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Intertextuality between Comics and Films : A Case Study of (만화의 영화로의 전환 : 영화 <식객>의 사례연구)

  • Park, Seung-Hyun;Lee, Yun-Jin
    • Cartoon and Animation Studies
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    • s.17
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    • pp.97-115
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    • 2009
  • Most films have not made by original storytelling. They get their storylines and themes from diverse sources such as novels, comics, performing arts, and previous film products. Comics have become a primary source for film production since 1960s in such nations as Japan and USA. In the contemporary period, this becomes a more visible trend in many countries including Korea, China, and France. Unlike novel, comics combine words with images. Since a comic strip isa graphic medium in which visible images are created in order to express a sequential narrative, it seems more relevant when films adapt original comics in order to recreate new products. The progress of 3D graphics technology enables film creators to realize imagined images in screen, most of which were once imagined only in comics. Keeping an eye on the strength of comics, this study tries to tries to investigate the relationship between a comic strip and its adaptation to film. It will firstly discuss the cases of comics in Korea, which are adapted to film in Korea. And this study will discuss "Le Grand Chef"as a case study in order to investigate what is the difference between original comics and film adaptation.

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A Study on the chronicle of TV format industry : Focusing on the sociohistorical background of content industry in the UK (방송포맷산업에 대한 연대기적 고찰 : 영국 방송포맷산업의 사회역사적 배경을 중심으로)

  • Joo, Jaewon
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.559-568
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    • 2014
  • In this age of multimedia, the content of media works as an important factor rather than the format of media. Popular television programs are being supplied cross-border and they go through the process of adaption to the local viewers which is called "formatting". This kind of "formatting" industry had begun in the States, then the Europeans have taken the inactive from 1990s. Since then, it has been settled firmly by the "super-formats". It now has the assumed value of 31 hundred million Euro per year. Especially after 2000s, England has been the center of world broadcasting format industry, and its case has lots of suggestions to Koreans trying to foster the cultural content industry. So this study aims to find the suggestions to Korean content industry by considering the history of broadcast format industry chronically and examining the industrial background of English as a powerful nation of content.

The Research of Storytelling for Converting Webtoon Into Movie (웹툰의 영화화를 위한 스토리텔링 연구 : 웹툰 <이끼>의 스토리텔링을 중심으로)

  • Han, Chang-Wan;Hong, Nan-Ji
    • The Journal of the Korea Contents Association
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    • v.11 no.2
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    • pp.186-194
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    • 2011
  • This manuscript aims to study on the strategy in conversion of media to movie as the second exit for consumption on the webtoon and it can strengthen the position of webtoon as the orignal work. This was just since webtoon had been adapted in other media. The characteristics of media in webtoon can be merit but is variable because the characteristics of media between movie and webtoon are entirely different. , webtoon had storytelling with impressive characters as the component which was proper to media of movie in comparison of the precedent works whose media had been converted from the original webtoon. In case of movies whose media had been converted from the original webtoon, it is inevitably to be dramatized by a director because it is converted to completely different media. The discriminative factors of storytelling are largely owed to the variation of the simple lined characters and structure of storytelling. These could make receivers understand easily when they watch the movie . And then, it had a role as the mechanism that receivers satisfied their expectation. Finally, the movie was succeed with these reasons.

The illustration of Sara Moon for Perrault's fairy tale (빼로의 동화 <작은 빨간 모자>에 대한 사라 문의 일러스트레이션)

  • 박경희
    • Archives of design research
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    • v.9
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    • pp.401-418
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    • 1994
  • A fairy tale of information by word of mouth gets to this day with admitting the change of period. A fairy tale reflects the morality of the education of children. The late 17th century, the information by an author of classical literature collects and the literature genre of children begins to fix. In 1697, Perrault publicates and is a volume of eight volumes' tale. Perrault describes that female children guard against male by annexing a figurative allusion. Sara Moon of a photography artist in 20th century expresses this theme by symbolic expression of illustration. Her illustration brings about many questions and becomes conscious of the veiled significance of sentences by author's consideration. She deletes the Perrault's preccept in substitution of bed photography and she substitutes a wolf with a car or a dog and a shadow, etc .. The illustration of Sara Moon gets ready a foundation of early sex education as reflecting a period. Now, an illustrator gets to rebirth a fairy tail as a new dramatizer of today.

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The Comparison of the Color Perception between the Korean and the Japanese undergraduates (한일 대학생의 색지각에 대한 비교연구)

  • ;;都築和代
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.12 no.3
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    • pp.1-6
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    • 1998
  • The purpose of this study was to investigate the scope of color perception for Japan standard color. In addition to, we compared the difference in the color perception between the Korean and the Japanese undergraduates. 140 male and 119 female Japanese undergraduates were selected as the random sample. Color perception was made with the naked eyes. Minolta Chroma Metre CR 300 was used for physical measurement of the color. The results were as follows, 1) Japanese students' perceived color perception was classified into four large groups: simple group includes Red, Yellow, Blue, White, Gray and Black, X(-axis)group includes Green, Red Purple, Y(-axis)group includes Green, complex group includes Blue Green, Purple, Purple Blue, Red Purple. 2) There is difference between Korean color perception and Japanese; for Yellow Red, Blue, Blue Green, Red Purple. 3) There is little difference between the values of standard color and mean percept color for Yellow while big difference for Blue. And as for as country was concerned, Korean is more accurate than Japanese in color perception.

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An Analysis and Criticism on 'Designing Patterns' in 4th Grade Mathematics (초등학교 4학년 수학에서의 '무늬 만들기' 내용의 분석과 비판)

  • Park, Kyo-Sik;Park, Mun-Hwan
    • Journal of Elementary Mathematics Education in Korea
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    • v.14 no.3
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    • pp.827-842
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    • 2010
  • In this paper, actual didactical transposition and dramatization of designing patterns presented in 4th grade mathematics curriculum is critically reviewed. Patterns in designing patterns are not wallpaper patterns generally. The method of designing new patterns using unit given pattern are not the same as the method of designing wallpaper patterns. In the viewpoint of not designing wallpaper patterns, the context of designing new patterns using unit given pattern is said to be putting transparent stickers. In this paper, on the premise of this characteristics, the shape of unit given pattern, the method of designing new patterns using unit given pattern, and the rule of putting unit given patterns continually are critically discussed. The shape of unit given pattern have to be square actually. In designing new patterns using unit given pattern, if the regularities of designing new patterns can be presented, any regularity is fine. Even though the relationship between new patterns and wallpapers designed by using unit given pattern is not clear, in that these two patterns can not be unrelated, designing new patterns using unit given pattern could be an example of wrong elementarization(Freudenthal, 1973).

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Studies on the Production of Carotenoid Pigments by Microorganism [Part I] - The Carotenoid Production in Rhodotorula glutinis var. glutinis Sw-17 - (미생물(微生物)에 의(依)한 Carotenoid색소(色素) 생성(生成)에 관(關)한 연구(硏究) [제1보(第1報)] - Rhodotorula glutinis var. glutinis sw-17의 Carotenid생성(生成)에 관(關)하여 -)

  • Park, Ki-Hyun;Park, Sung-Oh
    • Applied Biological Chemistry
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    • v.19 no.4
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    • pp.243-247
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    • 1976
  • A potent intracellular-lipid-producing yeast, Rhodotrorular glutinis var. glutinis sw-17 was studied on the production of carotenoids after shaking the cultures for 8 days at $25^{\circ}C$. The pigments were extracted with solvents and chromatographed with columns for its isolation. The carotonoids were identified by their positions on the column, and by their light-absorption curves. Close agreement was obtained between the absorption maxima of the isolated pigments and published literature values. The characteristic wave length maxima and the extinction values used for quantitative determination. The caroteniod pigments produced by the yeast were composed of torularhodin(28.52%), torulene(38.16%), neurosporene(1.49%), ${\gamma}-carotene(9.88%)$, ${\beta}$-zeacarotene(2.0%), ${\beta}-carotene(19.95%)$ and ${\delta}-carotene(trace)$.

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A study on MMO RPG Online Game through Roger Callois's Theory (로제 카이와(Roger Caillois)의 놀이론을 통한 온라인 게임 고찰)

  • 안상혁
    • Archives of design research
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    • v.17 no.1
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    • pp.119-126
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    • 2004
  • MMO RPG Online game as a new means of human computer interaction has been made rapid progress. Even though many kinds of online game have published, few games are being well received by its user. So we have a problem to be solved what is the fundamentals to attract game users. I will apply a game theory of the Roger Caillois who lived as an typical french thinker. Although Roger Caillois had never experienced a computer game since he died at 1978, his game theory was acknowledged that a game can be classified into four sections to grab the human's interest related with culture. Four sections of game were consisted of Ilinx, Mimicry, Alea, and Agon. The competition with people in game is essential to "Agon" that which stands on the basis of a pride when one is definitely superior to the others. In same way, "Alea" is that which stands on the basis of fortune, Mimicry is that which stands on the basis of simulation, Ilinx is that which stands on the basis of dizzy. In conclusion, I will explain that a game theory of the Roger Caillois is useful tool for deveoper to understand game fundamentals.d game fundamentals.

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A Study on the Color Perception of University Students (대학생의 선지각에 관한 연구)

  • 안옥희;박숙현;이정옥
    • The Proceedings of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.7 no.4
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    • pp.19-25
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    • 1993
  • The purpose of this study was to investigate the scope of color perception for Korean standard color. 99 male and 126 female university students were selected as the random sample. Color perception was made with the naked eyes. Minolta Chroma Meter CR 300 was used for physical measurement of the color. The results were as follows, 1) Color perception was classified into four large groups: simple group includes Red, Yellow Red, Pale Red Yellow, Yellow, X( -axis)group includes Pale Yellow Red, Pale Green Yellow, Green Yellow, Purple, Pale Red Purple, Y( -axis)group includes Pale Blue Green, Blue Green, Pale Green Blue, Blue, Pale Ptuple Blue, complex group includes Pale Yellow Green, Green, Purple Blue, Pale Blue Purple, Red Purple, Pale Purple Red. 2) There is little difference between the values of standard color and mean percept color for Blue, Yellow, Pale Green Yellow, Green Yellow, Pale Yellow Green, Green, Pale Blue Green, Blue Green, Purple, while big difference for Blue, Pale Green Blue, Pale Red Purple, Pale Purple Red. 3) As for as sex was concerned, female is more accurate than male in color perception.

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3D Graphic Nursery Contents Developed by Mobile AR Technology (모바일 기반 증강현실 기술을 활용한 3D전래동화 콘텐츠 연구)

  • Park, Young-sook;Park, Dea-woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2125-2130
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    • 2016
  • In this paper, we researched the excellency of 3D graphic nursery contents which is developed by mobile AR technology. AR technology has currently people's attention because of the potential to be core contents of future ICT industry. We applied AR nursery contents for kid's subtitle language selection in Korean, Chinese and English education. The original fairy tale consisted of 6~8 scenes for the 3D contents production, and was adapted and translated. Dubbing was dubbed by the native speaker using the standard pronunciation, and the effect sound was edited separately to fit the scene. After composing a scenario, constructing a 3D model, constructing a interaction, constructing a sound effect, and creating content metadata, the Unity 3D game engine is executed to create a project and describe it as a script. It provides a fun and informative tradition of fairy tales with abundant content that incorporates ICT technology, accepting advanced technology-based education, and having opportunities to perceive software in daily life.