• Title/Summary/Keyword: 가상현실장치

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Development of Web3D-based Virtual Reality System for Hydrogen Station (웹 3D 기술을 사용한 수소충전소 가상체험교육시스템 제작)

  • Yoon, Jong-Chul;Kwon, Ji-Yong;Lee, In-Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.2
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    • pp.35-40
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    • 2009
  • In this paper, we present the web3D-based virtual reality(VR) system for the safety education of the hydrogen station. Currently, hydrogen is considered the next generation energy, and hydrogen station is a part of core infrastructure in hydrogen industry. However, the experience of safety equipment in the hydrogen station is limited to the non-experts, because it is a restricted area in general industry. Therefore, using the event driven method, we develop the VR system to transfer the information of hydrogen station to the non-experts. Using our system, user experiences the safety concerns in the hydrogen station, and also learn the informations of hydrogen energy.

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A Study on effective directive technique of 3D animation in Virtual Reality -Focus on Interactive short using 3D Animation making of Unreal Engine- (가상현실에서 효과적인 3차원 영상 연출을 위한 연구 -언리얼 엔진의 영상 제작을 이용한 인터렉티브 쇼트 중심으로-)

  • Lee, Jun-soo
    • Cartoon and Animation Studies
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    • s.47
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    • pp.1-29
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    • 2017
  • 360-degree virtual reality has been a technology that has been available for a long time and has been actively promoted worldwide in recent years due to development of devices such as HMD (Head Mounted Display) and development of hardware for controlling and executing images of virtual reality. The production of the 360 degree VR requires a different mode of production than the traditional video production, and the matters to be considered for the user have begun to appear. Since the virtual reality image is aimed at a platform that requires enthusiasm, presence and interaction, it is necessary to have a suitable cinematography. In VR, users can freely enjoy the world created by the director and have the advantage of being able to concentrate on his interests during playing the image. However, the director had to develope and install the device what the observer could concentrate on the narrative progression and images to be delivered. Among the various methods of transmitting images, the director can use the composition of the short. In this paper, we will study how to effectively apply the technique of directing through the composition of this shot to 360 degrees virtual reality. Currently, there are no killer contents that are still dominant in the world, including inside and outside the country. In this situation, the potential of virtual reality is recognized and various images are produced. So the way of production follows the traditional image production method, and the shot composition is the same. However, in the 360 degree virtual reality, the use of the long take or blocking technique of the conventional third person view point is used as the main production configuration, and the limit of the short configuration is felt. In addition, while the viewer can interactively view the 360-degree screen using the HMD tracking, the configuration of the shot and the connection of the shot are absolutely dependent on the director like the existing cinematography. In this study, I tried to study whether the viewer can freely change the cinematography such as the composition of the shot at a user's desired time using the feature of interaction of the VR image. To do this, 3D animation was created using a game tool called Unreal Engine to construct an interactive image. Using visual scripting of Unreal Engine called blueprint, we create a device that distinguishes the true and false condition of a condition with a trigger node, which makes a variety of shorts. Through this, various direction techniques are developed and related research is expected, and it is expected to help the development of 360 degree VR image.

Medical Service Based on AR and VR (가상 증강현실 기반의 의료서비스)

  • Yeon, YunMo;Woo, SungHee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.803-806
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    • 2016
  • 'Pokemon Go',which is game program, provides a clue to solve the problem of healthcare in the sense of leading changes in behavior of the users. 'Pokemon Go'is a spin-off of the $Pok{\acute{e}}mon$ game series and uses Augmented Reality(AR) technology. AR, which can be said to complement the real world, has been used in many fields such as medical applications, broadcasting, manufacturing, the mobile sector as a wide range of technologies. In particular, the medical field as area of the active application from the start of AR, provides a great help in medical fields, that is accurate medical diagnosis and prevention of unnecessary dissection by synthesizing the patient information and the image of actual patient on three-dimensional data of the sensor such as MRI or ultrasonic wave. In this study, we analyze the VR technology trends, application examples, and the future of VR and AR based medical services in healthcare.

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The Cockpit Development for the Reconfigurable Flight Simulator (가변형 비행시뮬레이터 조종실 개발)

  • Yang, Ji-Youn
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.7
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    • pp.660-665
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    • 2011
  • Reconfigurable Flight Simulator for an airborne tactical mission based on virtual reality technology is developed as a software configurable cockpit with computer display as virtual instruments. It can simulate F-15K, KF-16, T/A-50 class fighter and depending on simulated cockpit, control stick and throttle are replaceable. For effective immersion, Video See-Through type HMD is applied.

Driving Simulation based on VRML with Extended User Interaction (확장된 사용자 인터랙션을 이용한 VRML 기반 운전 시뮬레이션)

  • Rhee, Seon-Min;Kim, Myoung-Hee
    • Annual Conference of KIPS
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    • 2001.04a
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    • pp.131-134
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    • 2001
  • VRML(Virtual Reality Modeling Language)은 비/반몰입형 가상현실을 구축하기 위하여 널리 사용되는 언어이다. 그러나 이 언어는 키보드와 마우스 위주의 단순한 형태의 사용자 인터랙션만을 제공하기 때문에 다양하고 현실감 있는 가상환경을 구축하기엔 많은 제약이 따른다. 특히, 운전 시뮬레이션과 같이 확장된 사용자 인터랙션을 필요로 하는 가상 환경을 구축하기 위해서는 핸들/패달 장치를 이용할 수 있도록 하여 사용자에게 실제 상황과 흡사한 환경을 제공할 수 있어야 한다. 따라서 본 논문에서는 사용자 인터랙션을 확장하여 핸들/패달 장치를 이용할 수 있는 VRML 기반 운전 시뮬레이션을 구현하였다.

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Interactive Music Player using Augmented Reality (증강현실을 이용한 상호작용 음악 플레이어)

  • Lee, Jae-Young;Kim, Jae-Shin;Han, Jae-Hyun;Kim, Tae-Yong;Choi, Jong-Soo
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1149-1154
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    • 2006
  • 증강현실 (AR: Augmented Reality)은 카메라를 통하여 현실의 공간에 가상의 물체를 삽입하는 기술로 사용자에게 컴퓨터상에서 정보를 보강해 줌으로서 사용자가 카메라로 보이는 환경에 대한 추가적인 정보를 취득 할 수 있게 해주는 분야이다. 가상환경(Virtual Reality) 및 혼합영상(Mixed Reality)을 이용해 보다 사실감 있는 가상의 영상을 일상 생활에 접목하려는 기술들이 부각되며 활발한 연구가 이루어 지고 있는데 이러한 시도는 일상생활의 다양한 분야에 적용이 되고 있다. 본 논문에서는 카메라로 취득된 화면상에 사용자의 움직임, 즉 사용자가 대상되는 마커를 삽입하고 컨트롤할 수 있는 음악플레이어를 구현한다. 사용자가 키보드나 마우스 등의 입력장치가 아닌 카메라에서 보여지는 마커의 움직임으로 원하는 음악을 플레이 할 수 있는 방법을 제안하고자 한다. 실시간으로 입력되는 카메라상의 프레임에서 대상되는 마커의 움직임을 찾고 그 대상물체 위에 정보를 증강시켜주고, 그 음악을 화면상에 사용자의 마커 움직임을 통해서 제어하는 방법이다.

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Development and Usefulness Evaluation of Virtual Reality Simulator for Education of Spatial Dose Rate in Radiation Controlled Area (방사선관리구역의 공간선량률 교육을 위한 가상현실 시뮬레이터의 개발과 유용성 평가)

  • Jeong-Min Seo
    • Journal of radiological science and technology
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    • v.46 no.6
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    • pp.493-499
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    • 2023
  • This study developed education contents of measuring spatial dose with virtual reality simulation and applied to students majoring radiological science. The virtual reality(VR) contents with measuring spatial dose rate in the radiation controlled area was developed based on the simulation from pilot study. In this simulation, the tube voltage and tube current can be set from 60 to 120 kVp in 10 kVp steps and 10 to 40 mAs in 10 mAs increments, and the distance from source can be set from 30 to 400 cm continuously. Iron and lead shields can be placed between the source and the detector, and shielding thickness can be set by 1 mm increments ranging from 1 to 20 mm. We surveyed to students for evaluating improvement of understanding spatial dose rate between before and after education by VR simulation. The survey was conducted with 5 questions(X-ray exposure factors, effects by distance from the source, effects from using shield, depending on material and thickness of shield, concept and measuring of spatial dose rate) and all answers showed significant improvement. Therefore, this VR simulation content will be well used in education for spatial dose rate and radiation safety environments.

An Analysis on the Human Cognition of Weight in the Virtual Environment Including the Force Input (근력을 포함한 가상환경하에서 사용자가 느끼는 무게감에 관한 분석)

  • Kim, Pil-Joo;Nam, Ki-Seon;Sim, Song-Yong;Moon, Gyu;Song, Chang-Geun
    • Science of Emotion and Sensibility
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    • v.5 no.1
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    • pp.1-7
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    • 2002
  • This paper studies on the human cognition of object's weight in virtual environment. We design the force input device which consists of a 3D mouse and a simple spring. It provides users with force feedback. The user can measure the weight of an object by the grasping force to move or lift it up in the virtual environment. Three kinds of experiments are performed. The first one is performed to analyze the relationships between the object's weight and its volume. The second one is to find the relationships between the object's weight and the its texture and finally the third one is to find the relationships between the object's weight and the force used to move an object. We conclude from the analysis of the experiment that object's volume or texture are not the critical factor for user to realize its weight. But the grasping force is critical and meaningful in realizing its weight so that the virtual environment with force cue provides users with more immersive environments. And, also the force input device is effective enough for user to feel the weight of the object.

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A Real-time Augmented Video System using Chroma-Pattern Tracking (색상패턴 추적을 이용한 실시간 증강영상 시스템)

  • 박성춘;남승진;오주현;박창섭
    • Journal of Broadcast Engineering
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    • v.7 no.1
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    • pp.2-9
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    • 2002
  • Recently. VR( Virtual Reality) applications such as virtual studio and virtual character are wifely used In TV programs. and AR( Augmented Reality) applications are also belong taken an interest increasingly. This paper introduces a virtual screen system. which Is a new AR application for broadcasting. The virtual screen system is a real-time video augmentation system by tracking a chroma-patterned moving panel. We haute recently developed a virtual screen system.'K-vision'. Our system enables the user to hold and morse a simple panel on which live video, pictures of 3D graphics images can appear. All the Images seen on the panel change In the correct perspective, according to movements of the camera and the user holding the panel, in real-time. For the purpose of tracking janet. we use some computer vision techniques such as blob analysis and feature tracking. K-vision can work well with any type of camera. requiring no special add-ons. And no need for sensor attachments to the panel. no calibration procedures required. We are using K-vision in some TV programs such as election. documentary and entertainment.

The State of the Art on the AR Devices and S/W Platform (증강현실 장비 및 소프트웨어 플랫폼 기술 동향)

  • Kim, Taewon;Kim, Kyong-Ah;Choi, Yoo-Joo
    • Annual Conference of KIPS
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    • 2019.10a
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    • pp.1087-1089
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    • 2019
  • 최근 몰입도 및 현실감 높은 가상/증강현실 콘텐츠를 만들기 위한 새로운 장비와 소프트웨어 플랫폼들이 끊임없이 출시되고 업데이트 되고 있다. 더욱이 증강현실 관련 최신 디스플레이 및 인터랙션 장치, 그리고 소프트웨어 플랫폼들이 2019 년에 들어 다수 소개되었다. 본 논문에서는 증강현실 콘텐츠를 구현하기 위해 어떠한 종류의 장비와 소프트웨어 플랫폼이 발표되었는지 살펴보고 각 제품들의 특징을 분석해 보고자 한다. 또한 여러 조사기관이 발표하고 있는 증강현실 시장의 현재와 발전 전망의 내용을 소개하고, 이를 바탕으로 증강현실의 기술 발전 방향을 예측해보고자 한다.