• Title/Summary/Keyword: 감성교육

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Development of Hypermidia Contents for Childrens′s Emotional Education Using Shockwawe Technology (쇽웨이브 기술을 이용한 유아의 감성교육을 위한 하이퍼미디어 컨텐츠 개발)

  • 우영효;이근무
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.792-796
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    • 2002
  • 새로운 교육적 매체로서의 인터넷과 웹은 이제 전통적 교육 패러다임에 대한 강고한 도전이 되고 있다. 정보화사회의 열려진 공간으로서의 인터넷은 우리의 어린이와 청소년들에게 자발적이고 스스로의 학습 전략과 문제해결 대안을 찾아가는 발견적 학습이론과 구성주의이론에 의한 열린 학습환경을 지향해 가고 있는 것이 사실이다. 그러나 정보화 과학화 합리화를 지향하는 사회와 학교의 흐름속에서 실제 상처받고 잊혀져 가는 부분이 학생들의 감성이나 태도와 관련된 영역들이다. 본 연구는 유아들의 감성교육을 위한 보조자료로서의 동화 컨텐츠를 개발하여 유아들을 위한 감성교육의 자료를 축적하고자 한다.

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The role of positive emotion in education (교육에서의 긍정적 감성의 역할)

  • Kim, Eun-Joo;Park, Hae-Jeong;Kim, Joo-Han
    • Science of Emotion and Sensibility
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    • v.13 no.1
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    • pp.225-234
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    • 2010
  • To investigate the role of positive emotion in education, we have reviewed the previous studies on positive emotion, learning and motivation. In the present study, we examined the definition of positive emotion, and influences of positive emotion on cognition, creativity, social relationship, psychological resource such as life satisfaction, and interactive relationship among positive emotion, motivation and learning. To investigate the role of positive emotion on motivation and learning more scientifically, we examined the recent results of neuroscience. In other words, we have reviewed diverse research on positive emotion, learning and motivation based on brain-based learning. We also examined the research of autonomy-supportive environment as the specific example of improving positive emotion. As one of the most effective methods for emotional education, we discussed brain-based learning, the new research field. As the future prospects, we discussed the implications, possibilities and limitations of brain-based learning.

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A Study on the Importance of Emotivity Engineering and Emotivity Education with Emotivity Filter Model (감성 필터 모델을 통한 감성공학과 감성교육의 중요성에 관한 연구)

  • 송태옥;안성훈;김태영
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.30-34
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    • 2000
  • 인간의 능력은 유전과 환경에 의해 결정되며, 정보는 인지와 감성의 긴밀한 상호작용을 통하여 처리된다. 이런 관점에서 보면, 정보처리모델에서는 유전과 환경, 인지와 감성 작용이 모두 고려되어야 한다. 본 논문에서는 감성이론과 정보처리모델을 바탕으로 감성필터모델을 제시하였다. 이 모델에서는 감성필터가 입력을 선별적으로 수용하며, 수용된 입력은 자신의 현재 능력과 함께 상호작용을 하며 정보를 처리하게 된다. 정보를 처리하는 과정에서 인간은 지식과 경험을 재구성하거나 잠재력을 계발할 수 있다. 이 모델을 통하여, 새로운 관전에서 유전과 환경의 의미 그리고 감성과 인지의 역할을 살펴보았다. 또한 교육적인 관점에서 감성교육과 감성공학의 의미에 대하여 살펴보았다.

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Developing game program for infant's emotional education using web camera (Web 카메라 인식을 통한 유아용 감성 교육 게임 프로그램 개발)

  • Park, Jae-Eon;Hwang, Min-Cheol;Yu, Hun;Kim, Min-Ji;Kim, Min-Hyeong;Park, Jeong-Rim;Park, Hyeon-Ho;Park, Hye-Jin
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.11a
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    • pp.247-250
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    • 2009
  • 본 연구는 가상 캐릭터인 3D Pooh 와의 감성 교감이 이루어지는 유아용 감성 교육 게임 개발이 목적이다. Web 카메라를 이용하여 사용자의 위치 정보 및 영역을 검출하고 사용자는 화면에 보이는 가상 공간에 손과 마커를 이용하여 행동을 가하게 된다. 사용자의 행동 입력 방식에 따라 Pooh 의 상태를 나타내는 게이지와 행동의 다양한 변화를 제공하며, 이로써 사용자들이 가상 캐릭터인 3D Pooh 와 인터렉션을 할 수 있도록 제공한다. 기존의 감성 교감 연구 방법 분석 결과 뇌파와 체온 등의 생리신호를 이용한 방법과 사용자의 행동패턴을 분석하는 방법 등이 있으며, 현재는 생리신호를 이용하는 방법이 더 많이 활용되고 있다. 생리신호 측정 시 사용자는 신체에 센서를 착용해야 하므로 착용 부담감과 움직임이 자유롭지 못하다는 단점이 있다. 본 프로그램은 기존 연구의 단점인 센서 착용의 부담감을 줄이고 자유롭고 편리한 인터렉션이 가능하도록 개발하였으며, 직관적인 인터페이스를 기반으로 유아들도 쉽고 편리하게 즐길 수 있도록 구현된 감성 교육 게임이 될 것으로 기대된다. 또한 카메라 이외의 다른 하드웨어 장치 사용을 최소화하여 경제성과 사용 편의성을 동시에 고려한 효율적인 유아용 감성 교육 게임으로 활용될 수 있다.

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Educational Use of Emotion Measurement Technologies (감성측정 테크놀로지의 교육적 활용방안 탐색)

  • Lee, Chang Youn;Cho, Young Hoan;Hong, Hun-Gi
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.625-641
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    • 2015
  • Recent research shows that emotion is closely related to memory and learning. Although a growing number of educators have high interest in affective aspects of learning processes and outcomes, there are few studies to investigate systematically instructional strategies and learning environments based on learners' emotion. Despite the efforts to understand the role of emotion and to facilitate positive emotion for meaningful learning in face-to-face and online environments, it is still a challenging issue to measure emotion in a valid and reliable way. To implement emotion-based education, it is essential to overcome the limitation of self-report surveys on emotion, which rely on the memory of learners. The current study surveyed emotion measurement tools, which are recently developed in education and other domains, in terms of self-report, neurophysiology, and behavioral responses. This study also discussed how emotion measurement tools can be used in authentic learning and teaching situations. Particularly, this study focused on cutting-edge technologies that would enable educators to collect and analyze learners' emotion easily in real-world contexts. This study will contribute to the research about the role of emotion in education and the design of adaptive learning environments that consider the change of learners' emotion.

Development of STEAM Program Based on Emotion Science for Students of Early Elementary School (초등학교 저학년 학생을 위한 감성과학 기반 융합인재교육(STEAM) 프로그램 개발)

  • Kwon, Jieun;Kwak, Sojung;Kim, HeaJin;Lee, SeJung
    • Science of Emotion and Sensibility
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    • v.20 no.4
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    • pp.79-88
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    • 2017
  • As the age in which the importance of sensitivity has increased, education for the future generation regarding emotion engineering, affective recognition and cognitive science have taken center stage. We measure human's emotion quantitatively, analyze evaluation and apply them to various services in life, which are based on human technology. Therefore, we need the education which is related to emotion science to cultivate talented people. The goal of this paper is to suggest the possibility of emotion science education and effective methods through development of the STEAM (Science, Technology, Engineering, Arts, Mathematics) program which can teach emotion science to early elementary school students by applying it to pilot classes. For this study, first, we build a program, 'The mind made by figure' for student of early elementary school. The method of STEAM was used in this program, because it is an effective system to educate the emotion science. We recognize the needs and value of this program development through theory and benchmarking of STEAM related to emotion science. And then the contents of class, activities, course book and kit are designed with elementary school textbook of pertinent grade. Secondly, we analyze the result which is applied in two pilot classes of second grade by satisfaction survey and teacher interview. As a result, the average of satisfaction level was very high (4.40/5), Class participation was especially high. Third, we discuss the ability, value and limits of this program based on the result of analysis. The outcome of this research shows that students of early elementary school who have difficulty in understanding science can approach the education program related to emotion science with ease and interest. We hope this education will help students understand emotion science effectively, and to train people to lead the emotion centered era.

Tasks of Christian Education for Developing Empathic Sensibility Ability of Women in Artificial Intelligence Era (AI시대 여성의 공감적 감성 함양을 위한 기독교교육의 과제)

  • Kim, Nanye
    • Journal of Christian Education in Korea
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    • v.62
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    • pp.11-41
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    • 2020
  • This study is to suggest the tasks of Christian Education for developing empathic emotional ability of women in AI era through examining the meaning of empathic sensibilization and the examples of women overcoming the hardships of their times and bringing about change. Empathic sensibility is becoming a issue and empathy is emphasized in AI era. Because empathy is becoming a big support in overcoming hardships, and empathic emotion is showing human dignity, equality, service, devotion and consideration and so is forming a global community living together. And on investigation of the examples of women overcoming the hardships of their times, I found that as a woman with a sense and thought, as a historical human being, not as a gender, the tasks of Christian Education for developing empathic sensibility ability of women in AI era will be effort to be yourself, theological identity reestablishment of women and developing insight to read the times.

Sentimental Analysis of SW Education News Data (SW 교육 뉴스데이터의 감성분석)

  • Park, SunJu
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.89-96
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    • 2017
  • Recently, a number of researches actively focus on the contents and sensitivity of information distributed through SNS as smartphones and SNS gained its popularity. In this paper, we collected online news data about SW education, extracted words after morphological analysis, and analyzed emotions of collected news data by calculating sentimental score of each news datum. Also, the accuracy of the calculated sentimental score was examined. As a result, the number of news related to 'SW education' in the collection period was about 189 per month, and the average of sentimental score was 0.7, which signifies the news related to 'SW education' was emotionally positive. We were positive about the importance of SW education and the policy implementation, but there were negative views on the specific method for the realization. That is, a lack of SW education environment and its education method, a problem related to improvement of SW developers and improvement of their labor conditions, and increase of private education in coding were the factors for the negative viewers.

A Study on Image Sensibility Evaluation (이미지의 감성평가에 대한 연구)

  • Lyu, Ki-Gon;Sun, Dong-Eun;Han, Jung-Soo;Kim, Hyeon-Cheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1697-1698
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    • 2013
  • 정보처리 기술이 발전함에 따라 정보에 대한 접근과 소통은 더욱 빠르고 편리하게 되었고, 동시에 사용자의 정보에 대한 요구 또한 세분화되고 다양해지면서, 이러한 다양한 요구에 대응하기 위해서 사용자의 경험과 소통하여 인지과정에 영향을 줄 수 있는 감성이 중요하게 인식되고 있다. 감성은 동일한 외부자극에 대해 개인의 경험, 환경 등에 따라 다르게 나타나기 때문에 객관적으로 측정하기가 어렵지만, 외부자극에 대해 반사적이고 직관적으로 발생하여 의사결정 과정에 지속적으로 영향을 주기 때문에 사용자의 경험과 소통하여 사용자의 요구를 이해할 수 있는 정보를 제공한다. 본 논문에서는 이미지 공유 사이트를 이용하여 이미지라는 외부자극에 대해 사용자들이 느낀 어휘들을 수집하고 긍정과 부정 감성을 분석하여 어휘를 기반으로 이미지의 감성을 측정하고 평가하였다.

Analysis on the Needs for the Evaluation of Icons on the basis of Children's Sensibilities in Designing Multimedia Contents for Elementary Education (초등교육용 멀티미디어 컨텐츠 설계에서 아동 감성 기반 아이콘 평가의 필요성 분석)

  • Han, Jeonghye;Jo, Miheon
    • The Journal of Korean Association of Computer Education
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    • v.5 no.3
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    • pp.107-116
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    • 2002
  • In order to enhance instructional effects of multimedia contents, it is critical to emphasize the importance of interface and the affective aspects of learner characteristics in design processes. The main aim of this research was to assess the needs for evaluating icon design strategies on the basis of children's sensibilities by investigating differences between children and teachers in their sensibilities to the icons used in multimedia contents for elementary education. Some interesting findings were obtained from the research. Children had richer sensibilities to the icons presented in multimedia contents than teachers in terms of the average number of adjectives reflecting sensibilities. Among the children group, children living in urban areas showed richer sensibilities to the contents than those in rural areas. When the frequencies of the use of 5 adjectives commonly used by the two groups were compared, teachers showed positive sensibilities, but children demonstrated some negative sensibilities. Also children demonstrated richer sensibilities to certain contents than teachers. The results of the research indicated the need for evaluating icon design strategies on the basis of children's sensibilities in designing multimedia contents for children.

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