• Title/Summary/Keyword: 가상주행 시뮬레이터

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Development of Simulator for Rockfall and Landslide using Physical Engine (물리엔진을 사용한 낙석 및 산사태 시뮬레이터 개발)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.60-67
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    • 2009
  • This paper describes a development of system that enables the user to simulate the rockfall and landslide from slopes using physical engine. Until now, it will not be able to accomplish the virtual experiment of three-dimensional interpretation about slope informations, stability evaluation, the rockfall and landslide simulation, etc., because of absence of three-dimensional simulation systems which relates with slopes. With like that reason, this paper developed a simulator which is identical or similar the rockfall and the landslide where the possibility which will occur or occurred from actuality is high very actual condition from virtual experiment. For a simulator development, this paper uses the physical engine which is mainly used from computer game and animation development etc., And it will be show the process where the rockfall and landslide occurs with simulator. This simulator which sees the process where the rockfall and the landslide occur from three-dimension computer graphics theory and the physical engine, is a system which is the possibility of showing actual feeling. Therefore, the result of this paper is applied in vehicle travelling guidance system and intelligence traffic systematic etc., because of creates visual service and three-dimensional application of the slope information database which is developed in existing, and will be able to forecast the upgrade of user benefit planning and a service.

A Study on Real-time Autonomous Driving Simulation System Construction based on Digital Twin - Focused on Busan EDC - (디지털트윈 기반 실시간 자율주행 시뮬레이션 시스템 구축 방안 연구 - 부산 EDC 중심으로 -)

  • Kim, Min-Soo;Park, Jong-Hyun;Sim, Min-Seok
    • Journal of Cadastre & Land InformatiX
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    • v.53 no.2
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    • pp.53-66
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    • 2023
  • Recently, there has been a significant interest in the development of autonomous driving simulation environment based on digital twin. In the development of such digital twin-based simulation environment, many researches has been conducted not only performance and functionality validation of autonomous driving, but also generation of virtual training data for deep learning. However, such digital twin-based autonomous driving simulation system has the problem of requiring a significant amount of time and cost for the system development and the data construction. Therefore, in this research, we aim to propose a method for rapidly designing and implementing a digital twin-based autonomous driving simulation system, using only the existing 3D models and high-definition map. Specifically, we propose a method for integrating 3D model of FBX and NGII HD Map for the Busan EDC area into CARLA, and a method for adding and modifying CARLA functions. The results of this research show that it is possible to rapidly design and implement the simulation system at a low cost by using the existing 3D models and NGII HD map. Also, the results show that our system can support various functions such as simulation scenario configuration, user-defined driving, and real-time simulation of traffic light states. We expect that usability of the system will be significantly improved when it is applied to broader geographical area in the future.

A Study on Workload of Using Telematics while Driving (주행 중 Navigation 사용에 의한 운전부하에 관한 연구)

  • Koo, Tae-Yun;Kim, Bae-Young;Ji, Sung-Ho;Bae, Chul-Ho;Park, Jung-Hoon;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
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    • v.17 no.2
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    • pp.26-33
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    • 2009
  • New equipment that is useful for driving is developing every day. Navigation is one of the most popular equipment among them. Telematics market including navigation is getting bigger and bigger. However, traffic accident from using telematics equipment is also increasing. Drivers may lose glance using navigation, and driver's workload will also grow by driver's distraction. This thesis is base on the study about the influence on the drivers' workload by using the telematics equipment. Previous study of drivers' workload used psychological method and behavior test method, but it was less connection with telematics equipment. The main object of this thesis is measuring the workload according to the telematics usage by HMI (Human Machine Interface) in the virtual reality. Therefore, we developed GPS simulator, and made an experiment of whether using the navigation or not on the highway and an experiment of the location of navigation in downtown. The result of these experiments is that workload when driver used navigation was higher than when driver didn't use navigation. In addition, workload was different according to the location, and HUD (Head-Up Display) was especially higher than other locations but also its information delivery ability was the best.

Development of a Virtual Driving Simulator Using 20-DOF Vehicle Model (20자유도 자동차모델을 이용한 가상 주행 시뮬레이터의 개발)

  • 김형내;김석일
    • Korean Journal of Computational Design and Engineering
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    • v.3 no.1
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    • pp.40-47
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    • 1998
  • Recently, the various driving simulator have been used widely to analyze the handling performance of vehicle and to verify the motion control algorithm of vehicle. In this study, a virtual driving simulator based on the 20-DOF vehicle model is realized to estimate the handling performance and stability of a 4WS (Four-wheel-steering) and/or 4n(Four-wheel-driving) vehicle. Especially the DC motor controlled 4WS actuator is modelled in order to reflect the effect of the responsiveness of actuator on the handling performance and stability. And the realized simulator can be applied to develope a real time simulation system for designing and testing the real vehicles.

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Development of the Driving Simulator for Automated Guideway Transit using Virtual Reality Technology (가상현실을 이용한 경량전철 주행시뮬레이터 개발)

  • Jun Hyun-Kyu;Han Shun-Hee;Han Choong-Han;Park Sung-Hyuk;Ohk Min-Hwan;Yang Doh-Chul
    • Proceedings of the KSR Conference
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    • 2005.11a
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    • pp.293-298
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    • 2005
  • In this paper, we introduced a simulator to visualize the driving scenery of newly developed train called the K-AGT(Korea Automated Guideway Transit). The simulator consists of mainly two parts; control system and display system. In the control system, user can control the driving speed of the K-AGT, the driving environment(day and night), the operation of the train door and the screen door and user's views(driver's view, left window view, right window view, passenger's view). In the display system, immersive driving scenery generated by stereoscopic head mount display system and 3 channel PDP display system are displayed. We are expect to utilize the system to share the idea among customer, designer and constructor and verify the operating condition of the K-AGT intuitively.

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Analysis of the Effect of Yellow Carpet Installation according to Driving Behavior with Eye Tracking Data (가상주행실험 기반 운전자 시각행태에 따른 옐로카펫 설치 효과 분석)

  • Sungkab Joo;Dohoon Kim;Hyemin Mun;Homin Choi
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.22 no.5
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    • pp.43-52
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    • 2023
  • Traffic accidents among children have been decreasing after the installation of yellow carpets. However, the explanatory power of the causal relationship between yellow carpet installation and traffic accidents is still insufficient. The yellow carpet effect was analyzed in greater depth using virtual reality (VR) simulation experiments in various situation that could not be evaluated in existing actual vehicle research studies due to difficulties or risks in implementation. A target site where an actual yellow carpet was installed was selected and, implemented into a virtual environment. Subjects were made to, were gaze measurement equipment and ride the simulator. The visual/driving behavior before and after yellow carpet installation was compared, and a t-test analysis was performed for statistical verification. All the results were found to be statistically significant.

Evaluation of Effectiveness on Delineation System Using Virtual Driving Simulator (가상주행 시뮬레이터를 활용한 시선유도시설 효과평가 연구)

  • Park, Jejin;Kim, Ducknyung;Park, Yongjin;Song, Wonchul
    • International Journal of Highway Engineering
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    • v.19 no.5
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    • pp.163-171
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    • 2017
  • PURPOSES : Traffic safety facilities are used to prevent traffic accidents before they occur by providing drivers with information on traffic situations and the geometric design of roads. However, some facilities not defined in guidelines do not meet installation criteria, yet are being installed and used in order to increase efficiency in traffic flow and prevent traffic accidents in a specific expressway zone. In this study, we have evaluated the effect of delineation system which are not defined in the guideline criteria. METHODS : Different virtual scenarios were created for roads using expressway median barrier chevron signs, with a driving simulator used to evaluate the installation and operational effect of such signs. Ten experiments were performed with left- and right-curved roads at curve radius intervals of 500 m, from 500 m to 2,500 m. RESULTS : For sections with a curve radius of more than 1,500 m, drivers had a clear tendency toward stable driving regardless of delineation system. When a chevron sign is installed on a protection fence in the road curving left, an expanded installation is recommended up to the section with a curve radius of 1,000 m. According to the analysis results for the RHB (Relative High Beta spectrum), driving concentration also improved up to a curve radius of 1,000 m. CONCLUSIONS :The experiment result indicates the extent of biasing within a lane and the manipulation amount of steering handle, were analyzed and found to be affected by curve radius and road alignment regardless of delineation system.

The Effect of Pseudoneglect on Visual Perception and Driving : Using a Driving Simulator (가성무시가 시지각과 운전수행에 미치는 영향 : 드라이빙 시뮬레이터를 이용하여)

  • Jang, Sung-Lee;Ku, Bon-Dae;Na, Duk-Lyul;Lee, Jang-Han
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1233-1238
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    • 2009
  • This study's aim was to confirm that pseudoneglect affects visual attention through car laterality, using a driving simulator with either bisection or quadrisection strategies being applied to road usage. On the pencil and paper tests, the left quadrisection and bisection marks deviated significantly to the left. While driving, the car was significantly lateralized to the right of the lane regardless of conditions. However, in terms of relative laterality, the biggest left laterality occurred on roads 1(bisection), while the smallest left laterality occurred on roads 2 (right quadrisection). Thus, the effect of pseudoneglect was demonstrated in both the pencil and paper tests and the driving simulation task. Also, roads 2 and 4, which were driven on the right side of the lane, showed a tendency for drivers to avoid the centerline, as this was the expected cause of right laterality. This study demonstrated that the pseudoneglect phenomenon can occur in a routine driving task.

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Panorama Image Stitching Using Sythetic Fisheye Image (Synthetic fisheye 이미지를 이용한 360° 파노라마 이미지 스티칭)

  • Kweon, Hyeok-Joon;Cho, Donghyeon
    • Journal of Broadcast Engineering
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    • v.27 no.1
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    • pp.20-30
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    • 2022
  • Recently, as VR (Virtual Reality) technology has been in the spotlight, 360° panoramic images that can view lively VR contents are attracting a lot of attention. Image stitching technology is a major technology for producing 360° panorama images, and many studies are being actively conducted. Typical stitching algorithms are based on feature point-based image stitching. However, conventional feature point-based image stitching methods have a problem that stitching results are intensely affected by feature points. To solve this problem, deep learning-based image stitching technologies have recently been studied, but there are still many problems when there are few overlapping areas between images or large parallax. In addition, there is a limit to complete supervised learning because labeled ground-truth panorama images cannot be obtained in a real environment. Therefore, we produced three fisheye images with different camera centers and corresponding ground truth image through carla simulator that is widely used in the autonomous driving field. We propose image stitching model that creates a 360° panorama image with the produced fisheye image. The final experimental results are virtual datasets configured similar to the actual environment, verifying stitching results that are strong against various environments and large parallax.

A Conceptual Design on Training Simulator of the Special Railway Vehicle for Multiple Tie Tamper (궤도보수 특수철도차량 탬퍼 모의훈련연습기의 개념설계)

  • Ahn, Seung-Ho;Kang, Jeong Hyung;Kim, Chul Su
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.10
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    • pp.430-436
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    • 2018
  • Special railway vehicles for track maintenance are equipped with a tamping device that adjusts various track trajectories to reduce the vibration of rolling stock and improve ride quality during trains passing over a track. The development of a simulator that can confirm the error of the actual tamping work is important for reducing human error in the linearization of the track misalignment. In this study, to improve the reality and training effect of conventional 2D simulator, 3D simulator modeling was implemented for tamping work of special railway vehicles in virtual space. The problem of buffering during high screen quality of tamping work was solved using the Unwrap UVW mapping technique of a low polygon extracted from high quality polygon modeling. The human error in the training of the tamping work was detected by the principle of circle and square collision when the tamping tyne and the sleeper collided. In addition, vibration of the driving chair was generated at the same time as the collision, and the number of the sleeper strikes is displayed on the simulator exercise screen. Owing to the scattering of railway ballast protruding from the sleepers, which had a serious effect on the safety of the vehicle, the gravel bouncing effect of the tamping unit was applied.