• Title/Summary/Keyword: 가버 특징

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An Efficient Illumination Preprocessing Algorithm based on Anisotropic Smoothing for Face Recognition (얼굴 인식을 위한 Anisotropic Smoothing 기반 효율적 조명 전처리)

  • Kim, Sang-Hoon;Jung, Sou-Hwan;Cho, Seong-Won;Chung, Sun-Tae
    • The Journal of the Korea Contents Association
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    • v.8 no.1
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    • pp.236-245
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    • 2008
  • Robust face recognition under various illumination environments is very difficult and needs to be accomplished for successful commercialization. In this paper, we propose an efficient illumination preprocessing method for face recognition. illumination preprocessing algorithm based on anisotropic smoothing is well known to be effective among illumination normalization methods but deteriorates the intensity contrast of the original image, and incurs less sharp edges. The proposed method in this paper improves the previous anisotropic smoothing based illumination normalization method so that it increases the intensity contrast and enhances the edges while diminishing effects of illumination. Due to the result of these improvements, face images preprocessed by the proposed illumination preprocessing method becomes to have more distinctive feature vectors(Gabor feature vectors). Through experiments of face recognition using Gabor jet similarity, the effectiveness of the proposed illumination preprocessing method is verified.

Optimal Gator-filter Design for Multiple Texture Image Segmentation (다중 텍스쳐 영상 분할을 위한 최적 가버필터의 설계)

  • Lee, U-Beom;Kim, Uk-Hyeon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.3
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    • pp.11-22
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    • 2002
  • The design of optimal filter yielding optimal texture feature separation is a most effective technique in many torture analyzing areas, such as perception of surface, object, shape and depth. But, most optimal filter design approaches are restricted to the issue of computational complexity and supervised problems. In this paper, Our proposed method yields new insight into the design of optimal Gabor filters for segmenting multiple texture images. The optimal frequency of Gator filter is turned to the optimal frequency of the distinct texture in frequency domain. In order to show the performance of the designed filters, we have attempted to build a various texture images. Our experimental results show that the performance of the system is very successful.

Face Recognition using Fuzzy-EBGM(Elastic Bunch Graph Matching) Method (Fuzzy Elastic Bunch Graph Matching 방법을 이용한 얼굴인식)

  • Kwon Mann-Jun;Go Hyoun-Joo;Chun Myung-Geun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.6
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    • pp.759-764
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    • 2005
  • In this paper we describe a face recognition using EBGM(Elastic Bunch Graph Matching) method. Usally, the PCA and LDA based face recognition method with the low-dimensional subspace representation use holistic image of faces, but this study uses local features such as a set of convolution coefficients for Gabor kernels of different orientations and frequencies at fiducial points including the eyes, nose and mouth. At pre-recognition step, all images are represented with same size face graphs and they are used to recognize a face comparing with each similarity for all images. The proposed algorithm has less computation time due to simplified face graph than conventional EBGM method and the fuzzy matching method for calculating the similarity of face graphs renders more face recognition results.

Study on the Implementation of Primitive Visual Cortex Model in Retina Using Gabor Wavelet (가버 웨이블릿을 이용한 원시 시각 피질 모델 구현에 관한 연구)

  • Lee, Youngseok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.13 no.6
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    • pp.477-482
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    • 2020
  • The human visual cortex has the characteristic that reacts sensitively to stimuli with special directional or temporal frequency changes while it is insensitive to selective stimuli of spatial phases. In this paper we implemented the model of complex cell using an image estimation iterative algorithm by Gabor wavelet transform. The performance of implemented model evaluated the consistency between the physiological experimental results in related papers. The implemented model is limited in the complete model of the receptive field in the retina where simple cells and complex cells are distributed together. But the implemented model express the reaction of the complex cells from the point of view of the detection of corners and edges.

Gabor and Wavelet Texture Descriptors in Representing Textures in Arbitrary Shaped Regions (임의의 영역 안에 텍스처 표현을 위한 Wavelet및 Gabor 텍스처 기술자와 성능평가)

  • Sim Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.9 no.3
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    • pp.287-295
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    • 2006
  • This paper compares two different approaches based on wavelet and Gabor decomposition towards representing the texture of an arbitrary region. The Gabor-domain mean and standard deviation combination is considered to be best in representing the texture of rectangular regions. However, texture representation of arbitrary regions would enable generalized object-based image retrieval and other applications in the future. In this study, we have found that the wavelet features perform better than the Gabor features in representing the texture of arbitrary regions. Particularly, the wavelet-domain standard deviation and entropy combination results in the best retrieval accuracy. Based on our experiment with texture image sets, we present and compare tile retrieval accuracy of multiple wavelet and Gabor feature combinations.

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Detection of Oscillation Mark in Slab Surface (슬라브(Slab) 표면에서 오실레이션 마크(Oscillaton mark) 검출 알고리즘)

  • Jeon, Yong-Ju;Yun, Jong-Pil;Choi, Doo-Chul;Kim, Sang-Woo
    • Proceedings of the KIEE Conference
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    • 2009.07a
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    • pp.1804_1805
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    • 2009
  • 최근 여러 산업 분야에서는 품질의 향상과 생산성을 높이기 위해 자동화 검사 장치 개발이 활발하게 연구 되고 있다. 본 연구에서는 비전을 이용한 신뢰도 높은 슬라브(Slab) 표면 검사 자동화 알고리즘의 전처리 단계인 오실레이션 마크(Oscillation mark) 검출을 목표로 한다. 슬라브 영상의 경우 조업시에 발생하는 산화 물질인 스케일(Scale)이 영상 전체에 분포하고 있으며, 이러한 스케일은 형태적 특징 및 밝기 특징이 일정치 않기 때문에 오실레이션 마크 검출 성능을 저하 시킨다. 따라서 스케일의 영향을 최소화 하고 효과적으로 오실레이션 마크를 검출하기 위해 가버 필터(Gabor filter)와 수직 투영 프로파일(Vertical projection profile)을 이용한 노이즈 제거 방법을 사용한다.

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Multi-Modal Recognition System Using the Fuzzy Fusion (퍼지 융합을 이용한 다중생체인식 시스템 구현)

  • Yang, Dong-Hwa;Kim, Hyung-Min;Go, Hyoun-Joo;Chun, Myung-Geun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.355-358
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    • 2004
  • 본 논문에서는 사람의 얼굴과 지문을 이용하여 실시간 다중 생체인식 시스템 구현을 제안하였다. 얼굴인식에서는 이미지의 크기를 축소하기 위해 Wavelet Transform을 이용하였으며, 특징 값을 찾아내기 위한 방법으로는 얼굴인식에서 많이 사용되는 LDA(Linear Discriminant Analysis)를 이용하였다. 또한, 지문인식에서는 지문의 중심점을 찾아 가버 변환을 하고, 이로부터 섹터별 변량을 특징 값으로 사용하였으며, 인식 성능을 향상시킬 수 있는 상관도가 높은 지문 3개를 기준 데이터로 등록하였다. 마지막 단계로 두 가지의 생체정보를 모두 사용할 수 있도록 퍼지를 이용하여 얼굴인식의 결과와 지문인식의 결과를 융합하였으며, 단일 생체정보를 이용했을 때의 단점을 다중 생체인식 시스템을 구현함으로서 우수한 성능을 보이는 시스템을 구현하였다.

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A Study of Efficient Pattern Classification on Texture Feature Representation Coordinate System (텍스처 특징 표현 좌표체계에서의 효율적인 패턴 분류 방법에 대한 연구)

  • Woo, Kyeong-Deok;Kim, Sung-Gook;Baik, Sung-Wook
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.237-248
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    • 2010
  • When scenes in the real world are perceived for the purpose of computer/robot vision fields, there are great deals of texture based patterns in them. This paper introduces a texture feature representation on a coordinate system in which many different patterns can be represented with a mathematical model (Gabor function). The representation of texture features of each pattern on the coordinate system results in the high performance/competence of texture pattern classification. A decision tree algorithm is used to classify pattern data represented on the proposed coordinate system. The experimental results for the texture pattern classification show that the proposed method is better than previous researches.

A Study on 3D Game Character Grouping using Object Feature Vector (객체 특징 벡터를 이용한 3D 게임 캐릭터 그룹핑에 관한 연구)

  • Park, Chang-Min
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.263-269
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    • 2012
  • Grouping of characters in a 3D game can be very effective to play. An 3D game characters grouping method is proposed using Object Feature vector depending on their characteristics. In the case of NMT, the constitution of pattern is regular and directive. But MT is not. Such characteristic is extracted using Gabor Filter, then character is grouped. Through experiment, we obtain accuracy of more than 80% for grouping method using each feature. Thus, using this property, characters could be grouped effectively and it draws the game more speed and strategic actions as a result.

Landmark Detection Using 3D Gobor Wavelet (3D 모델과 가버 웨이블릿을 이용한 특징점 검출)

  • Kim, Dae-Hwan;Oh, Du-Sik;Jeon, Seoung-Seon;Kim, Jae-Min;Cho, Seong-Won
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.401-402
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    • 2007
  • In this paper, we propose an automatic method to finding corresponding points. One 2D image can be changed 3D shape by 3D model. The main idea is using gabor wavelet values from 3D model. And Elastic Bunch Graph Matching algorithm is more stable in 3D model.

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