• Title/Summary/Keyword: 가상 작업환경

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A Grid Web Portal for a Wind Tunnel simulation (가상 풍동 구현을 위한 그리드 웹 포탈 서비스)

  • Kim Eun-kyung;Kim Yoonhee;Cho Junghyun;Kim Chongam;Lim Sang Beom
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.1039-1041
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    • 2005
  • 가상 풍동 실험은 슈퍼컴퓨터와 같은 고성능의 계산 지원과 실험을 위한 깊은 지식을 요구하여 실험을 수행하는데 많은 어려움이 수반된다. 그리드[1][2]는 산재한 자원을 연계하여 고성능 응용을 위해 효율적으로 활용할 수 있도록 하는 기반구조를 제공한다. 본 논문에서는 그리드 자원을 활용하여 가상 풍동 실험을 빠르고 효과적으로 수행할 수 있는 그리드 웹 포탈 서비스를 제안한다. 통합된 포탈 서비스를 통하여 사용자의 응용 및 실험환경의 요구사항을 반영한 격자생성, 계산 작업, 작업 모니터링, 결과 가시화를 효율적으로 수행한다.

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A Case Study of Restoring Kokuryo Mural Using Virtual Reality Technology (고구려 고분의 가상현실을 통한 복원의 사례 분석 연구)

  • Moon, Hyung-Tae;Cho, Yong-Joo;Park, Kyoung-Shin;Park, So-Yon
    • Annual Conference of KIPS
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    • 2005.11a
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    • pp.167-170
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    • 2005
  • 디지털 고구려는 안악 3 호분이라고 불리우는 고구려 고분을 가상현실을 이용해서 재현한 것이다. 이 가상환경은 고대 고구려의 문화적 배경과 생활 방식을 현대의 사람들에게 알려주기 위해 제작되었다. 본 논문에서는 멀리 떨어져 있었던 다방면의 전문가들이 모여서 함께 복원 작업을 한 것과 그 작업 과정에서 발생했던 문제점들과 배웠던 점들을 사례 연구를 통해 고찰하고 분석한다.

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A Method of Virtual Bitmap Management for Graphic Separated Software Execution Environment (그래픽 분할 실행 환경에서 가상 비트맵 관리 방법)

  • Yang, Kyungah;Choi, Jihun;Kim, Wonyoung;Chung, Moonyoung
    • Annual Conference of KIPS
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    • 2012.11a
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    • pp.309-311
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    • 2012
  • 최근 데스크탑 가상화 서비스와 관련한 솔루션들이 많아지고 있다. 하지만, 이들 솔루션은 클라이언트의 수가 늘어날수록 서버의 부담이 커지며, 특히 3D 그래픽을 지원하는 고사양의 SW 를 지원하기 어려운 한계를 가지고 있다. 이러한 제약을 극복하기 위해 서버에서 데이터 집중적인 작업을 실행하고, 클라이언트 PC 에서는 그래픽 처리와 같은 사용자 인터페이스 작업을 분담하여 실행하는 서버 기반 그래픽 분할 실행 기술[4]이 제안되었다. 본 논문에서는 그래픽 분할 실행 기술을 개발하는데 있어 이미지 비트맵 관련 함수가 실행되었을 때 나타나는 비트맵 불일치 현상을 해결하기 위해 백업 비트맵을 이용한 가상 비트맵 관리 기법을 제안하여 궁극적으로 분할 실행 기술 개발을 지원하고자 한다.

Collaborative Maintenance Simulation System Using Virtual Mockup (가상목업을 활용한 협업 정비 시뮬레이션 시스템)

  • Lee, Jun-Kyu
    • Journal of Korea Multimedia Society
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    • v.15 no.1
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    • pp.148-165
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    • 2012
  • Applying maintenance simulation using virtual mockup in product design phase enables maintainability test before prototyping physical products, and it is expected to reduce product development costs. The simulation results can be reused as contents of service manuals and RAM (Reliability, Availability, Maintainability) analysis data. Maintenance simulation should provide realistic representation of physical property of virtual product, assembly relation between parts and manipulation process to verify feasibility of product design. The simulation system should be extended to collaborative virtual environment to perform collaborative maintenance procedures. In this paper, the three layered system architecture and the physics based collaborative interaction technique are proposed to extend current maintenance simulation into collaborative virtual environment. The proposed system was implemented as ViMMS (Virtual Mockup Maintenance Simulation system), and compared with case study results of VADE (Virtual Assembly Design Environment). As a result, the ViMMS encompassed broader range of maintenance tasks by using physics based collaborative interaction technique.

A Cost-Efficient Job Scheduling Algorithm in Cloud Resource Broker with Scalable VM Allocation Scheme (클라우드 자원 브로커에서 확장성 있는 가상 머신 할당 기법을 이용한 비용 적응형 작업 스케쥴링 알고리즘)

  • Ren, Ye;Kim, Seong-Hwan;Kang, Dong-Ki;Kim, Byung-Sang;Youn, Chan-Hyun
    • KIPS Transactions on Software and Data Engineering
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    • v.1 no.3
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    • pp.137-148
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    • 2012
  • Cloud service users request dedicated virtual computing resource from the cloud service provider to process jobs in independent environment from other users. To optimize this process with automated method, in this paper we proposed a framework for workflow scheduling in the cloud environment, in which the core component is the middleware called broker mediating the interaction between users and cloud service providers. To process jobs in on-demand and virtualized resources from cloud service providers, many papers propose scheduling algorithms that allocate jobs to virtual machines which are dedicated to one machine one job. With this method, the isolation of being processed jobs is guaranteed, but we can't use each resource to its fullest computing capacity with high efficiency in resource utilization. This paper therefore proposed a cost-efficient job scheduling algorithm which maximizes the utilization of managed resources with increasing the degree of multiprogramming to reduce the number of needed virtual machines; consequently we can save the cost for processing requests. We also consider the performance degradation in proposed scheme with thrashing and context switching. By evaluating the experimental results, we have shown that the proposed scheme has better cost-performance feature compared to an existing scheme.

A Study on Building an Immersive Virtual Aquarium Using Fluid Animation and Smart Fish Method (유체 애니메이션과 Smart Fish을 이용한 실감형 가상수족관 구축에 관한 연구)

  • Lee, Hyun-Cheol
    • Journal of Korea Multimedia Society
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    • v.12 no.1
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    • pp.130-138
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    • 2009
  • As time spent in front of the computer screens increases, an increasing number of people are using natural landscapes or virtual aquariums as their desktop and screen saver that can provide them with mental comfort. A virtual aquarium is constructed by an animation work that creates a variety of fish that freely move in a random virtual underwater environment to analyze their movement. This paper suggests a method that constructs an immersive virtual aquarium, using fluid animation method that expresses changes of shape of fluid in real time and the Smart Fish technology which is capable of an interaction according to the diverse characteristics of virtual fish. The suggested method can be used in a virtual aquarium, aquarium screen saver, virtual fish-raising game, etc., which express diverse undersea environment.

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Field Applicability of Augmented Reality Technology by Marker Mapping for Construction Project (Focused on Measurement Process of Rebar Work) (마커방식 증강현실기법의 건설현장 적용성 연구 (철근배근 검측업무 사례적용))

  • Kim, SunYoung;Kim, HyeonSeung;Moon, HyounSeok;Kang, LeenSeok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.33 no.6
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    • pp.2509-2518
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    • 2013
  • Augmented reality (AR) technology visualizes a real type object that cannot simulate in virtual reality technology by overlapping a virtual object and real object in a computer system. This study suggests a methodology and prototype system for applying AR system to rebar distribution work in a civil engineering project. Rebar work in civil engineering project is a representative activity that is progressed by empirical approach of skilled labor rather than formalized manual. AR technology improves the constructability of rebar work because AR tool can identify missing rebars and different rebars comparing with the drawings. AR system developed in this study can enhance the understanding of rebar work using 3D modeling with real image of construction site and save construction cost by reducing reconstruction work.

Dynamic Memory Allocation for Scientific Workflows in Containers (컨테이너 환경에서의 과학 워크플로우를 위한 동적 메모리 할당)

  • Adufu, Theodora;Choi, Jieun;Kim, Yoonhee
    • Journal of KIISE
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    • v.44 no.5
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    • pp.439-448
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    • 2017
  • The workloads of large high-performance computing (HPC) scientific applications are steadily becoming "bursty" due to variable resource demands throughout their execution life-cycles. However, the over-provisioning of virtual resources for optimal performance during execution remains a key challenge in the scheduling of scientific HPC applications. While over-provisioning of virtual resources guarantees peak performance of scientific application in virtualized environments, it results in increased amounts of idle resources that are unavailable for use by other applications. Herein, we proposed a memory resource reconfiguration approach that allows the quick release of idle memory resources for new applications in OS-level virtualized systems, based on the applications resource-usage pattern profile data. We deployed a scientific workflow application in Docker, a light-weight OS-level virtualized system. In the proposed approach, memory allocation is fine-tuned to containers at each stage of the workflows execution life-cycle. Thus, overall memory resource utilization is improved.

Implementation of Virtual OS Application using Server Based Computing (서버 기반 컴퓨팅을 이용한 가상 OS 활용 및 구현)

  • Sagong, Hyeon;Shin, Jang Won;Kwak, Jong Wook
    • Annual Conference of KIPS
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    • 2010.11a
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    • pp.1670-1673
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    • 2010
  • 서버 기반 컴퓨팅(Server Based Computing)은 데이터와 작업 처리가 서버에서 이루어지기 때문에 데이터를 효과적으로 통합하고 관리를 할 수 있다. 본 논문에서는 서버 기반 컴퓨팅을 이용하여 사용자에게 본인만의 데스크톱 환경을 제공하고, 언제 어디서나 필요한 정보와 애플리케이션을 실행할 수 있는 방법을 제안한다. 이러한 환경 하에서 최대한 서버의 활용률을 높이고 낭비하는 자원을 줄이기 위해 서버 가상화 기법(Server Virtualization)과 가상 OS 메모리 할당 알고리즘을 도입하였다. 서버와 사용자의 수에 따른 메모리 할당 방식을 hard handoff 라고 명하고, 사용자에게 메모리를 적절히 할당할 수 있도록 하였다. 또한 기존 사용자에 대한 메모리 재할당의 경우, Immutable OS와 별도의 사용자 데이터 공간으로 나누어 관리하여 가상 OS의 재접속 시간을 단축시킬 수 있었다.