• Title/Summary/Keyword: 가상의

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Visual Tracking Technique Based on Projective Modular Active Shape Model (투영적 모듈화 능동 형태 모델에 기반한 영상 추적 기법)

  • Kim, Won
    • Journal of the Korea Society for Simulation
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    • v.18 no.2
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    • pp.77-89
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    • 2009
  • Visual tracking technique is one of the essential things which are very important in the major fields of modern society. While contour tracking is especially necessary technique in the aspect of its fast performance with target's external contour information, it sometimes fails to track target motion because it is affected by the surrounding edges around target and weak egdes on the target boundary. To overcome these weak points, in this research it is suggested that PDMs can be obtained by generating the virtual 6-DOF motions of the mobile robot with a CCD camera and the image tracking system which is robust to the local minima around the target can be configured by constructing Active Shape Model in modular base. To show the effectiveness of the proposed method, the experiment is performed on the image stream obtained by a real mobile robot and the better performance is confirmed by comparing the experimental results with the ones of other major tracking techniques.

Implementation of a Software Streaming System Using Pagefault Interrupt Routine Hooking (페이지폴트 인터럽트 루틴 후킹을 이용한 소프트웨어 스트리밍 시스템 구현)

  • Kim, Han-Gook;Lee, Chang-Jo
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.2
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    • pp.8-15
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    • 2009
  • The need for ASP(Application Service Provider) has evolved from the increasing costs of specialized software that have far exceeded the price rage of small to medium sized businesses. There are a lot of technologies that make ASP possible, and software streaming service is one of them Software streaming is a method for overlapping transmission and execution of stream-enabled software. The stream-enabled software is able to run on a device even while the transmission/streaming of the software may still be in progress. Thus, a user does not have to wait for the completion of the software's download prior to starting to execute the software. In this paper, we suggest the new concept of software streaming system implement using the PageFault Interrupt Routine Hooking. As it is able to efficiently manage application, we do not have to install the entire software. In addition, we can save hardware resources by using it because we load basic binaries without occupying the storage space of the hardware.

Design of Thin-Client Framework for Application Sharing & Optimization of Data Access (애플리케이션 공유 및 데이터 접근 최적화를 위한 씬-클라이언트 프레임워크 설계)

  • Song, Min-Gyu
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.5
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    • pp.19-32
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    • 2009
  • In this paper, we design thin-client framework capable of application sharing & data access on the Internet, and apply related skills, such as X windows system, pseudo server, CODA file system, MPI(Message Passing Interface). We suggest a framework for the thin client to access data produced by working on a server optimally as well as to run server side application, even in the case of network down. Additionally, it needed to reflect all local computing changes to remote server when network is restored. To design thin client framework with these characteristics, in this paper, we apply distributed pseudo server and CODA file system to our framework, also utilize MPI for the purpose of more efficient computing & management. It allows for implementation of network independent computing environment of thin client, also provide scalable application service to numerous user through the elimination of bottleneck on caused by server overload. In this paper, we discuss the implementing method of thin client framework in detail.

The Physically Handicapped Person's Convergence Plan of e-Sports and Rehabilitation Activities, using AI-Based Metaverse. (AI기반 메타버스를 활용한 지체장애인의 e스포츠와 재활운동 융합방안)

  • Myung-Mi Kim;Ki-Young Jang
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.4
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    • pp.715-722
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    • 2023
  • The purpose of this study is to revitalize rehabilitation treatment for people with physical disabilities by presenting a convergence plan between e-sports and rehabilitation exercises using AI-based metaverse. Metaverse-based e-sportscan be useful in providing sports experiences to people with physical disabilities who are unable to participate in society, and this also allows individuals with disabilities to experience sports that are difficult to actually experience. The use of metaverse will enable effective rehabilitation exercise links in vulnerable communities such as hospitals and farming and fishing villages, and provide integrated services of medical and rehabilitation movements that allow exercise data to be managed in an integrated manner. To this end, interdisciplinary experts should participate in the convergence development of e-sports and rehabilitation exercise.

Implementation of Joystick for Flight Simulator using WiFi Communication

  • Myeong-Chul Park;Sung-Ho Lee;Cha-Hun Park
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.8
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    • pp.111-118
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    • 2023
  • In this paper, we propose a WiFi-based joystick with an acceleration sensor and a vibration sensor that can be used in flight simulators and VR fields. The flight simulator is a technology belonging to the ICT and SW application field and provides a simulation environment that reproduces the aircraft environment. Existing flight simulator control devices are fixed to a specific device and the user's activity area is limited. In this paper, a 3D space manipulation device was implemented for the user's free use of space. In addition, the proposed control device is designed as a WiFi communication board and display that displays information and performs 3-axis sensing for accurate and sophisticated control compared to existing VR equipment controllers. And the applicability was confirmed by implementing a Unity-based virtual environment. As a result of the implementation device verification, it was confirmed that the control device operates normally through the communication interface, It was confirmed that the sensing values in the game and the sensing values measured on the implemented board matched each other. The results of this study can be used for VR and various metaverse related contents in addition to flight simulators.

Grouping Method Based Query Range Density for Efficient Operation Sharing of Spatial Range Query (공간영역질의의 효율적인 연산 공유를 위한 질의영역 밀집도 기반의 그룹화 기법)

  • Lim, Jung-Hyeun;Shin, Soong-Sun;Baek, Sung-Ha;Lee, Dong-Wook;Kim, Kyung-Bae;Bae, Hae-Young
    • Annual Conference of KIPS
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    • 2009.04a
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    • pp.348-351
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    • 2009
  • 유비쿼터스 사회를 실현하는 핵심기술인 u-GIS 공간정보 기술은 데이터 스트림 처리 시스템(Data Stream Management System)과 지리정보 시스템(Geography Information System)이 결합된 플랫폼인 u-GIS DSMS를 요구한다. u-GIS DSMS는 GeoSeonsor에서 수집되는 센서 테이터와 GIS의 공간정보 데이터를 결합하여 처리하는 공간영역질의가 다수 요구된다. 이런 공간영역질의들은 특정 지역에 밀집하게 등록되는 경향이 있으며, 유사한 프리디킷을 가질 가능성이 높다. 이러한 특징은 공간영역질의가 특정 지역에 밀집되면 다수의 비슷한 연산들이 반복적으로 처리하기 때문에 시스템 성능이 저하 될 것이다. 이를 해결하기 위해 영역질의 색인기법 연구가 활발히 진행되고 있다. 그러나 기존의 VCR-Index와 CQI-Index 기법은 질의영역을 셀 구조나 가상구조로 분할하여 처리하기 때문에 자원 및 연산을 공유 할 수 없어 질의 처리 속도가 현저히 저하되기 때문에 대량의 공간영역질의 처리에는 부적합하다. 그래서 본 논문에서는 공간영역질의의 효율적인 연산 공유를 위한 질의영역 밀집도 기반의 그룹화 기법을 제안한다. 이 기법은 질의영역의 밀집도를 이용하여 공간영역질의들을 그룹화 후 색인을 구성한다. 색인된 영역들의 데이터는 단일 큐로 구성 후 질의들의 프리디킷을 분석하여 자원 및 연산 공유기법을 통해 기존의 기법보다 처리 속도 향상 및 메모리 사용을 감소시켰다.

Reduced Raytracing Approach for Handling Sound Map with Multiple Sound Sources, Wind Advection and Temperature

  • Jong-Hyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.55-62
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    • 2023
  • In this paper, we present a method that utilizes geometry-based sound generation techniques to efficiently handle multiple sound sources, wind turbulence, and temperature-dependent interactions. Recently, a method based on reduced raytracing has been proposed to update the sound position and efficiently calculate sound propagation and diffraction without recursive reflection/refraction of many rays, but this approach only considers the propagation characteristics of sound and does not consider the interaction of multiple sound sources, wind currents, and temperature. These limitations make it difficult to create sound scenes in a variety of virtual environments because they only generate static sounds. In this paper, we propose a method for efficiently constructing a sound map in a situation where multiple sounds are placed, and a method for efficiently controlling the movement of an agent through it. In addition, we propose a method for controlling sound propagation by considering wind currents and temperature. The method proposed in this paper can be utilized in various fields such as metaverse environment design and crowd simulation, as well as games that can improve content immersion based on sound.

Design of a hydraulic structure controlling bidirectional flow (양방향 흐름 제어를 위한 효과적인 수평적 수리 구조물 설계)

  • Son, Seokmin;Hwang, Jin Hwan
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.178-178
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    • 2022
  • 일반적으로 하천은 상류에서 하류로 흐르지만, 하구에서 일어나는 해안으로부터의 염수의 역류 혹은 상류에서 홍수 발생 시 순간적으로 나타나는 역류 등 주 흐름을 거스르는 흐름이 종종 발생하는데 이는 예상치 못한 피해를 가져올 수 있으므로 최대한 방지해야 한다. 즉, 양방향 흐름이 일어나는 지역을 단방향 흐름으로 바꿔줄 수 있는 수리 구조물의 설치가 필요하다. 역방향 흐름을 제어하는 대표적인 예로는 보가 있는데, 보는 충분한 수위 확보뿐만 아니라 하구에서 역류하는 해수를 방지하는 역할도 한다. 다만, 상류와 하류를 수직적으로 분리함에 따라 물고기의 자유로운 이동을 제한하는 등 생태계를 단절시키는 부작용이 나타날 뿐만 아니라, 최근 정부의 정책에 따라 세종보, 죽산보 등의 보 해체 결정이 이루어지면서 이를 대체할 방안이 필요하다. 따라서 이번 연구에서는 수직적인 구조물이 아닌 수평적인 수리 구조물을 고안함으로써 생태계에 큰 영향을 주지 않으면서 가장 효과적으로 양방향 흐름을 제어할 수 있는 구조물 설계 모형을 탐구해보았다. 구조물 설계 아이디어는 심장의 판막에서 고안하였다. 판막은 특정한 방향성을 갖는 구조로 이루어져 있으면서 혈액의 역류를 방지하는 기관으로, 비슷한 방식으로 하천에도 특정 각도를 갖는 구조물의 설치를 통해 단방향 흐름을 유도할 수 있다고 판단하였다. 실제 하천 규모에서의 실험은 불가능하다고 판단, 전산 유체 프로그램 OpenFOAM을 이용하여 가상 수로의 모델링을 진행하였다. 얇은 판 형태의 흐름 제어 구조물을 수로 측면에 각각 설치 후, 같은 조건에서 정방향 흐름과 역방향 흐름에 대해 각각 시뮬레이션을 진행하였다. 이때, 두 흐름의 하류 유량 크기의 차이를 단방향 흐름을 정량화하는 수치로 산정한다. 시뮬레이션은 구조물과 흐름 방향이 이루는 각도, 구조물의 개수 및 간격, 구조물의 비대칭성 등 여러 가지 조건을 바꿔가면서 진행하고, 유속 분포 및 후류의 크기 등의 수리학적 현상을 파악하여 계산 결과를 분석한다. 분석 결과를 바탕으로 하류의 유량 차이가 가장 크게 나타나는 수리 구조물의 조건을 결정하고, 해당 구조물의 실제 적용 가능 여부를 판단한다.

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Virtual reference image-based video coding using FRUC algorithm (FRUC 알고리즘을 사용한 가상 참조 이미지 기반 부호화 기술 연구)

  • Yang, Fan;Han, Heeji;Choi, Haechul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.650-652
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    • 2022
  • Frame rate up-conversion (FRUC) algorithm is an image interpolation technology that improves the frame rate of moving pictures. This solves problems such as screen shake or blurry motion caused by low frame rate video in high-definition digital video systems, and provides viewers with a more free and smooth visual experience. In this paper, we propose a video compression technique using deep learning-based FRUC algorithm. The proposed method compresses and transmits after excluding some images from the original video, and uses a deep learning-based interpolation method in the decoding process to restore the excluded images, thereby compressing them with high efficiency. In the experiment, the compression performance was evaluated using the decoded image and the image restored by the FRUC algorithm after encoding the video by skipping 1 or 3 pages. When 1 and 3 sheets were excluded, the average BD-rate decreased by 81.22% and 27.80%. The reason that excluding three images has lower encoding efficiency than excluding one is because the PSNR of the image reconstructed by the FRUC method is low.

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Fashion attribute-based mixed reality visualization service (패션 속성기반 혼합현실 시각화 서비스)

  • Yoo, Yongmin;Lee, Kyounguk;Kim, Kyungsun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.2-5
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    • 2022
  • With the advent of deep learning and the rapid development of ICT (Information and Communication Technology), research using artificial intelligence is being actively conducted in various fields of society such as politics, economy, and culture and so on. Deep learning-based artificial intelligence technology is subdivided into various domains such as natural language processing, image processing, speech processing, and recommendation system. In particular, as the industry is advanced, the need for a recommendation system that analyzes market trends and individual characteristics and recommends them to consumers is increasingly required. In line with these technological developments, this paper extracts and classifies attribute information from structured or unstructured text and image big data through deep learning-based technology development of 'language processing intelligence' and 'image processing intelligence', and We propose an artificial intelligence-based 'customized fashion advisor' service integration system that analyzes trends and new materials, discovers 'market-consumer' insights through consumer taste analysis, and can recommend style, virtual fitting, and design support.

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