• Title/Summary/Keyword: 감상 체험

Search Result 52, Processing Time 0.033 seconds

Implementation of Digital Folding Screen System for Information Visualization Based on Web (웹기반의 정보시각화를 위한 디지털 병풍 시스템 구현)

  • Choi, Jeong-Hee;Yun, Chang-Ok;Lee, Dong-Hoon;Yun, Tae-Soo
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.9
    • /
    • pp.1342-1350
    • /
    • 2009
  • Until today, the uses of digital display system mostly included demonstration, observation, and exhibition of simple images. The strengths were that the images that changes in line with the music played could be reinterpreted as a different work. Also, it could stimulate the sensibility of the users. However, the range of the uses of the system is very limited and users could easily lose their interest. Therefore, it is necessary to develop a system that could continuously induce and motivate user interaction. Therefore, the RSS based digital folding screen system proposed by this paper has an objective of being used as an interactive media system which overcome the limitations of former eight-sided folding screen used for simple observation purposes. It also applied the main function of RSS in which the user could collect and read newly registered messages without visiting the blogs or corresponding websites. Therefore, it is capable of sending the information needed by the user. Generally, we can observe the contents for mere observation purposes and when necessary, it could also be utilized for advertisement or exhibition purposes. It could also be used as a information transfer system in public facilities.

  • PDF

Design of Custom Services Platform for Tourists based on Cloud (클라우드 기반의 관광객 맞춤형 서비스 플랫폼 설계)

  • Lee, Yun-Ju;Jung, Jong-Jin;Lim, Tae-Beom
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2013.06a
    • /
    • pp.387-388
    • /
    • 2013
  • 최근 상황인지 기반을 통해 사용자에 대한 모든 정보를 정확하게 파악하여, 현재 가장 필요한 데이터들만 추출하여 실시간으로 빠르게 지능적으로 제공하는 새로운 스마트 클라우드 컴퓨팅 모델의 연구가 필수적으로 요구되고 있다. 이에 본 논문은 관광객이 전시관이나 관광지에서 공연, 예술, 문화재 등을 감상할 때 클라우드 서버에 실시간으로 접속하여 개인 정보와 환경, TPO에 맞게 전시물의 설명이나 체험 서비스를 받을 수 있는 관광객 맞춤형 문화서비스 플랫폼을 연구 및 설계하였다.

  • PDF

A study on development of dance contents as an island of culture and art (문화예술 섬으로서의 무용콘텐츠 개발 연구)

  • Baek, Ju-mi
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2016.05a
    • /
    • pp.107-108
    • /
    • 2016
  • 제주도는 2015년 '문화예술 섬'으로 조성하고 2016년 제주문화예술재단의 '도민이 행복한 문화예술섬'으로 만드는 것이라는 비전을 제시하고 있다. 이에 본 연구는 제주도를 중심으로 '무용콘텐츠'의 역할을 확대시키고 지속적으로 개발, 발전하기 위하여 무용콘텐츠 개발방안을 모색하고자한다. 기존의 선행연구를 토대로 논문, 학술지, 단행본, 인터넷 홈페이지 등을 이용하여 이론적 객관적 근거를 제시하며 다음과 같이 지역축제콘텐츠, 공연예술콘텐츠 중 연출적 요소, 주제적 요소, 공간적 요소, 체험형콘텐츠, 감상형콘텐츠로 나누어 개발 방안을 제시하였다. 위의 방안들을 이용한 제주도와 하나 되는 무용콘텐츠를 통하여 지역발전 및 무용예술의 발전과 대중화 그리고 문화적 가치를 증대시키는 것을 꾀하고자 하는데 그 목적이 있다.

  • PDF

삼척 대금굴의 환경과 관광화에 관한 연구

  • O, Seung-U;O, Jong-U
    • Journal of the Speleological Society of Korea
    • /
    • no.79
    • /
    • pp.31-39
    • /
    • 2007
  • 대금굴은 3년여 동안 암석 틈새를 들춰내며 150m쯤 물길을 찾아 들어가, 다시 18m의 수직동굴로 하강하여 좁은 틈새를 비집고 70m를 들어가는 악전고투의 탐사 끝에 2003년 동굴을 발견했다. 이렇게 3년여 동안 발굴된 대금굴은 또다시 4년여 동안의 모노레일 설치와 동굴내부 관람로 및 조명설치 등의 공사를 거쳐 2097년 6월 5일 일반 공개를 하였다. 총 길이 610m 중 4분의 3정도는 동굴 입구로 향하는 산길이고 나머지는 동굴 안쪽 길이다. 승강장에서 동굴 내부 140m에 설치된 "대금역"까지는 약 7분이 걸린다. 운전석이 없고 자동으로 운행하기 때문에 앞뒤로 동굴 안팎이 잘 보인다. 동굴 내부에 열차를 타고 들어가는 건 분명 이색체험이다. 그러나 모노레일 내부에 울리는 비발디의 "사계"라든지 동굴 벽에 붙여 놓은, 네온 빛에 가까운 퍼런 빛깔의 조명이 조용한 동굴 감상에 역효과가 초래될 수도 있다.

Case study of Music & Imagery for Woman with Depression (우울한 내담자를 위한 MI(Music & Imagery) 치료사례)

  • Song, In Ryeong
    • Journal of Music and Human Behavior
    • /
    • v.5 no.1
    • /
    • pp.67-90
    • /
    • 2008
  • This case used MI techniques that give an imagery experience to depressed client's mental resource, and that makes in to verbalism. Also those images are supportive level therapy examples that apply to positive variation. MI is simple word of 'Music and Imagery' with one of psychology cure called GIM(Guided Imagery and Music). It makes client can through to the inner world and search, confront, discern and solve with suitable music. Supportive Level MI is only used from safety level music. Introduction of private session can associate specification feeling, subject, word or image. And those images are guide to positive experience. The First session step of MI program is a prelude that makes concrete goal like first interview. The Second step is a transition that can concretely express about client's story. The third step is induction and music listening. And it helps to associate imagery more easily by used tension relaxation. Also it can search and associate about various imagery from the music. The last step is process that process drawing imagery, talking about personal imagery experience in common with therapist that bring the power by expansion the positive experience. Client A case targets rapport forming(empathy, understanding and support), searching positive recourse(child hood, family), client's emotion and positive support. Music must be used simple tone, repetition melody, steady rhythm and organized by harmony music of what therapist and client's preference. The client used defense mechanism and couldn't control emotion by depression in 1 & 2 sessions. But the result was client A could experience about support and understanding after 3 sessions. After session 4 the client had stable, changed to positive emotion from the negative emotion and found her spontaneous. Therefore, at the session 6, the client recognized that she will have step of positive time at the future. About client B, she established rapport forming(empathy, understanding and support) and searching issues and positive recognition(child hood, family), expression and insight(present, future). The music was comfortable, organizational at the session 1 & 2, but after session 3, its development was getting bigger and the main melody changed variation with high and low of tune. Also it used the classic and romantic music. The client avoids bad personal relations to religious relationship. But at the session 1 & 2, client had supportive experience and empathy because of her favorite, supportive music. After session 3, client B recognized and face to face the present issue. But she had avoidance and face to face of ambivalence. The client B had a experience about emotion change according depression and face to face client's issues After session 4. At the session 5 & 6, client tried to have will power of healthy life and fairly attitude, train mental power and solution attitude in the future. On this wise, MI program had actuality and clients' issues solution more than GIM program. MI can solute the issue by client's based issue without approach to unconsciousness like GIM. Especially it can use variety music and listening time is shorter than GIM and structuralize. Also can express client's emotion very well. So it can use corrective and complement MI program to children, adolescent and adult.

  • PDF

A Study on the Role of Art Museums and Experience of Museum Visitors Based on Social Platform (미술관의 소셜플랫폼 역할과 관람객 체험)

  • Koo, Bokyung
    • Trans-
    • /
    • v.9
    • /
    • pp.67-92
    • /
    • 2020
  • The development of social platforms and digital technology has promoted the age of the communication in our society. As online communication has become commonplace, expressing feelings, thoughts and experiences on the Internet has become an everyday routine. Among them, SNS is one of the representative platforms for expressing oneself easily and interacting with other users. The way of communicating with the SNS about what they did and what experiences they experienced from one's everyday lives became more common. As a result, the museum makes various efforts to enhance visitors' attention and interest with the use of SNS. It provides a content-based programs and museum environment that allow visitors to enjoy playing and learning at the same time. This study will explore not only a simple appreciation, but also the way of communicating to everyday life in terms of the changes for museum environment through the development, implementation and adaptations of digital technology. Through this, mobile-based communication with SNS provides various values and quality of museum visit, can be completed with meaningful museum experience, and various roles and functions of the museum are examined in terms of social platform of experience.

  • PDF

A Study on Long-take in Animation : Focused on Emotional Responses (애니메이션 <나타요해>에서의 롱 테이크 장면 연구 : 감정반응을 중심으로)

  • Ying, Wu;Chang, Wook-Sang
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.1
    • /
    • pp.126-137
    • /
    • 2022
  • Whether an excellent animation film has vitality and charm largely depends on the aesthetic and emotional experience it brings to the audience, as well as the flexible use of the medium-long shot during the production of the animated film, especially the long take shot. It can then realize the real emotional communication between the animated film and the audience, stimulate the aesthetic experience, and achieve emotional resonance and sublimation. This thesis studies the characteristics and morphological divisions of moving long-shot composition and static composition and explores the diversified theories of animated emotional experience. Additionally, combined with the actual application analysis in the excellent animation feature "Prince Nezha's Triumph Against Dragon King", this thesis discussed the changes in the emotional experience created by the long take shots in the animation. This thesis finally summarized the relationship between the long shots in animation and the emotional experience of the animation creators, and how long shots stimulate viewers' aesthetic and emotional experience. In this way, it also provides a reference for future animation theory research, and finally creates animation works that bring high-quality emotional experience to the audience.

Comparison of audience response between virtual exhibition and on-site exhibition contents in non-face-to-face situations (비대면 상황에서 가상 전시와 현장 전시 콘텐츠의 관객 반응 비교)

  • Jeong, Ye-Eun;Nam, Geurin;Kwon, Koojoo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.26 no.12
    • /
    • pp.1838-1845
    • /
    • 2022
  • Due to COVID-19, the face-to-face on-site exhibitions were not held. With this opportunity, technologies such as virtual reality/augmented reality are increasing attention, and these technologies are being used in many fields. In this study, we made a virtual exhibition content which was produced using virtual reality technology. Our virtual exhibition was held in parallel with the on-site exhibition that included the same contents. Also this exhibition provided an opportunity to realistic experience using the head mounted display. In order to provide a high sense of presence, we created an open virtual space and used realistic 3D objects and textures. Although it is a virtual exhibition, the audience can experience a sense of realism like an on-site exhibition. After the exhibition was over, a survey was conducted on the audience who participated in both the on-site exhibition and virtual exhibition to analyze their responses. As a result of the survey, the similarity and immersion of the virtual exhibition were highly evaluated.

Classic travel literature and the experience education -focused on - (고전기행문학과 경험 교육 -<열하일기>를 중심으로-)

  • Joo, Jae-woo
    • Journal of Korean Classical Literature and Education
    • /
    • no.15
    • /
    • pp.89-111
    • /
    • 2008
  • In spite of importance of the experience education in Korean classic education, it has not made study in this field. Especially, is famous for typical Korean classic as a travel literature, but it was considered as a writing model or a novel. This study focuses on as the travel literature. For the experience education, it must be considered that literature appreciation is a core. So the experience education contents will contain what is selected, how to present, and how to teach. The resource of the experience education have to arouse educational meaning and interest in the classic literature. Concerning , there are two type of experience. First, the writer's experience. The writer, Yonam experienced a extra ordinary events. He wrote this event through other's points. This showed other's situation so it could make understand other's feeling and thought. Second, the reader's experience. A modern reader considers Korean classic as something difficult and strange. but if reader would have the point of view of others, he could understand more easily. Further, it will be expected that the reader can reflect on own's situation and conduct.

A Study on the Classification of Rural Tourism Resources through a Card Sorting Test -Focused on Rural Amenity Resources Database- (카드분류법을 통한 농촌관광자원 유형 분류 -농촌어메니티자원 DB를 중심으로-)

  • Kang, Young Eun;Park, Mee Jeong;Kim, Sang Bum;Kim, Eun Ja
    • Journal of recreation and landscape
    • /
    • v.6 no.2
    • /
    • pp.63-71
    • /
    • 2012
  • As the interest in rural tourism has been increasing since the late 1990s, the research associated with rural tourism has increased, including research on the classification of rural tourism resources. The research classifying these resources has proved useful to many other studies. Although such studies have been conducted for a long time, they have expressed only experts' perspectives and been supported by statistics, without reflecting on users' opinions. Given this background, this study aims to classify rural tourism resources by focusing on the rural activities for tourists who use those tourism resources. To achieve this, each study participant proceeded to collect tourism resources by using a rural amenity resources database, and a card sorting test was conducted. Thirty-two people who had previously gone sightseeing in the rural areas were chosen as participants in the card sorting test. After the card sorting test was complete, the results were reviewed by experts. These results yielded six categories: doing nature activities, eating and cooking local dishes, putting up (overnight stays), going sightseeing/appreciating the landscape, enjoying leisure activities, and doing artistic activities. In the doing nature activities category, there were four subcategories: experiencing local resources, experiencing nature, experiencing tradition, and harvesting. This study was conducted to improve the satisfaction and understanding of the tourists who visit rural areas. Thus, the classification of rural tourism resources developed by this study will be widely used to establish the framework or contents of websites, applications, and so on, for promoting rural tourism resources and local resources.