• Title/Summary/Keyword: 가구배치

Search Result 109, Processing Time 0.03 seconds

A Case of IT Confusion Education: Simulation for Furniture Placement based on Virtual Reality (IT융합교육 사례: 가상현실에 기반한 가구배치 시뮬레이션)

  • Song, Eun-Jee
    • Journal of Practical Engineering Education
    • /
    • v.7 no.1
    • /
    • pp.25-30
    • /
    • 2015
  • Virtual reality is a combination of various studies, such as programming, simulation, and computer graphics. This type of new cultural paradigm requires novel concept of contents development and information exchange. This research uses 3D virtual reality technology in new equipment called I-Bench Mobile which let user to interact with the equipment for completing furniture disposition task. The simulation is manufactured in 3D with application of physics, and the ultimate goal of it is to increase customers' satisfaction by allowing them to enjoy snap shot function for arranging furniture at exact desired place. This research requires not only coding techniques but also educating process in both engineering and art, such as computer science, media art design, and visual communication; therefore, the development of software by facilitating Virtual/Augmented Reality technology in this research is a good example of fusion IT technique education.

Development of a Interior Design System using Virtual Reality (가상현실을 이용한 실내 인테리어 시스템 개발)

  • Shin, Woo Cheol;Jang, Su Gyeong;Song, Bum Kyoo;Kwon, Ryung Mi;Song, Eun Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.10a
    • /
    • pp.551-552
    • /
    • 2014
  • 건물 및 주택의 가구배치나, 인테리어 디자인 등을 신규로 구성하거나 재배치하는 것은 고비용의 작업일 뿐만 아니라, 사용자가 정확히 판단하기 어렵다. 가상현실 시스템을 적용하면 공간적, 물리적 제약에 의해 현실 세계에서는 직접 경험하지 못하는 상황을 간접 체험할 수 있어 재배치에 대한 비용 및 시행착오의 오류를 줄일 수 있다. 따라서 본 논문에서는 EON Studio를 이용하여 건물 내부의 인테리어를 바꿔가며 디스플레이 할 수 있는 실내 인테리어 시스템 프로토타입을 제시하고자 한다. 현실 건물 내부와 가구를 EON Studio를 통해 구축한 후 회전 및 이동을 통해 재배치 도록 하였다. 구현된 시스템을 통해 제안된 인터페이스가 공간 배치 응용 분야에서 유용성 이 있음을 확인하였다.

  • PDF

Determination of closet position by room style based on movable furniture layout preference of residents (거주자 가구배치 선호경향을 고려한 실 유형별 붙박이장 위치선정)

  • 진경일
    • Korean Institute of Interior Design Journal
    • /
    • no.40
    • /
    • pp.86-93
    • /
    • 2003
  • Korean traditionally prefer a house with a southern exposure to other styles. Moreover, pretty part of dwelling style in Korea is apartment building. But generally, there are much more north oriented rooms than opposite one in apartment. Generally, most Korean tends to consider the direction of the room as an important factor to decide the arrangement of their furniture. Also, the location of window, door, bed, and closet can affect on the decision-making process of furniture layout. So, the closet position should be determined by not only window direction and door position, but also the furniture arrangement preference of residents. After considering the window and door position, there are 16 alternatives in a room. (Multiplied 4 window directions by 4 door positions under the assumption that the window and the door cannot be on the same side of the wall.) Also, this study analyzed each room style ratio considering the symmetry of each plan by comparing the apartment building plan. This paper studied the bedroom style by analyzing the 180 apartment building plans and survey of furniture layout; the furniture in this study represents bed and desk those are mainly laid in Korean bedroom. Finally, this paper suggested the methodology to find optimal alternatives of furniture and closet layout for high-rise apartment residents, based on the door and window position, and the furniture layout preference of residents.

A Study on AR Algorithm Modeling for Indoor Furniture Interior Arrangement Using CNN

  • Ko, Jeong-Beom;Kim, Joon-Yong
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.10
    • /
    • pp.11-17
    • /
    • 2022
  • In this paper, a model that can increase the efficiency of work in arranging interior furniture by applying augmented reality technology was studied. In the existing system to which augmented reality is currently applied, there is a problem in that information is limitedly provided depending on the size and nature of the company's product when outputting the image of furniture. To solve this problem, this paper presents an AR labeling algorithm. The AR labeling algorithm extracts feature points from the captured images and builds a database including indoor location information. A method of detecting and learning the location data of furniture in an indoor space was adopted using the CNN technique. Through the learned result, it is confirmed that the error between the indoor location and the location shown by learning can be significantly reduced. In addition, a study was conducted to allow users to easily place desired furniture through augmented reality by receiving detailed information about furniture along with accurate image extraction of furniture. As a result of the study, the accuracy and loss rate of the model were found to be 99% and 0.026, indicating the significance of this study by securing reliability. The results of this study are expected to satisfy consumers' satisfaction and purchase desires by accurately arranging desired furniture indoors through the design and implementation of AR labels.

Flue analysis of indoor air by furniture arrangement pattern in bedroom (침실의 가구배치 패턴별 실내 기류 분석)

  • 유복희
    • Proceeding of Spring/Autumn Annual Conference of KHA
    • /
    • 2001.11a
    • /
    • pp.113-117
    • /
    • 2001
  • This study aims to analyze the relation between furniture arrangement and ventilation. In this study, the furniture layout of students'bedroom have been classified three kinds of patterns so that the air flue of the rooms can be analyzed. According to the results of the study, it is showed that the furniture arrangements have influenced the ventilation efficiency and it has been recognized that space plan needs the applicable study.

  • PDF

A Study on the Lay-out Type of Faculty Space in Library (초등학교 학교도서관 기능 공간의 배치유형에 관한 연구)

  • Shin, Dong-Jun;Lee, Sang-Ho;Lim, Che-Zin
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.20 no.1
    • /
    • pp.165-179
    • /
    • 2009
  • The primary school library make high using convenience of teachers and students and support work of teachers efficiently because of transmission education and information fundamentally. Generally, the main purpose of space composition is economic Lay-out of space and furniture to connect faculty of between space and space. Therefore, to convenient for users and high effect of education, Lay-out of space and furniture, we survey and analyze Lay-out type of faculty space in primary school library. To this aspects, the purpose of this study is to understand state and analyze the occupancy character of space for students that user of primary school library then when we plan primary school library, accomplish more efficient space plan that specialization, pluralistic, individuality of primary school library and cope with environment of education and change of society actively.

A Study on the Characteristics of Residential Space Use and Furniture Arrangements according to Child Age - With Priority Given to One-child Double-income Families in 3 Bed-room Apartments - (자녀 연령에 따른 주거공간의 사용 및 가구배치 특성에 관한 연구 - 3침실형 아파트에 거주하는 1자녀 맞벌이 가정을 중심으로 -)

  • Chong, Kyong-Suk;Kang, Hye-Yoen;Lee, Eunjoo
    • Korean Institute of Interior Design Journal
    • /
    • v.25 no.5
    • /
    • pp.93-102
    • /
    • 2016
  • Currently, there is a gradual increase in double-income households in our country, and one-child families gradually become the norm as well due to a decrease in the birth rate. The purpose of this study was to examine the characteristics of spatial use and furniture arrangements in the residential spaces of one-child double-income households in an effort to be of use for spatial planning suitable for their living. 30 cases of double-income households whose children's ages ranged from infancy to secondary school years were visited to have in-depth interviews and make on-site inspections. The findings of the study were as follows: First, the most common spatial use pattern for three bedrooms was using one for the parents, another for their child and the third for personal computers and clothing storage. It signified that the parents and their child used one room respectively, and that there were personal computers and clothing in the third room. Second, as for the pattern of using the rooms according to furniture arrangements, there were great disparities in that regard according to child age. It implies that there were differences in their living and needs for furniture arrangements according to their children's growth. The findings of the study made it possible to determine the state of living in the double-income households in detail, and suggest that differentiated house planning is required depending on children's age groups.

Three-Dimensional Placing of Lighting Devices and 3D Viewer Technology Using AR Foundation (AR Foundation을 이용한 조명기기 3차원 배치 및 3D뷰어 기술 개발)

  • Lee, Su-Young;Park, Chan-Hyung;Kwak, Young-Tae
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.07a
    • /
    • pp.737-740
    • /
    • 2022
  • 본 논문에서는 AR Founation을 이용하여 조명기기를 생활공간에 배치시키는 소비자 맞춤형 증강현실 시스템을 제안한다. 시스템은 조명기기를 다양한 고객의 요구에 맞추어 바닥, 벽면, 천장에 맞게 배치 시킬 수 있는 솔루션을 제공한다. 우선 조명기기를 3D 스캐너를 이용하여 3차원 모델링을 한다. 그리고 모델링된 개체에 블렌더를 이용하여 받침대 및 부수적인 요소를 추가하여 3차원 조명기기를 완성한다. 완성된 조명기기는 사용자의 요구에 따라 3차원 공간상에 위치 시킬 수 있는 기능을 제공한다. 이와 같은 시스템은 스마트 기기를 활용하여 간단한 스마트폰 터치를 통해 손쉬운 공간 설계 지원이 가능하다. 구현된 시스템은 모바일 AR 어플리케이션 개발을 통하여 기존의 AR 어플리케이션의 가구 배치 프로그램에 비해 다양한 연출 효과를 줌으로써 사용자에게 생생한 현장감을 주는데 효과적이다.

  • PDF

3D Interior App Using AR Camera (AR카메라를 활용한 3D인테리어 App)

  • Choi, Seung-Yeob;Jang, Chan-Hee;Ahn, Joon-Young;Kim, Jong-Feel;Choi, Juhee
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2022.11a
    • /
    • pp.791-793
    • /
    • 2022
  • 1인 가구의 증가로 셀프 인테리어의 관심이 높아지자 온라인 구매로 인테리어를 하는 경우가 많다. 그러나 가구를 주문해도 비율적이나 시각적으로 달라 환불하는 경우가 많다. 본 연구에서는 Unity의 AR, VR기술을 활용하여 가구 배치, 거리 측정, 벽지 변환 등의 기능으로 손쉽게 인테리어를 할 수 있고, 자신의 인테리어를 다른 사용자와 공유해 평가 및 비교를 할 수 있는 플랫폼 앱을 구현하여, 인테리어를 손쉽게 할 수 있는 서비스를 제공하고자 한다.

Study For Silver Generation System Furniture (고령세대의 시스템가구 방향성 고찰에 관한 연구)

  • Moon, Hyungjoon;Kim, Sung Hyun
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.3
    • /
    • pp.114-120
    • /
    • 2021
  • Furniture is an essential element in the area of human residence, and the necessity of system furniture suitable for the pursuit of unity in design, which clearly distinguishes the various and flexible arrangements and characteristics of space, is gradually expanding. The elderly population in Korea currently exceeds 15%, and is expected to be close to 40% by 2050. An increasing number of elderly generations are showing different behavioral patterns, such as sharing information, health care, and seeking independence from children. In order to maintain an independent daily life, a stable living environment has become essential, but as a result of a study that safety accidents caused by households increase due to a decrease in cognitive ability and physical ability, the need for a suitable household has increased. Therefore, the biological changes and characteristics of the elderly were investigated, and the concept definition, scope and limitations of system households were studied. In addition, by grasping the changes in the home appliance market and trends in the home appliance market, the design direction of system furniture required by the elderly was presented.