• Title/Summary/Keyword: 가상의

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A Task Scheduling Algorithm with Environment-specific Performance Enhancement Method (환경 특성에 맞는 성능 향상 기법을 사용하는 태스크 스케줄링 알고리즘)

  • Song, Inseong;Yoon, Dongsung;Park, Taeshin;Choi, Sangbang
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.5
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    • pp.48-61
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    • 2017
  • An IaaS service of a cloud computing environment makes itself attractive for running large scale parallel application thanks to its innate characteristics that a user can utilize a desired number of high performance virtual machines without maintenance cost. The total execution time of a parallel application on a high performance computing environment depends on a task scheduling algorithm. Most studies on task scheduling algorithms on cloud computing environment try to reduce a user cost, and studies on task scheduling algorithms that try to reduce total execution time are rarely carried out. In this paper, we propose a task scheduling algorithm called an HAGD and a performance enhancement method called a group task duplication method of which the HAGD utilizes. The group task duplication method simplifies previous task duplication method, and the HAGD uses the group task duplication method or a task insertion method according to the characteristics of a computing environment and an application. We found that the proposed algorithm provides superior performance regardless of the characteristics in terms of normalized total execution time through performance evaluations.

A Study on Improvement of Parking Guidance System to Low-Power Operation for Green Building

  • Lee, Jeong-Jun;Oh, Young-Tae;Lee, Choul-Ki;Yun, Il-Soo;Chung, Sang-Ho
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.10 no.3
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    • pp.1-8
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    • 2011
  • The parking guidance system can increase driver's convenience with detailed parking information service, but it continuously consumes electrical energy with large amount of sensors, displays and control modules. With the increase of the demand for green and sustainable building design, it becomes a meaningful issue for parking guidance system to reduce operating power. This paper presents the preliminary design and estimated results of a parking guidance system which is optimized to reduce the power consumption mainly on detectors and displays. The system design is based on commercial wireless parking detectors, wireless-loop-detector and earth-magnetic-detector. We have performed system architecture design, communication network design, parking information service scenario planning, battery life regulation and at last operating power estimation. With the 7 years of battery replace cycle, the estimated result for power consumption of designed system was 0.33W/slot, which is 13% of the traditional system's estimation result. The estimated annual maintain cost was similar to the traditional ultrasonic sensor based system's. The low power operable designed system can be expected to reduce CO2 emission.

Developing Road Hazard Estimation Algorithms Based on Dynamic and Static Data (동적·정적 자료 기반 도로위험도 산정 알고리즘 개발)

  • Yang, Choongheon;Kim, Jinguk
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.19 no.4
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    • pp.55-66
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    • 2020
  • This study developed four algorithms and their associated indices that can quantify and qualify road hazards along roadways. Initially, relevant raw data can be collected from commercial vehicles by camera and DTG. Well-processed data, such as potholes, road freezing, and fog, can be generated from the Integrated management system. Road hazard algorithms combine these data with road inventory data in the Data Sharing Platform. Depending on well-processed data, four different road hazard algorithms and their associated indices were developed. To test the algorithms, an experimental plan based on passive DTG attached in probe vehicles was performed at two different test locations. Selection of the test routes was based on historical data. Although there were limitations using random data for commercial vehicles, hazardous roadways sections, such as fog, road freezing, and potholes, were generated based on actual historical data. As a result, no algorithm error was found in the entire test. Because this study provides road hazard information according to a section, not a point, it can be practically helpful to road users as well as road agencies.

Implementation of a Ranging Simulator for the ATM-PON Based on ITU-T G.983.1 (G.983.1 기반의 ATM-PON을 위한 Ranging 시뮬레이터 구현)

  • Hong, Jae-Geun;Woo, Man-Sik;Chung, Hae;Kim, Jin-Hee;Yoo, Gun-Il;Kim, Woon-Ha
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.38 no.9
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    • pp.12-20
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    • 2001
  • The ATM-PON has an important meaning at next generation access network because the equipment transmits various types of user traffic with a single platform through the passive optical splitter. Ranging is a technology to place all ONUs at the same virtual distance in order to provide the synchronization for the upstream signal in the ATM-PON based on the Time Division Multiplexing (TDM). In this paper, we review the merits of ATM PON and related protocol for the PON operation. We summarize and analyze the steps about the ranging protocol based on ITU-T G.983.1 and implement a simulator that can simulate the ranging procedure based on our modeling. In this paper, we can investigate time requirements of G.983.1 by using the simulator and find out the wasted rate of the bandwidth during the ranging procedure in order to know the influence for ONUs while ATM-PON is in-service. Also, we show that a new ranging scheme reducing window size can avoid the degradation of quality of service of ONUs in service with simulation.

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An Efficient Test Compression Scheme based on LFSR Reseeding (효율적인 LFSR 리시딩 기반의 테스트 압축 기법)

  • Kim, Hong-Sik;Kim, Hyun-Jin;Ahn, Jin-Ho;Kang, Sung-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.3
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    • pp.26-31
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    • 2009
  • A new LFSR based test compression scheme is proposed by reducing the maximum number of specified bits in the test cube set, smax, virtually. The performance of a conventional LFSR reseeding scheme highly depends on smax. In this paper, by using different clock frequencies between an LFSR and scan chains, and grouping the scan cells, we could reduce smax virtually. H the clock frequency which is slower than the clock frequency for the scan chain by n times is used for LFSR, successive n scan cells are filled with the same data; such that the number of specified bits can be reduced with an efficient grouping of scan cells. Since the efficiency of the proposed scheme depends on the grouping mechanism, a new graph-based scan cell grouping heuristic has been proposed. The simulation results on the largest ISCAS 89 benchmark circuit show that the proposed scheme requires less memory storage with significantly smaller area overhead compared to the previous test compression schemes.

Provision of a Novel Unlicensed Access Relay Station in IEEE 802.16-based Broadband Wireless Access Networks (IEEE 802.16 기반의 무선 액세스 망에서 Unlicensed 대역 액세스 릴레이에 대한 설계)

  • Choi, W.;Shon, T.S.;Choi, H.H.;Lee, Y.
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.10
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    • pp.169-177
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    • 2007
  • Existing wireless access (mobile) routers are based commonly on the network address and port translation (NAPT) technique which permits simultaneously sharing a subscriber's connection to the network with multiple users. However, the NAPT architecturally makes the users invisible on the network side, thus becoming a user-oriented connection technique. In this paper, we propose a novel service provider-oriented unlicensed nomadic access relay station (WiNNERS) for helping wireless broadband network service providers to make their business more lucrative by accommdating unlicensed band users as subscribers into their network. The WiNNERS offers service providers the capability to directly manage each of the unlicensed band users at the network side. This direct management allows the service providers to flexibly and simply handle QoS, access control, and billing for each user. In order to distinguish each of the unlicensed band users the WiNNERS constructs a virtual tunnel from each user's terminal to the network access router using connection identifiers which is defined for service flow management within the WiBro system, Consequently, our proposed service provider-oriented relay station can be included into the WiBro network system with minimum modifications.

A Design of Framework for Thin-Client by using X Protocol based Application (X 프로토콜 기반의 애플리케이션을 통한 씬-클라이언트 프레임워크 설계)

  • Song, Min-Gyu
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.509-520
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    • 2009
  • The advancement of network & application technology causes a major change for the use of IT(Information Technology) equipment, including computer and mobile system. In the process from beginning with main frame in the 1960s and 70's, through the server-client paradigm in the 1980s and toward the development of network computer since 90's, computer systems are now evolutioning from isolated physical system to complementary network based virtual system[1][2]. In network based computer system, application and data required for operation are stored at not client as local system, but at server[1]. User can use application & data on a server as if those are on a local client, and a client is now toward a developing thin and network friendly system. In this paper, we discuss possible ways for the efficient implementation of thin-client. For the use of remote application & data as if in local environment, we make use of X protocol. Unlike formal simple Client - Server paradigm, we design a Proxy for middle-tier server for the improvement of QoS and session persistence. X server, Xvfb(X virtual frame buffer) are implemented on thin client and Server, respectively and we applied XSMP(X Session Management Protocol) to our framework for session management. In the end, beyond simple transfer of server display, we suggest thin client framework for the transfter of remote server application over internet.

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Design of the Network Computer Architecture based on a Web Browser (웹 브라우저 기반의 네트워크 컴퓨터 아키텍쳐 설계)

  • Song, Min-Gyu
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.607-616
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    • 2008
  • By the advancement of computer & network technology, the paridigm of 'Network Computer' has been realizing`. In what is called network computer, computer system and computing resource is incomparably seem to be expanded compared with conventional network technology[1]. Network connected computer system consitute a massive virtual computer, it is possible for people to use an enourmous amout of computing resource distributed widely through the network. It is also possible that we make client lightweight by the use of computer system & all shared computing resources on the network in our computer processing and we call this type of client system as thin-client. Thin-client and network computer are on and the same network paradigm in that both paradigm featuring the active use of computer system and resource on the network[2]. In network computer paragem, network itself is regarded as a basic platform for the transfer of application, so it is possible that client access remote serve system to run remote applications through the network[3]. In this paper, we propose the system architecture for the implementation of network computer by the use of Web browser, X window system and Pyjamas. By the use of network computer proposed in this paper, it is possible for people to run application on the server system as if he run local application, and it is expected to improve the security and maintenance efficiency.

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A Real-Time Messaging System for Twitter Users and Their Followers (트위터 사용자와 팔로워들 간의 실시간 메시지 교류 시스템 개발)

  • Park, Jong-Eun;Kwon, O-Jin;Lee, Hong-Chang;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.9
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    • pp.87-95
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    • 2011
  • Recently, as smartphones have rapidly come into wide use and various social networking services have grown, people perform a variety of interactions through the virtual and real world based on them. Usually, such services focus on easy formation of social links among users, supporting the exchange of simple messages among users on the networks. Twitter, one of such services used worldwide, supports short message service named Tweet and has over 200 million members signed up. n this paper, we propose techniques for supporting real-time group messaging based on the social network of Twitter and describe a smartphone group messaging system developed with the techniques. The system automatically forms a group that include a Twitter user and the followers of the user, supporting real-time group messaging among the group members. The developed system is composed of an XMPP protocol-based messaging server and smartphone client applications which perform real-time messaging based on the social network of Twitter. Twitter users can easily use the system utilizing Tweet messages, exchanging real-time messages with their followers within the groups instantly established on the XMPP server.

Effects of Virtual Reality Images on Body Stability : Focused on Hand Stability (VR 영상이 신체 안정성에 미치는 영향 : 손 안정성을 중심으로)

  • Han, Seung Jo;Kim, Sun-Uk;Koo, Kyo-Chan;Lee, Kyun-Joo;Cho, Min-Su
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.391-400
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    • 2017
  • The purpose of this paper is to present the effect of image stimulation on body stability as a conceptual model and to investigate the effect of image stimulus(2D, VR) on body stability(hand stability) through experiments Recently, stereoscopic images such as virtual and augmented reality are combined with smart phones and exercise equipments, and the diffusion is becoming active. The possibility of a safety accident or human error is also increasing as it temporarily affects the balance of the body and hand stability after the image stimulus is removed. The conceptual model is presented based on the results of previous studies. Based on the experimental results, the conceptual model has been explained in combination with the human information processing process and cognitive resource models that take place in the brain. Twenty subjects were exposed to 2D and VR stimuli, and display fatigue was measured by cybersickness questionnaire and hand stability by hand steadiness tester. Experimental results show that VR images induce higher display fatigue and lower hand stability than 2D. In this study, it is meaningful that hand stability according to image type and display fatigue level which have not been tried yet is revealed through conceptual model and experiment.