• Title/Summary/Keyword: 가변적 비디오

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Dynamic Full-Scalability-Conversion in SVC (스케일러블 비디오 코딩에서의 실시간 스케일러빌리티 변환)

  • Lee, Dong-Su;Bae, Tae-Meon;Ro, Yong-Man
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.6 s.312
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    • pp.60-70
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    • 2006
  • Currently, Scalable Video Coding (SVC) is being standardized. By using scalability of SVC, QoS managed video streaming service is enabled in heterogeneous networks even with only one original bitstream. But current SVC is insufficient to dynamic video conversion for the scalability, thereby the adaptation of bitrate to meet a fluctuating network condition is limited. In this paper, we propose dynamic full-scalability conversion method for QoS adaptive video streaming in H.264/AVC SVC. To accomplish full scalability dynamic conversion, we propose corresponding bitstream extraction, encoding and decoding schemes. On the encoder, we newly insert the IDR NAL to solve the problems of spatial scalability conversion. On the extractor, we analyze the SVC bitstream to get the information which enable dynamic extraction. By using this information, real time extraction is achieved. Finally, we develop the decoder so that it can manage changing bitrate to support real time full-scalability. The experimental results showed that dynamic full-scalability conversion was verified and it was necessary for time varying network condition.

Monitoring-based Coordination of Network-adaptive FEC for Wireless Multi-hop Video Streaming (무선 멀티 홉 비디오 스트리밍을 위한 모니터링 기반의 네트워크 적응적 FEC 코디네이션)

  • Choi, Koh;Yoo, Jae-Yong;Kim, Jong-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.2A
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    • pp.114-126
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    • 2011
  • Video streaming over wireless multi-hop networks(WMNs) contains the following challenges from channel fading and variable bandwidth of wireless channel, and it cause degradation of video streaming performance. To overcome the challenges, currently, WMNs can use Forward Error Correction (FEC) mechanism. In WMNs, traditional FEC schemes, E2E-FEC and HbH-FEC, for video streaming are applied, but it has long transmission delay, high computational complexity and inefficient usage of resource. Also, to distinguish network status in streaming path, it has limitation. In this paper, we propose monitoring-based coordination of network-adaptive hop-to-end(H2E) FEC scheme. To enable proposed scheme, we apply a centralized coordinator. The coordinator has observing overall monitoring information and coordinating H2E-FEC mechanism. Main points of H2E-FEC is distinguishing operation range as well as selecting FEC starting node and redundancy from monitored results in coordination. To verify the proposed scheme, we perform extensive experiment over the OMF(Orbit Measurement Framework) and IEEE 802.1la-based multi-hop WMN testbed, and we carry out performance improvement, 17%, from performance comparison by existing FEC scheme.

Performance Evaluation of Smoothing Algorithm Considering Network Bandwidth in IoT Environment (IoT 환경에서 네트워크 대역폭을 고려한 스무딩 알고리즘의 성능 평가)

  • Lee, MyounJae
    • Journal of Internet of Things and Convergence
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    • v.8 no.4
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    • pp.41-47
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    • 2022
  • Smoothing is a transmission plan that converts video data stored at a variable bit rate into a fixed bit rate. Algorithms for smoothing include CBA, which aims to minimize the number of transmission rate increases, MCBA, which minimizes the number of transmission rate changes, and MVBA algorithms that minimize the amount of transmission rate change. This paper compares the proposed algorithm with the CBA algorithm with various video data, buffer size, and performance evaluation factors as a follow-up to the proposed smoothing algorithm that minimizes (maximizes) the transmission rate increase (decrease) when the server requires more bandwidth The evaluation factors used were compared with the number of changes in the fps rate, the minimum fps, the average fps, fps variability, and the number of frames to be discarded. As a result of the comparison, the proposed algorithm showed superiority in comparing the number of fps rate changes and the number of frames discarded.

Batching delivery for VCR-like functions in video-on-demand service system (주문형 비디오 서비스 시스템에서 VCR 기능을 위한 Batching 전송)

  • 박호균;유황빈
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.12
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    • pp.2852-2859
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    • 1997
  • Video-On-Demand system provides electronic video rental services from remote video servers on a broadband communication networks. Most of proposed VOD systems are typically designed for one-to-one conncetion between a user and video server. Therefore, video server stream services to customers individually by allocating a dedicated transmission channel and a set of video server resources for each customer. However, it is inefficiency and wxpensive way when server support multiple users who access the same video stream with a dedicated video channel. Therefore, to achieve cost-effectiveness, batching have studied method that uses multicast communication to simultaneously service all users requesting the same video with a single video with a single video stream. However, the application of the multicast communication by batching detract from the VCR-like function and on-demand nature of the system. In this paepr, we propose a scheme that can support an interactive VCR for all user requesting the same video stream with batching. To reduce a server I/O and network bandwidth requirement, dynamic buffer is allocated to access node which has variable playout poit. Consequently, it makes possible interactive VCR operation as if customer uses true VOD system. Also, this scheme can just deliver a multicast stream without delay after an initial request or VCR action occurred. The policy can guarantee acceptable services to number of users at minimum cost.

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Scene Level Rate control Algorithm for MPEG-4 Video Coding (MPEG-4 비디오 코딩을 위한 Scene Level Rate Control 알고리즘)

  • 김용욱;신윤식;허도근
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.37-40
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    • 2002
  • MPEG-4 부호화기는 16×16 픽셀로 이루어진 매크로 블록을 기본 단위로 하는 비디오 객체에 대해 움직임 추정과 움직임 보상을 수행한다. 이때 이전 블록과 현재 블록간의 차이를 8×8 블록으로 BCT하여 압축한다. DCT는 영상 신호의 에너지를 낮은 대역으로 집중시켜 낮은 에너지를 갖는 고주파 성분을 제거하여 정보를 압축하므로 복원된 영상은 블록의 경계선이 표시되는 블록킹 현상이 발생한다. 본 논문에서는 4×4 블록과 8×8 블록을 이용하여 DCT하는 가변 블록 변환 방식을 사용한다. 이는 작은 크기의 블록을 사용하므로 블록내 주파수의 분포를 비교적 좁은 영역으로 변환할 수 있어 블록킹 현상을 줄일 수 있다. 또한 INTRA 프레임의 DCT 과정에서 4개의 DCT 변환 블록중 하나를 이웃하는 블록의 DC 계수와 화소값들을 이용하여 그 값을 예측하여 DCT계수를 결정하고 INTER 프레임에서는 간략화된 정수 DCT의 사용과 작은 블록단위의 작업으로 인한 부호화의 부담을 줄인 다.

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Bit Allocation Method for Variable Frame Rated Low Bit Coding Scheme (저 전송률 환경에서 가변 프레임 율을 갖는 비디오 코딩의 비트 할당 기법)

  • 홍유리;최윤식
    • Proceedings of the IEEK Conference
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    • 2001.09a
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    • pp.51-54
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    • 2001
  • 지금까지의 비트 율 조절에 대한 연구는 일정한 프레임 율을 갖는다는 가정 하에서 매크로 블록 단에서의 연구가 대부분이었다. 그러나 저 전송률 환경에서는 사용 할 수 있는 bit 수가 적기 때문에 오히려 이러한 가정이 성능을 저하시킬 수 있다. 우리는 이 논문에서 저 전송률 환경에서 문제가 되는 motion jerkiness 와 flickering effort 를 개선시키고 프레임 skip 을 방지하는 비트율 조절 방법을 제안한다. 제안된 기법은 허용하는 지연 시간 안에서 부호화단에 부가적인 계산량을 거치 부가하지 않기 때문에 실시간 처리에 적합하다. 실험 결과는 우리의 기법이 저 전송률 환경에 적함함을 보여준다.

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3D 콘텐츠의 미래와 스토리텔링

  • Jeon, Hye-Jeong
    • Information and Communications Magazine
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    • v.27 no.3
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    • pp.17-22
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    • 2010
  • 최근 들어 3D에 관한 관심이 높아지면서 각종 기술적인 이슈는 물론 3D 콘텐츠의 제작 방향에 대한 논의가 활발하게 이루어지고 있다. 흔히들 3D 콘텐츠라고 부르는 것은 현재로선 어떤 특정한 장르나 엄정한 정의를 가진 용어라기보다는 일종의 새로운 매체기술을 위한, 매체 기준적인 콘텐츠의 분류 형태라고 볼 수 있을 것이다. 따라서 3D 콘텐츠라는 용어를 새로이 썼다고 해서 좋은 콘텐츠가 지녀야 할 근본적인 요소가 달라지는 것은 아니다. 물론 매체의 발전과 변화에 따라 대중들의 가치관, 예술적 시대적 패러다임, 근본적인 인간의 생활방식까지 바뀔 수 있다는 것은 자명한 사실이다. 이는 회화 문화에서 사진의 등장으로, 사진에서 동영상으로, 영화에서 TV와 비디오로, 그리고 아날로그에서 디지털로의 중심 이동이 인간의 삶에 얼마나 큰 변화를 초래했는지만 상기해봐도 쉽게 알 수 있다. 그러므로 3D기술이 가진 파급효과와 영향력이 어디까지인지 쉽게 단정할 수는 없는 것이다. 그러나 언급했듯이 어떤 콘텐츠라도 결국엔 인간이 향유하리란 점은 분명한 사실이다. 현재는 3D 콘텐츠의 제작 방향에 대해서 지나치게 매체 중심적으로 접근하려는 경향이 있는데, 역사적으로 언제나 인간에게 매력적이었던 콘텐츠의 기본은 변함이 없었다. 변하는 것은 오히려 매체나 기술, 하드웨어 쪽이었다. 따라서 콘텐츠를 매체에 이식하는 가변적인 내용물쯤으로 이해하는 기술중심의 사고에서, 인간이 근본적으로 원하는 이야기 콘텐츠를 구현하기 위해 매체가 변해왔다는 점을 이해해야 하는 콘텐츠 중심 사고도 할 필요가 있는 것이다. 본고에서는 과거 많은 매체들의 역사를 통해 새로운 매체 기반에서의 콘텐츠의 모습이 어떻게 변해왔는지를 되짚어 보려고 하며, 이를 통해 앞으로 3D 콘텐츠의 향방을 유추해 볼 기회를 마련하고자 한다.

Filtering Motion Vectors using an Adaptive Weight Function (적응적 가중치 함수를 이용한 모션 벡터의 필터링)

  • 장석우;김진욱;이근수;김계영
    • Journal of KIISE:Software and Applications
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    • v.31 no.11
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    • pp.1474-1482
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    • 2004
  • In this paper, we propose an approach for extracting and filtering block motion vectors using an adaptive weight function. We first extract motion vectors from a sequence of images by using size-varibale block matching and then process them by adaptive robust estimation to filter out outliers (motion vectors out of concern). The proposed adaptive robust estimation defines a continuous sigmoid weight function. It then adaptively tunes the sigmoid function to its hard-limit as the residual errors between the model and input data are decreased, so that we can effectively separate non-outliers (motion vectors of concern) from outliers with the finally tuned hard-limit of the weight function. The experimental results show that the suggested approach is very effective in filtering block motion vectors.

Joint video coding for multiple video program transmission based on rate-distortion estimation (다중 비디오 프로그램 전송을 위한 비트율-왜곡 추정 기반의 결합 비디오 부호화)

  • 홍성훈;김성대
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.5
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    • pp.1325-1341
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    • 1998
  • A conventional CBR channel is now capable of delivering several digitally compressed video programs due to recent advances in video compression, such as MPEG-2, and digital transmission technology. This paper presents a joint video coding scheme that is to maintain a constant sum of bit rates for all the programs but to allow the variable bit rate for individual program in the transimission environment mentioned above. Thus advantages of VBR video compression can be obtained. This paper contributes in two aspects. First, a rate-distortion estimation method for MPEG-2 video is proposed, which enavle us predict the amount of bits and the distortion generated from an encoded picture at a given quantization step size and vice versa. The most attractive features of the proposed rate-distortion estimation method are its accuracy and a computational complexity low enough to be applied to real-time video coding applications. Second, this paper presents an efficient and accurate joint rate control scheme using the rate-distortion estimation results and verifies its performance with experiments. The experimental results show that our coding scheme gives a significant gain even though a small number of video programs are coded jointly. For example, a stable picture quality is maintained among the video programs as well as within a program, and additional extra programs can be transmitted over the same channel bandwidth if the proposed joint video coding scheme is used.

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An Improved Motion Compensated Temporal Filtering for Efficient Scalable Video Coding (효율적인 스케일러블 비디오 부호화를 위한 향상된 움직임 보상 시간적 필터링 방법)

  • Jeon, Ki-Cheol;Kim, Jong-Ho;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.5C
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    • pp.520-529
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    • 2007
  • In this paper, we study the characteristics of parameters which are related to performance of MCTF which is a key technique for wavelet-based scalable video coding, and propose an improved MCTF method. The proposed MCTF method adopts the motion estimation of which motion vector field is distributed more uniformly using variable block sizes. By using the proposed method, the decomposition performance of temporal filter is improved, and the energy in high-frequency frames is reduced. It can help the entropy coder to generate lower bitrate. From simulation results, we verify the decomposed energy on high-frequency frame using the proposed method is reduced by 25.86% at the most in terms of variance of the high-frequency frame.