• Title/Summary/Keyword: 對話

Search Result 3,158, Processing Time 0.026 seconds

A Study on a Combination Model Development for Counterfire Operation with Heterogeneous Weapon System (대화력전에 대한 이종 무기체계의 조합모델개발 연구)

  • Kim, Hanyoung;Kim, Seungcheon;Ro, Kwanghyun
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.53 no.2
    • /
    • pp.62-69
    • /
    • 2016
  • This paper proposes to select Measure of Performance(MOP) for object attainment in the counterfire operation and deduce the reasonable combination of blue force's hitting resources satisfying MOP's optimal value and regression equation for the object achievement time. Also, in the study-methodological perspective, a series of procedures for drawing the regression equation from the real world is presented. Firstly the model was made by simplifying the weapon-system information of red force and blue force, then the time for object attainment was derived from its simulation. Simulating the model for the counterfire operation was divided into three phases-detection, decision and hitting. The probability method by applying the random numbers were used for detection, fixed constant numbers for decision and hitting. The simulation was repeatedly performed to get the minimum time for the object attainment against the fixed enemy, and it was estimated as the optimal value of simulation. From this result, the optimum combination of blue force's weapon system against the red force and finally, the regression equation were obtained by using the response surface analyzing method in MINITAB. Thereafter this equation was completely verified by using 'the 2-sample t-test.' As a result, the regression equation is suitable.

A Method to Enhance the Security of ZKIP with Weak Keys and Its Application (약한 키를 가지는 대화식 영지식 증명의 안전성 강화 방법과 그 응용)

  • 양대헌
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.12 no.1
    • /
    • pp.33-42
    • /
    • 2002
  • We present a systematic way to armor a zero-knowledge interactive proof based identification scheme that has badly chosen keys. Keys are sometimes mistakenly chosen to be weak(neither random nor long), and a weak key is often preferred to a strong key so that it might be easy for human to remember. Weak keys severely degrade the security of ZKIP based identification schemes. We show using off-line guessing attack how the weak key threats the security of ZlKIP based identification schemes. For the proper usage of ZKIP, we introduce a specialized form of ZKIP, which has a secret coin-tossing stage. Using the secret coin tossing, a secure framework is proposed for ZKIP based identification schemes with weak key in the ideal cipher model. The framework is very useful in password based authentication and key exchange protocol

Effect of Anthropomorphic Chatbot's Self-disclosure and Emotional Expression on User Experience - Focused on Conversational Error in Financial Service (의인화된 챗봇의 자기노출과 감정표현이 사용자 경험에 미치는 영향 - 금융서비스에서의 대화 오류 상황을 중심으로)

  • Kim, Hwanju;Kim, Jiyeon;Choi, Junho
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.4
    • /
    • pp.445-455
    • /
    • 2022
  • Financial service chatbots are hindering user experience with conversational errors and machine-like responses. This study aims to examine the effect of self-disclosure and emotional expression of an anthropomorphic chatbot on user experience before conversation errors occur in financial services. In financial inquiries, scenarios were designed based on self-disclosure type (positive vs. negative) and emotional expression level(high confident vs. low confident), and online experiments were conducted. The result revealed that when anthropomorphic chatbot provided self-disclosure and emotional expression, the main effect has been shown on trust, annoyance, service recovery, and intention to continuous use. In addition, interaction effects were significant in trust and annoyance. In conclusion, this paper demonstrated that anthropomorphic chatbot's positive self-disclosure and confident emotional expression influenced trust and annoyance.

A Study on the UX-based Ethical AI-Learning Model for Metaverse (UX-기반 메타버스 윤리적 AI 학습 모델 연구)

  • Ahn, Sunghee
    • Journal of Broadcast Engineering
    • /
    • v.27 no.5
    • /
    • pp.694-702
    • /
    • 2022
  • This paper is the UX-based technology strategy research which is a solution to how conversational AI can be ethically evolved in the Metaverse environment. Since conversational AI influences people's on-offline decision-making factors through interaction with people, the Metaverse AI ethics must be reflected. In the machine learning process of conversational AI, cultural codes along with user's personal experience data must be included and considered to reduce the error value of user experience. Through this, the super-personalized Metaverse service can evolve ethically with social values. With above hypothesis as a result of the study, a conceptual model of a forward-looking perspective was developed and proposed by adding user experience data to the machine learning (ML) process for context-based interactive AI in the Metaverse service environment.

ZoomISEG: Interactive Multi-Scale Fusion for Histopathology Whole Slide Image Segmentation (ZoomISEG: 조직 병리학 전체 슬라이드 영상 분할을 위한 대화형 다중스케일 융합)

  • Seonghui Min;Won-Ki Jeong
    • Journal of the Korea Computer Graphics Society
    • /
    • v.29 no.3
    • /
    • pp.127-135
    • /
    • 2023
  • Accurate segmentation of histopathology whole slide images (WSIs) is a crucial task for disease diagnosis and treatment planning. However, conventional automated segmentation algorithms may not always be applicable to WSI segmentation due to their large size and variations in tissue appearance, staining, and imaging conditions. Recent advances in interactive segmentation, which combines human expertise with algorithms, have shown promise to improve efficiency and accuracy in WSI segmentation but also presented us with challenging issues. In this paper, we propose a novel interactive segmentation method, ZoomISEG, that leverages multi-resolution WSIs. We demonstrate the efficacy and performance of the proposed method via comparison with conventional single-scale methods and an ablation study. The results confirm that the proposed method can reduce human interaction while achieving accuracy comparable to that of the brute-force approach using the highest-resolution data.

Right to philosophy and Dialogism (철학의 권리와 대화주의 -데리다와 리쾨르 철학의 교양교육 차원에서의 이해)

  • CHUN, Chong-Yoon
    • Korean Journal of General Education
    • /
    • v.8 no.4
    • /
    • pp.339-367
    • /
    • 2014
  • This study aims to provide an intellectual understanding of the problems of Liberal Arts, in the light of the philosophy of Derrida and Ricoeur. Especially, we consent to the 'Right to philosophy' in the thought of Derrida and to the 'Dialogism' in the philosphy of Ricoeur. According to Derrida, the Right to is linked to human rights. If human rights are important to students, the Right to philosophy is also essential for them. For we must apply the Right to philosophy in the Liberal arts. According to the philosophy of Ricoeur, the dialogism can be interpreted by the possibility of communication and the dialogical method. Dialogical method connects two often conflicting or different themes. We can say that it is somehow a discussion between different. This confrontation is to strike a balance between different perspectives. Anyway, thanks to the two themes, the Right to philosophy in Derrida and the dialogism in Ricoeur, Liberal Arts course will be enriching.

A Method for Measuring Inter-Utterance Similarity Considering Various Linguistic Features (다양한 언어적 자질을 고려한 발화간 유사도 측정 방법)

  • Lee, Yeon-Su;Shin, Joong-Hwi;Hong, Gum-Won;Song, Young-In;Lee, Do-Gil;Rim, Hae-Chang
    • The Journal of the Acoustical Society of Korea
    • /
    • v.28 no.1
    • /
    • pp.61-69
    • /
    • 2009
  • This paper presents an improved method measuring inter-utterance similarity in an example-based dialogue system, which searches the most similar utterance in a dialogue database to generate a response to a given user utterance. Unlike general inter-sentence similarity measures, the inter-utterance similarity measure for example-based dialogue system should consider not only word distribution but also various linguistic features, such as affirmation/negation, tense, modality, sentence type, which affects the natural conversation. However, previous approaches do not sufficiently reflect these features. This paper proposes a new utterance similarity measure by analyzing and reflecting various linguistic features to improve performance in accuracy. Also, by considering substitutability of the features, the proposed method can utilize limited number of examples. Experimental results show that the proposed method achieves 10%p improvement in accuracy compared to the previous method.

Design for Proximity Voice Chat System in Multimedia Environments

  • Jae-Woo Chang;Jin-Woong Kim;Soo Kyun Kim
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.3
    • /
    • pp.83-90
    • /
    • 2024
  • In this paper, we propose a solution to apply a proximity voice dialog system to voice dialog technology, one of the interaction systems in multimedia environments. A voice dialog between multiple users in a multimedia space is designed by adjusting the volume of the voice according to the distance between the user avatars and muting the user who is beyond the audible distance. The main feature of this research is a reliable UDP-based active server system that delivers low-quality voice data to users who are far away based on distance and does not transmit voice data to users who enter the inaudible area for economic development. The performance of the proposed system was measured in a previously completed project based on the Unity game engine, and it is expected that the system proposed in this research will be actively used in environments that provide interaction between multiple users such as met averse content and real-time battle action games.

Faith Community Education for Shalom in Conflict Society : Focusing on ABCD, A.I 4D, and Dialogue (갈등사회의 샬롬을 위한 신앙공동체 교육 : ABCD, A.I 4D, 대화를 중심으로)

  • Ha Eun Chung
    • Journal of Christian Education in Korea
    • /
    • v.75
    • /
    • pp.153-170
    • /
    • 2023
  • Purpose of study: This study seeks practical ways to resolve conflicts between church and religious community members in modern society living in an age of division and conflict. Research content and method: First, the phenomenon and causes of a society of division and conflict were examined. Second shalom was studied to restore division and conflict. Third values were discovered along with the ABCD theory for the development of an asset-based community in order to solve a society of conflict with shalom. 4D cycle strategy of A.I. Fourth in order to restore the conflicts of the faith community to shalom, the ABCD theory and the 4D of A.I. were presented with ways to manage conflicts, minimize division, and restore shalom through dialogue and storytelling tools. Conclusions and Suggestions: The various conflicts in our society can be restored when all Christians discover their vocation and talent through the method of dialogue for shalom, solidarity as a community of faith, and achieve shalom. Therefore it is necessary to educate the Shalom faith community through dialogue for Shalom.

An acoustic study of feeling information extracting method (음성을 이용한 감정 정보 추출 방법)

  • Lee, Yeon-Soo;Park, Young-B.
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.10 no.1
    • /
    • pp.51-55
    • /
    • 2010
  • Tele-marketing service has been provided through voice media in a several places such as modern call centers. In modern call centers, they are trying to measure their service quality, and one of the measuring method is a extracting speaker's feeling information in their voice. In this study, it is proposed to analyze speaker's voice in order to extract their feeling information. For this purpose, a person's feeling is categorized by analyzing several types of signal parameters in the voice signal. A person's feeling can be categorized in four different states: joy, sorrow, excitement, and normality. In a normal condition, excited or angry state can be major factor of service quality. In this paper, it is proposed to select a conversation with problems by extracting the speaker's feeling information based on pitches and amplitudes of voice.