• Title/Summary/Keyword: 가상공간 시뮬레이션

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Study on Increasing the Viewing Angle of the Computer Generated Hologram via Random Pixelated Phase Mask (픽셀화된 랜덤 위상 마스크를 통해 컴퓨터 생성 홀로그램 시야각 확장에 관한 연구)

  • Choi, Woo-Young;Lee, Chang-Joo;Kim, Bum-Su;Oh, Kwan-Jung;Hong, Keehoon;Choo, Hyon-Gon;Park, Jisun;Lee, Seung-Yeol
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.311-313
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    • 2020
  • 컴퓨터 생성 홀로그램(CGH)에서 시야각은 매우 중요한 특성이다. 시야각에 따라 홀로그램을 볼 수 있는 영역이 결정되며 시야각을 넘어가게 되면 재구성된 오브젝트가 잘려 보이게 된다. CGH의 최대 시야각은 회절 격자 방정식에 의해 결정이 되며, 해당 수식에 따르면 홀로그램 재생 장치인 공간 광 변조기(SLM)의 픽셀 피치에 반비례한다. SLM의 픽셀 피치를 줄이는 것은 어렵고 비용이 많이 들기 때문에 본 논문에서는 고해상도 랜덤 바이너리 위상 마스크를 SLM에 부착하여 CGH의 시야각을 확장하는 방법을 제안한다. CGH를 계산하는데 자주 사용되는 반복 푸리에 변환 알고리즘(IFTA)에 위상 평균화 단계를 도입하여 SLM과 위상 마스크간의 픽셀 크기 및 개수의 차이를 극복하였다. 또한 스칼라 회절 이론을 바탕으로 한 홀로그램 시뮬레이션에 제안한 방법을 적용 후 가상 눈 모델을 도입하여 두 개의 물체로 이루어진 홀로그램을 재구성하고 여러 각도에서 관찰하여 시야각이 향상되는것을 검증하였다.

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A Study on the Tree-dimensional Space Simukation using First Person Shooter leverl Editor (FPS레벨에디터를 이용한 1인칭 공간시뮬레이션에 관한 연구)

  • Kim, Jong-Hyun;Jun, Han-Jong;Kim, Suk-Tae
    • Korean Institute of Interior Design Journal
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    • v.15 no.5 s.58
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    • pp.306-313
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    • 2006
  • Digital simulation which was introduced to the architectural field due to the rapid growth of computer graphics, gave birth to a new type of contents called 'virtual reality', led by the interaction with the users and real time processing. The public attention is drawn to the virtual reality's potential as a next generational space simulation it, having the unique characteristics of 'simulation', 'interactivity', 'tole-presence', and 'immersion', is capable of taking a virtual tour of a space with a size equivalent to that of a real space, as well as proceeding with the design progress. Nonetheless, many problems impeding CPU's real time processing of an excessively loaded architectural model data have been pinpointed over the time. Yet such GPU based game engines as 'DirectX' and 'OpenGL', developed to deal with these impediments, have not been easily applied to the architectural simulation in the design process, due to the high license cost and the specific technical requirements for the system. The virtual reality has been developed and distributed centering around the gaming field, and game developers recently show a greater tendency to include level editors in the package for the expandability purpose. Thus, we plan to propose architecture simulation which utilizes level editors in this study. In addition, the compatibility of the game engine based level editors of Quake and Unreal which form the standards for the open source FPS games, based on VRML, the standard format for the virtual reality, was compared and analyzed. Taking the example of Villa Savoye of Le Corbusier, its application possibility as an architecture simulation was assessed, by measuring the extent to which the performance of such characteristic features of the virtual reality as interactivity, immersion, and tele-presence, was improved.

An Extended I-O Modeling Methodology based on FSM (유한상태기계에 기반한 확장된 I-O 모델링 방법론)

  • Oh, Soo-Yeon;Wang, Gi-Nam;Kim, Ki-Hyung;Kim, Kangseok
    • Journal of the Korea Society for Simulation
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    • v.25 no.4
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    • pp.21-30
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    • 2016
  • Recently manufacturing companies have used PLC control programs popularly for their automated production systems. Since the life cycle of production process is not so long, the change of the production lines occur frequently. Most of changes happen with modification of the position information and control process of the equipment. PLC control program is also modified based on the fundamental process. Therefore, to verify new PLC program by configuring virtual space according to real environment is needed. In this paper we show a logical modeling method, based on Timed-FSA useful for sequence control and dead-lock prevention. There is a problem wasting user's labor and time when defining a variety of states in a device. To overcome this problem, we propose an extended I-O model based on existing methods by adding a token concept of Petri Nets. Also we will show the usability of the extended I-O modeling through user study.

A Development of 3D video simulation system using GPS (GPS와 9-axis sensor를 이용한 3D 영상 구현 시뮬레이션 시스템)

  • Joo, Sang-Woong;Shim, Kyou-Chul;Kim, Kyeong-Hwan;Zhu, Jiang;Liu, Hao;Liu, Jie;Jeong, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.1021-1023
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    • 2013
  • Currently, aircraft and automobile simulator for training provides a variety of training by making hypothetical situation on a simulator Installed on the ground Currently. And the instructor maximizes the effectiveness of the training by Monitoring training and instructing the required training. When trainees are boarding the aircraft or automobile. The Instructor in the ground is not able to monitoring aircraft, automobile. The assessment of the training is not easy after the end of the training Therefore, it is difficult to provide high quality of education to the students. In this paper, Simulation software is to develop the following. Collecting GPS and real-time information for aircraft, automobile ${\grave{a}}implementing$ 3D simulation. Implementing Current image of the aircraft or automobile in the screen by 3D Real-time monitoring of training situation at the control center utilizing for training saving 3D video files Analysis, evaluation on training After the end of the training.

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Performance Analysis of Dual-Layer Differential Precoding Technique Using 8-PSK Constellation (8-PSK 성운을 이용하는 이중계층 차분 선부호화 기법의 성능 분석)

  • Park, Noe-Yoon;Kim, Young-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.5
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    • pp.401-408
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    • 2013
  • Dual-layer differential codebook using 8-PSK (phase shift keying) constellation as its codeword elements, is proposed for Long term evolution (LTE) and/or LTE-Advanced systems. Due to the temporal correlation of the adjacent channel matrices, the consecutive precoding matrices are likely to be similar. This approach quantize only the differential information of the channel instead of the whole channel subspace, which virtually increase the codebook size to realize more accurate quantization of the channel. Especially, the proposed codebook has the same properties of LTE release-8 codebook that is, constant modulus, complexity reduction, and nested property. The mobile station can be designed by using less expensive non-linear amplifier utilizing constant modulus property. Computer simulations show that the capacity of the proposed dual-layer codebook performs almost 1.2dB better than those of any other non-differential codebooks with the same amount of feedback information.

A Comparison between Various CFD Solvers for Analysis on Thermal Load in Smart Farm(Fluent, Open-FOAM, Blender) (스마트팜 열부하 분석을 위한 CFD 해석 도구 비교)

  • Lee, Jun-Yeob;Oh, Jong-woo;Lee, DongHoon
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2017.04a
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    • pp.170-170
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    • 2017
  • 기후변화 따른 스마트팜 돈사 외부 환경의 변화에 대응하고, 사육 환경을 능동적으로 개선하기 위한 연구가 수행 중이다. 돈사 내 열전달 요소 간 상호 역학성 분석을 위해서 고려해야할 사항은 입기구, 보온 등, 열풍기, 단열제, 위치, 방향, 돈사의 연평균 온도, 습도, 연중 일사량, 가축의 열복사 등 상호 복잡하게 연관되어 있는 물리량이다. 돈사 전체 열손실, 자연발생 에너지량, 강제발생 에너지량, 난방용량 등을 고려한 순간 열부하 산정을 위한 여러 방법 중 우선적으로 CFD(Computational Fluid Dynamics)를 이용하였다. 순간 열부하 산정을 위한 해석 도구 선정에 있어서 다양한 유체 및 기체 전산 유체역학 Solver(Fluent, Open-FOAM, Blender)를 고려하였다. 공간 Mech를 수행하기 위한 도구로는 공개 소프트웨어 인 FreeFem++ 3.51-4 (http://www.freefem.org)를 이용하였다. 이 과정에서 일부 기체 (암모니아)의 농도를 난수로 변화시키는 기법을 적용하여 가상적으로 돈사의 환경을 Pseudo 시뮬레이션 하였다. 결과적으로 Fluent에 비하여 OpenFOAM을 이용하여 얻은 열유동의 방향(속도)과 크기 백터가 상대적으로 크게 나타났다. Fluent가 시계열 상에서 혼합 기체 물리량 변화를 무시할 수 있는 안정되고 균일한 환경에 적합하기 때문인 것으로 판단되었다. Blender의 경우 Lattice Boltzmann methods 과 Smoothed-particle hydrodynamics 방법을 이용한 유체/입자 동력학 모델링을 제공함에 있어 시각적 효과를 강조하는 기능에 중점을 두었다. Fluent와 Blender에서 제공하는 해석 연산 모듈의 정확성 검증을 위해선 공간 분해능을 높인 정밀 계측 시스템을 이용하여 검증할 필요가 있다. Open-FOAM를 이용한 열부하 분석 수행이 상대적으로 높은 절대값을 보이는 특성은 열부하 제어 시스템의 Overshoot를 유발할 가능성이 있으므로 이에 대한 해석 모델의 보정이 추가적으로 필요할 것이다. CFD의 한계인 시간 복잡도를 낮추고 상대적으로 높은 시계열 분해능을 확보할 경우 돈사 내 환기시스템에 맞는 소요 환기량 실시간 산정이 가능해지고 외부기상 및 돈사내부 복사열을 활용함과 동시에 돈군 순환에 상응하는 실시간 열부하 관리 시스템 도출이 가능할 것이다.

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Site-Suitability Analysis Using Spatial Information Analysis (공간정보 분석기법을 이용한 적지분석)

  • Han, Seung-Hee;Kim, Sung-Gil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.12
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    • pp.5207-5215
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    • 2010
  • Selecting proper location for complex facility with special purpose need comprehensive consideration on the condition and surrounding environment. Especially, in case of living space for human, lighting, ventilation, efficiency in land use, etc. are important elements. Diverse 3D analysis through 3D topography modeling and virtual simulation is necessary for this. Now, it can be processed with relatively inexpensive cost since high resolution satellite image essential in topography modeling is provided with domestic technology through Arirang No. 2 satellite (KOMPSAT2). In this study, several candidate sites is selected for complex planning with special purpose and analysis on proper location was performed using the 3D topography modeling and land information. For this, land analysis, land price calculation, slope analysis and aspect analysis have been carried out. As a result of arranging the evaluation index for each candidate site and attempting the quantitative evaluation, proper location could be selected efficiently and reasonably.

A Novel Differential Equal Gain Transmission Technique using M-PSK Constellations in MIMO System (MIMO 시스템에서 M-PSK 성운을 이용한 새로운 차분 동 이득 전송 기술)

  • Kim, Young-Ju;Seo, Chang-Won;Park, Noeyoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.1
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    • pp.24-31
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    • 2015
  • A differential codebook using M-ary phase shift keying (M-PSK) constellation as its codeword elements, is proposed for Long term evolution (LTE), LTE-Advanced (LTE-A), and/or WiMAX systems. Due to the temporal correlation of the adjacent channel, the consecutive precoding matrices are likely to be similar. This approach quantize only the differential information of the channel instead of the whole channel subspace, which virtually increase the codebook size to realize more accurate quantization of the channel. Especially, the proposed codebook has the same properties of LTE release-8 codebook that is, constant modulus, complexity reduction, and nested property. The mobile station can be designed by using a less expensive non-linear amplifier utilizing the constant modulus property. Computer simulations show that the capacity of the proposed codebook performs better than LTE release-8 codebook with the same amount of feedback information.

Improvement of DOA Resolution Capability for Coherent Sources Using a Characteristic of Spatial Spectrums (공간 스펙트럼 특성을 이용한 코히런트 신호의 도래각 분해능 향상)

  • Park, Gwang-Moon;Lee, Hyeung-Gu;Hong, Sung-Yong
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.20 no.11
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    • pp.1201-1208
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    • 2009
  • The Direction-Of-Arrival(DOA) resolution of signals depends on the aperture size of the array. Therefore it is not easy to resolve closely spaced coherent signals impinge on an array with a small radius. In order to overcome the problem, a new method is proposed to use the characteristic of spatial spectrums for arrays which have different aperture sizes after virtually expanding the spacing of original antenna array. In case of coherent signals impinge on an uniform circular array, the perfect DOA resolution capability of 100 % is achieved at the SNR range of -10 dB to 0 dB by the Deterministic Maximum Likelihood(DML) algorithm including the proposed method. On the other hand, the standard DML algorithm can not resolve signals at all at the same SNR.

Implementation of Joystick for Flight Simulator using WiFi Communication

  • Myeong-Chul Park;Sung-Ho Lee;Cha-Hun Park
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.8
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    • pp.111-118
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    • 2023
  • In this paper, we propose a WiFi-based joystick with an acceleration sensor and a vibration sensor that can be used in flight simulators and VR fields. The flight simulator is a technology belonging to the ICT and SW application field and provides a simulation environment that reproduces the aircraft environment. Existing flight simulator control devices are fixed to a specific device and the user's activity area is limited. In this paper, a 3D space manipulation device was implemented for the user's free use of space. In addition, the proposed control device is designed as a WiFi communication board and display that displays information and performs 3-axis sensing for accurate and sophisticated control compared to existing VR equipment controllers. And the applicability was confirmed by implementing a Unity-based virtual environment. As a result of the implementation device verification, it was confirmed that the control device operates normally through the communication interface, It was confirmed that the sensing values in the game and the sensing values measured on the implemented board matched each other. The results of this study can be used for VR and various metaverse related contents in addition to flight simulators.