• Title/Summary/Keyword: 가청음향

Search Result 73, Processing Time 0.026 seconds

A Study on Valuation about Acoustic Performance utilizing Auditory-Evocation for Grand Performance Hall of G Art Hall (가청화를 이용한 G예술회관의 대공연장 음향 성능평가에 관한 연구)

  • Kim, Nam-Don;Yun, Jae-Hyun;Kim, Jae-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2007.05a
    • /
    • pp.623-627
    • /
    • 2007
  • In case of the Grand Performance Hall, in view of its distinctiveness, since various Assembly Activity as well as Lecture together with the use for Music are important besides the purpose of Performance itself, the consideration with regard to the sound environment which enables to minimize the acoustic defect has appeared on the stage as an essential factor. On this viewpoint, this Study has attempted to examine the acoustic satisfaction degree and its response regarding to the grand performance hall by means of the measurement and valuation about the psychological volume of human-being using the auditory-evoked technology that possible to experience the Virtual Sound Field at the designing stage, after practice of the optimized acoustic design for the object of the grand performance hall on the step of construction. As the result of auditory-evocation, it was known that the valuation about the acoustic performance after reformation has been improved affirmatively than before reformation. It is considered that such outcome of the study could be utilized as the useful material that enables to improve the curtailment effect of construction cost and the acoustic performance, by means of the presupposition control about the acoustic problem from the stage of design, for the occasion when the similar Performance Hall is planning to build, hereafter.

  • PDF

A Study on the Acoustic Analysis Method of the External Ear Canal Using DICOM Images (DICOM 영상을 이용한 외이도 음향해석 방법에 관한 연구)

  • Kim, Hyeong-Gyun
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.3
    • /
    • pp.73-79
    • /
    • 2019
  • This study simulated external ear canal modeling with different external ear canal lengths, vertical flexion angles, and inner/outer diameter ratios using digital imaging and communications in medicine(DICOM) of the head temporal region and measured the acoustic sensitivity. The experiment was performed by increasing the audible frequency for humans by 200 Hz and expressing the frequency constantly transmitted at 1 Pa as the eardrum acoustic volume and presented the measurements by linear and quadratic curve regression analysis. The results showed that the longer the external ear canal length and the higher the ratio of the outer/inner diameter, the faster the acoustic response at lower frequencies. The acoustic sensitivity correlation of the meta-model using regression analysis showed a 77% influence by the external ear canal length and 5% by the external/internal diameter ratio, while the vertical flexion angle did not show a significant relationship. This showed that auditory acoustic sensitivity of humans is a factor that reacts faster at a low frequency when the external ear canal length is longer and when the difference between the outer and inner diameter is higher.

Comparison of the acoustical performance of auditoria by shapes using acoustic simulation and listening tests (시뮬레이션과 청감실험을 통한 공연장 형태별 음향성능 비교분석)

  • Chanwoo Kang;Chan-Hoon Haan
    • The Journal of the Acoustical Society of Korea
    • /
    • v.42 no.3
    • /
    • pp.189-202
    • /
    • 2023
  • In this study, the acoustic performance was analyzed by architectural shapes of the hall. There are four architectural shapes of halls. They are rectangular, horseshoe, surround, and fan-shape. Eight acoustic parameters were used to determine the acoustic performance. These are RT60, EDT, C80, BQI, LF, Gmid, G125 and ITDG. First, measurement data of famous concert halls around the world were analyzed. The correlation coefficient R was obtained by regression analysis of the relationship between the subjective ranking of the halls and the acoustic parameters. It was found that BQI, G, and ITDG have higher correlation coefficients R. Also the average of acoustic parameters for each architectural shape were obtained. The total acoustic performance for each shape was calculated by using the correlation coefficient R as a weight for each acoustic parameters. As a result, rectangular halls and horseshoe halls showed good acoustical performances. Second, 3D models of each architectural shape were created and acoustic simulation had been performed. The simulation was performed by creating 3D models of each four shapes of concert halls with the same volume and sound absorption coefficient. Listening test was carried out using the sound source which is created from impulse responses of 3D model. As a result, rectangular hall and horseshoe hall showed the best performance however surround hall and fan-shaped hall showed relatively poor performance.

Audio Watermarking in Sub-band Signals Using Multiple Echo Kernel (다중 반향 커널을 이용한 부대역 신호 기반 오디오 워터마킹)

  • Oh In-Jung;Cho Jae-Won;Chung Hyun-Yeol;Jung Ho-Youl
    • Proceedings of the Acoustical Society of Korea Conference
    • /
    • spring
    • /
    • pp.355-358
    • /
    • 2004
  • 최근 웨이블릿 변환을 이용하여 저주파수 부대역 신호를 반복적으로 분해하고 삽입된 워터마크 비트에 따라 특정 부대역 신호에 두개의 다른 반향 중 하나를 삽입하는 반향 삽입 기법을 제안하였다. 이 기법은 오디오 신호의 주파수 특성을 고려했기 때문에 시간 영역에서의 기존의 반향 삽입 기법에 비해 비가청성(inaudibility), 워터마크의 강인성(robustness) 및 용적성(capacity)을 모두 증가시킬 수 있다. 기존의 부대역 신호 기반 반향 삽입 기법이 단일 반향 커널만을 이용하였으나, 본 논문에서는 부대역 신호에 다중 반향 커널을 이용한 반향 삽입 기법을 제안한다. 이 기법은 주관적 왜곡(perceptibility)과 SNR(signal to Noise Ratio)과 같은 객관적인 왜곡 면에서, 원본 오디오 신호의 왜곡을 줄일 수 있다. 실험 결과를 통하여 기존의 방법에 비해 제안된 방법이 SNR과 DR(Detection Rate) 모두 좋은 성능을 보여 제안된 방법의 유효성을 입증하였다.

  • PDF

Quality Assessment and Predistortion Evaluation of the Multi-channel Audio Codec according to the bitrate changing (압축율 변화에 따른 멀티채널 오디오의 품질 및 Predistortion 의 영향 평가)

  • Cha, Kyung-Hwan;Jang, Dae-Young;Kim, Sung-Han;Kim, Chun-Duck
    • The Journal of the Acoustical Society of Korea
    • /
    • v.15 no.2
    • /
    • pp.55-60
    • /
    • 1996
  • This paper describes the subjective assessment of the multi-channel audio quality according to the bitrate changing and evaluates the predistortion effect to avoid the unmasked noise after matrixing/dematrxing process in transmission and regeneration of the multi-channel audio. The simulation is processed by the perceptual coding that is MPEG-2 Audio layer II algorithm. We evaluate the quality improvement about predistortion using or not by 384, 320, 256, 128kbps. As the result of the double blind subjective assessment, 5 Grade-Impairment Scale is scored under minus one to 320kbps and so audio quality is evaluated to be perceptible, but not annoying in 3/2 channel. The effect of the predistortion is improved one level in 128kbps and especially speech test material I better improved than music test materials.

  • PDF

The Hearing Ability of Dusky Spinefoot Siganus fuscescens to Audible Sound 1. The Auditory Threshold (가청음에 의한 독가시치의 청각 능력 1. 청각 문턱치)

  • 이창헌;문종욱;서두옥
    • Journal of the Korean Society of Fisheries and Ocean Technology
    • /
    • v.36 no.4
    • /
    • pp.309-313
    • /
    • 2000
  • A experiment was carried out to measure the auditory threshold of dusky spinefoot Siganus fuscescens(Houttuyn) in the coast of Cheju Island by heartbeat conditioning technique using pure tones coupled with a delayed electric shock in order to investigate the hearing ability to audible sound. The audible range of dusky spinefoot extended from 80Hz to 800Mhz with a peak sensitivity at 200Hz. The mean auditory threshold levels of dusky spinefuot were 102dB, 96dB, 92dB, 95dB, 105dB and 121dB respectively in the range of measurement frequencies, As the frequency became higher than 300Hz, the auditory threshold increased rapidly.

  • PDF

A Study on the Measure to Maximize the Effects of Functional Games in Relation to the Changes in Visual and Auditory Stimulations (시각 및 청각 자극 변화에 따른 기능성 게임의 효능 극대화 방안 연구)

  • Shin, Jeong-Hoon
    • Journal of the Institute of Convergence Signal Processing
    • /
    • v.14 no.3
    • /
    • pp.147-153
    • /
    • 2013
  • Functional game, which is the combination of play and learning and a futuristic tool, can minimize the dysfunction and maximize the proper functions, and furthermore, has taken root as a new alternative that can change the game industry and game culture. Recently, the focus of game and education markets is shifting to the development of more advanced learning contents, rather than emphasizing the self-control and motivation of users. Along with that, the game market has excluded the socially dysfunctional elements, such as the addiction and learning disabilities, and has witnessed a diversification into the human-friendly entertainment business that emphasizes the mental and physical health and pursues scientific educational effects. In addition, functional games are expanding its reach from the professional sectors - such as medical aide/medical learning, military simulation, health, auxiliary tools, special education and learning tools - to the realm of routine education, mental health, etc., and has seen a steady growth. However, most functional games, which are being currently planned and developed to cope with the special characteristics of the market, have not undergone accurate scientific assessment of their functions and have not proven their effectiveness. An overwhelming proportion of the functional games are being developed based on the intuition and experience of game developers. Moreover, the type of games, which involve the repetition of simple tasks or take the form of simple puzzles, cannot effectively combine the practically interesting factors and the learning effects. Most games incorporate unscientific methods leading to the vague anticipation of improvement in functions, rather than the assessment of human functions. In this paper, a study was conducted to present the measures that could maximize the effects of functional games in relation to the changes in the visual and auditory stimulations in order to maximize the effects of functional games, i,e., the immersion and concentration. To compare the degree of effects arising from the visual stimulation, the functional game contents made in the form of 2D and 3D were utilized. In addition. ultra sound and 3-dimensional functional game contents were utilized to compare the degree of effects resulting from the changes in the auditory stimulation. The brainwave of the users were measured while conducting the experiments related to the response to the changes in visual and auditory stimulations in 3 steps, and the results of the analysis were compared.

초음파 진동절삭의 특성에 관한 연구

  • 이규배;이계철;임영호
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 1993.04b
    • /
    • pp.151-154
    • /
    • 1993
  • 지동 및 음향분야의 발달과 더불어 가청주파수 이상의 초음파에대한 연구가 여러분야에 걸쳐 다양하게 많은 학 자들에 의해진전되어 왔다. 이중에서 실용적인 초음파 장치가 처음으로 등장한 것은 1921년경 프랑스의 랑지방 (P. Langevin)에 의해 만들어진 초음파측심기라고 전해지고 있다. 당시 사용된 진동자는 두 장의 금속원판 사이에 수정을 샌드위치 형태로 만든것으로써 랑지방형 진동자라고 한다. 최근 각종기계의 경량화, 고도화, 고성능화가 요구 되면서 고인성, 고내열성, 고경도 등의 특성을 갖는 재료를 가공함에 있어서 저동력 및 고정밀도가 요구되고 있다. 본 연구에서는 선삭가공에서 초음파발생기에서 보낸 초음파신호를 초음파 진동혼의 설계에 의한 진폭을 증가시켜 사각형 단면을 갖는 양단자유지지 굽힘진동 공구홀더의 공진조건을 초음파 진동절삭 가공시스템에 적용시키는데 목표를 두며 또한 초음파 진동절삭을 적용시켰을 때의 절삭 특성을 규명하기 위하여 선정된 절삭조건으로 선삭할 때 발생하는 절삭분 력 및 표면거칠기를 측정하고 분석하여 그 결과로부터 절삭특성을 해석코자 본 연구를 수행하였다.

A new acoustical parameter for speech intelligibility with regard to early vertical reflections (초기 수직반사음의 역할을 고려한 새로운 명료도 지표)

  • Park, Jong Young;Han, Myung Ho;Jeong, Dae Up;Oh, Yang Ki
    • KIEAE Journal
    • /
    • v.7 no.3
    • /
    • pp.63-70
    • /
    • 2007
  • It is known that early reflections, their energy and delay times after the arrival of direct sound are important factors for speech intelligibility. In this basis, acoustical parameters like D50 and C80 had been proposed and are widely used for assessing the listening condition of rooms. These parameters are focused on the fraction of the early energy to the total, regardless of the spatial characteristics of the early reflections. This means that all the early reflections, arrived in certain time boundary. from front, behind, down and upside have the same impact on speech intelligibility. From the questionable simplicity, the influence of the direction of early reflections on speech intelligibility is examined in this study. A computer simulation speech intelligibility test, conducted for 22 university students, found that the reflection of vertical direction with method of the Paired comparison also the preference of 0.746 degree was visible an increase.

A Study about Appraise on Acoustic Performance of small-scaled Multi-Purpose Hall, using Auralization (가청화를 이용한 소규모 다목적 홀의 음향 성능평가에 관한 연구)

  • Ju, Duck-Hoon;Yun, Jae-Hyun;Kim, Jae-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2007.11a
    • /
    • pp.148-152
    • /
    • 2007
  • In recent days, on account of the cultural development and the improvement of citizen's consciousness level, it is the real situation that the construction of small-scaled Multi-Purpose Hall where various cultural events could be performed, is on increasing. However, since the most of Multi-Purpose Hall had been designed and built up without any consideration on Acoustic Factor, many problems are on occurring thereat. Since those small-scaled Multi-Purpose Hall have been mostly used with the finishing material which contains a high degree of Acoustic Absorption indiscreetly, both diffusion and reflection of sound are not establishing properly, and because thereverberation of sound is very low, in case of musical performance by musical instrument, its sound hears too arid and stiff, there occurs some acoustic defect such as it becomes difficult for music appreciation with sufficient timbre, so that the capability improvement on the matter is urgently requiring situation. Therefore, this Study has tried to seize the satisfaction level about the small-scaled Multi-Purpose Hall after betterment of the acoustic performance by appraise the acoustic condition of the Hall, using Auralization Technique that can experience Virtual Acoustic Field regarding to the small-scaled Multi-Purpose Hall as its object. It is deemed that such research result could be practically used as the useful material which enables to bring a reduction effect of construction cost as well asenhancement of the acoustic performance through its presupposition?control on the acoustic problem when construction or renovation of other similar small-scaled Multi-Purpose Hall in the future.

  • PDF