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The relation between Parents-Adolescent Communication and Family Resilience of University Students (대학생의 부모-자녀 의사소통정도와 가족탄력성의 관계)

  • Yoon, Suk Ja;Kim, Hee Jeong
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.23-30
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    • 2013
  • This study attempt to explore relation between parents-adolescent communication and family resilience objects to university students. For this, we study a difference of parents-adolescent communication and subfactors of family resilience according to demographic characteristics, and a relation between parents-adolescent communication and sub-factors of family resilience. In difference of parents-adolescent communication results of analysis are as follows. Dialogue time with father, age, and dialogue time with mother are significant. Also, in difference of between sub-factors of family resilience according to demographic characteristics, the more monthly income of family, the longer time of dialogue with parents, family resilience is high.

Creating 3D Artificial Flowers using Structured Directed Graph and Interactive Genetic Algorithm (구조적 방향성 그래프와 대화형 유전자 알고리즘을 이용한 3차원 꽃의 생성)

  • 민현정;조성배
    • Journal of KIISE:Software and Applications
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    • v.31 no.3
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    • pp.267-275
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    • 2004
  • Directed graph and Lindenmayer system (L-system) are two major encoding methods of representation to develop creatures in application field of artificial life. It is difficult to define real morphology structurally using the L-systems which are a grammatical rewriting system because L-systems represent genotype as loops, procedure calls, variables, and parameters. This paper defines a class of representations called structured directed graph, which is identified by its ability to define structures of the genotype in the translation to the phenotype, and presents an example of creating 3D flowers using a directed graph which is proper method to represent real morphology, and interactive genetic algorithm which decodes the problem with human's emotional evaluation. The experimental results show that natural flower morphology can be generated by the proposed method.

Spoken language Translation System Based on PDMT (PDMT 번역 방법론에 기반한 대화체 음성 언어 번역 시스템)

  • Yun, Seung;Yu, Cho-Rong;Choi, Mi-Ran;Oh, Seung-Shin;Park, Jun;Lee, Young-Jik
    • Annual Conference on Human and Language Technology
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    • 2003.10d
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    • pp.279-283
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    • 2003
  • ETRI가 참여하고 있는 자동 통역 관련 국제 컨소시엄인 C-STAR에서는 여행자 영역의 대규모 다국어 병렬 말뭉치를 공동으로 구축하였고, 현재 각 기관에서는 이를 이용한 대화체 음성 언어 번역 시스템을 개발 중이다. ETRI에서는 핵심어 처리, 통계정보를 이용하는 구 단위 자동 설정, 설정된 구의 자동대응 및 재배치 등을 특징으로 하는 구 기반 직접 번역 방식(PDMT: Phrase-based Direct Machine Translation)의 번역 방법론을 제안하고 관련 연구를 진행하고 있다. 본 논문에서는 ETRI 대화체 음성 언어 번역 시스템의 구성에 대해 알아보고 PDMT 번역 방법론의 등장 배경과 그 구체적인 번역 방법 및 특징에 대해 자세히 논의하기로 한다.

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Centering Theory and Argument Deletion in Spoken Korean (센터링 이론과 대화체에서의 논항 생략 현상)

  • 홍민표
    • Korean Journal of Cognitive Science
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    • v.11 no.1
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    • pp.9-24
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    • 2000
  • This paper analyzes the distribution and classification of unrealized arguments of a predicate often called zero pronouns. in spoken Korean. Based on the transcript of a one-hour-Iong dialogue. recorded from public radio stations. I present the statistical data on argument ellipsis in Korean with respect to the frequency of zero ronouns as well as the nature of their antecedents. I go further to review some of the previous efforts to identify the discourse- theoretic functions of zero-pronouns in the framework of Centering Theory. and propose that the zero-pronouns in spoken Korean be divided into center-insensitive vs. center-sensitive classes. I also point out a couple of language-particular idiosyncrasies found in Korean, such as morpho-syntactic elements and encyclopaedic knowledge. that interact with center management in on-going discourse and often lead to difficulties in applying the centering rules and constraints to Korean.

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Development of an Interactive Computer Graphic Software for the Education & Training of Power System Fault Analysis (전력계통 고장해석 교육 및 훈련을 위한 대화식 컴퓨터 그래픽 소프트웨어 개발)

  • 신중린;이욱화
    • The Transactions of the Korean Institute of Power Electronics
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    • v.4 no.1
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    • pp.35-42
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    • 1999
  • This paper describes the development of an interactive computer graphic software for the education and training of the power system fault analysis. The developed software is designed to increase the understanding of the fault analysis with ease and it is composed of the windows, graphic icons, and graphic representations for user-friendly environments. Specially an interactive scheme is given for user to simulate the fault analysis under the variety conditions. With this function, user can acquire the basic concepts of the power system fault study as well as the understanding of the impacts on the system by some faults. The proposed software is tested on a 16-bus sample system. The software will be useful for the education and training and training of the power system fault analysis.

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Efficient Algorithms for Mining Association Rules Under the Interactive Environments (대화형 환경에서 효율적인 연관 규칙 알고리즘)

  • Lee, Jae-Moon
    • The KIPS Transactions:PartD
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    • v.8D no.4
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    • pp.339-346
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    • 2001
  • A problem for mining association rules under the interactive environments is to mine repeatedly association rules with the different minimum support. This problem includes all subproblems except on the facts that mine repeatedly association rules with the s믇 database. This paper proposed the efficient algorithms to improve the performance by using the information of the candidate large itemsets which calculate the previous association rules. The proposed algorithms were compared with the conventional algorithm with respect to the execution time. The comparisons show that the proposed algorithms achieve 10∼30% more gain than the conventional algorithm.

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Design and Implementation of Virtual Tutoring Estimation System on the Internet Environment (인터넷 환경에서 가상 학습평가 시스템 설계 및 구현)

  • 이석호;김창수;황현숙
    • Journal of Korea Multimedia Society
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    • v.1 no.2
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    • pp.204-214
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    • 1998
  • The existing tutoring estimation systems using the authoring tools or HTML forms on the Web environment don't have been improved inconvenient factors of uni-directional interactive systems. In this paper, we design and implement the interactive tutoring estimation system which is conveniently considered to user on the internet environment. The proposed system is divided into teacher and student modules, which have the functions of the new problem insertion and deletion in database, regular examination marking for the former and lecture/test selection, scoring look, etc for the letter. The environment of server system in this thesis is implemented using the IDC file and SQL database for internet access based on Windows NT, client systems are composed to Windows 95 environment based on Explorer or Netscape to access for interactive tutoring systems.

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A study on Extraction and Analysis of the Lip in the Shape According to Personality of Big 5 Model (입술형태 추출 및 분석에 따른 5대 성격 연구)

  • Youn, Yong-Heum;Lim, Soon-Yong;Song, Han-Sol;Lim, Sung-Su;Min, Ji-Sun;Kim, Bong-Hyun;Ka, Min-Kyoung;Cho, Dong-Uk;Bae, Young-Lae J.
    • Proceedings of the KAIS Fall Conference
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    • 2011.05b
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    • pp.888-891
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    • 2011
  • 원만한 인간관계를 유지하기 위해 대화는 필수적인 요소이며 대화를 할 때 대체로 상대방의 눈이나 입을 주시하게 된다. 사람들은 대화를 할 때 상대방이 무슨 생각을 하는지를 눈빛, 입모양 등을 통해서 직감적으로 파악하는 방법에 의존한다. 그러나 제스처를 취하는 경우는 드물고 눈빛은 보더라도 상대방의 의도를 잘 파악하지 못하는 경우가 대부분이다. 따라서 본 논문에서는 입술 형태를 추출하고 이를 분석하여 5대 성격과의 상관관계를 연구하는 실험을 수행하였다. 이를 위해 측면 얼굴 영상을 입력자료로 사용하여 입술의 형태에 따른 피실험자 집단을 분류하고 5대 성격을 분석하기 위한 표준 설문지를 통해 무표정 상태의 입술 모양에 따른 성격을 파악하는 연구를 수행하였다.

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Sentence Classification for Korean Dialog Engine (한국어 대화 엔진에서의 문장 분류)

  • Choi, DongHyun;Park, IlNam;Lim, Jae-Soo;Baek, SeulYe;Lee, MiOk;Shin, Myeongcheol;Kim, EungGyun;Shin, Dong Ryeol
    • Annual Conference on Human and Language Technology
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    • 2018.10a
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    • pp.210-214
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    • 2018
  • 본 논문에서는 한국어 대화 엔진에서의 문장 분류 방법에 대해서 소개한다. 문장 분류시 말뭉치에서 관찰되지 않은 표현들을 포함한 입력 발화를 처리하기 위하여, 태깅되지 않은 뉴스 데이터로부터 일반적인 단어 의미 벡터들이 훈련 및 성능 평가되었고, 이를 문장 분류기에 적용하였다. 또한, 실 서비스에 적용 가능한 빠른 분류 속도를 유지함과 동시에 문제에 특화된 의미 벡터들을 학습하기 위하여, 기존에 사용되던 캐릭터 기반 의미 벡터 대신 도메인 특화 단어 의미 벡터의 사용이 제안되었다. 실험 결과, 자체 구축된 테스트 말뭉치에 대하여 본 논문에서 제안된 시스템은 문장 단위 정확률 96.88, 문장당 평균 실행 시간 12.68 msec을 기록하였다.

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An Implementation of Story Path Recommendation System of Interactive Drama Using PCA and NMF (PCA와 NMF를 이용한 대화식 드라마의 스토리 경로 추천 시스템 구현)

  • Lee, Yeon-Chang;Jang, Jae-Hee;Kim, Myung-Gwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.95-102
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    • 2012
  • Interactive drama is a story which requires user's free choice and participation. In this study, we grasp user's preference by making training data that utilize characters of interactive drama. Furthermore, we describe process of implementing systems which recommend new users path of stories that correspond with their preference. We used PCA and NMF to extract characteristic of preference. The success rate of recommending was 75% with PCA, while 62.5% with NMF.