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A Computer Graphic Based Interactive Modeling System with Application to Ship Scheduling (선박운항 일정계획 문제에 대한 컴퓨터 그래픽 기반 상호대화식 모델링 시스템)

  • 이희용;김시화
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.5
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    • pp.919-930
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    • 2000
  • This paper treats a development of visual interactive modeling(VIM) system for ship scheduling problem in integer formulation. The ship scheduling problem can be described as "A problem which assigns ships and cargos to achieve maximum revenue from transportation" in brief. Since late 1970s there has been rapid growth in development and use of VIM as MS10R technology due to the development of computer technology and now VIM has become a important discipline in MS/OR and MIS society. Visual Interactive Modeling is a process that decision maker takes part in modeling life cycle -data collection, formulation, derivation of optimal solution and representation of solution - and interacts with a modeling system to achieve a user-solution appropriate for his/her ultimate goal. This paper suggests the methodology how to collect data, build and modify model, and represent solution using computer graphics as a major driving tool and demonstrates effective performance of a prototype system.pe system.

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User-Focused Package Contents Application System for Interactive IPTV Services (대화형 IPTV 서비스를 위한 사용자 중심의 패키지 콘텐츠 운용 시스템)

  • Kim, Kwang-Yong;Lee, Young-Il;Yoo, Jeong-Ju;Lyu, Won;Jeong, Jae-Gil;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2323-2329
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    • 2009
  • Recent IPTV services still remain as simple broadcasting services that cannot make the most of interactive features together with various content-associated data. So, IPTV providers are making efforts to break from monopolistic style, so as increasing the user's participation m service. However there is an interoperability problem because no common solution is employed across different providers. To solve this problem, there needs to be a framework for a framework for generating, sharing and distributing package contents. In this paper, we propose user-centered package contents application framework for interactive IPTV services. We also design a package content authoring and consuming system which plays core parts in the proposed framework.

A Study on Reducing Duplication Responses of Chatbot Based on Multiple Tables (다중 테이블을 활용한 챗봇의 중복 응답 감소 연구)

  • Gwon, Hyuck-Moo;Seo, Yeong-Seok
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.10
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    • pp.397-404
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    • 2018
  • Various applications are widely developed for smartphones to meet customer's needs. In many companies, messenger's typed interactive systems have been studied for business marketing, advertising and promotion to provide useful services for the customers. Such interactive systems are usually called as "Chatbot". In Chatbot, duplicated responses from Chatbot could occur frequently, and these make one lose interest. In this paper, we define a case that the response of Chatbot is duplicated according to the user's input, and propose a method to reduce duplicated responses of Chatbot. In the proposed method, we try to reduce duplication responses through a new duplication avoidance algorithm by building multiple tables in a database and by making combinations of user's input and its response in each table. In our experiments, the proposed method shows that duplicated responses are reduced by an average of 70%, compared with the existing method.

Design and Implementation of Interactive Multi-view Visual Contents Authoring System (대화형 복수시점 영상콘텐츠 저작시스템 설계 및 구현)

  • Lee, In-Jae;Choi, Jin-Soo;Ki, Myung-Seok;Jeong, Se-Yoon;Moon, Kyung-Ae;Hong, Jin-Woo
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.458-470
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    • 2006
  • This paper describes issues and consideration on authoring of interactive multi-view visual content based on MPEG-4. The issues include types of multi-view visual content; scene composition for rendering; functionalities for user-interaction; and multi-view visual content file format. The MPEG-4 standard, which aims to provide an object based audiovisual coding tool, has been developed to address the emerging needs from communications, interactive broadcasting as well as from mixed service models resulting from technological convergence. Due to the feature of object based coding, the use of MPEG-4 can resolve the format diversity problem of multi-view visual contents while providing high interactivity to users. Throughout this paper, we will present which issues need to be determined and how they can be realized by means of MPEG-4 Systems.

Design of Character-based Conversational Instruction-Learning System Design for Science Education of Elementary School (초등 과학수업을 위한 캐릭터 기반의 대화형 교수-학습 시스템 설계)

  • Jeong Sang-Mok;Song Ki-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.5 s.37
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    • pp.343-352
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    • 2005
  • The existing CAI or web-based science learning system of elementary school has some disadvantages. For instance, it is composed of uniform courses designed by an instructor without considering the learner's characters, and the learner's opinions or questions raised during learning can not be delivered to the system. This structure has diminished the willingness or the motive of the learner and make an adverse effect on the learning efficiency. In this regards, Instruction-Learning System is needed to provide learning environment Pertinent to the learner's individual character and motivate the learner's active attendance and learning. This study is to design a character-based conversational Instruction-Learning System. This may induce the learner's active attendance through the communications between instructor and learner and furnish various learning materials to motivate the learners and attract their consistent interests in learning.

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Virtual Dialog System Based on Multimedia Signal Processing for Smart Home Environments (멀티미디어 신호처리에 기초한 스마트홈 가상대화 시스템)

  • Kim, Sung-Ill;Oh, Se-Jin
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.2
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    • pp.173-178
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    • 2005
  • This paper focuses on the use of the virtual dialog system whose aim is to build more convenient living environments. In order to realize this, the main emphasis of the paper lies on the description of the multimedia signal processing on the basis of the technologies such as speech recognition, speech synthesis, video, or sensor signal processing. For essential modules of the dialog system, we incorporated the real-time speech recognizer based on HM-Net(Hidden Markov Network) as well as speech synthesis into the overall system. In addition, we adopted the real-time motion detector based on the changes of brightness in pixels, as well as the touch sensor that was used to start system. In experimental evaluation, the results showed that the proposed system was relatively easy to use for controlling electric appliances while sitting in a sofa, even though the performance of the system was not better than the simulation results owing to the noisy environments.

Multicast VOD System for Interactive Services in the Head-End-Network (Head-End-Network에서 대화형 서비스를 위한 멀티캐스트 VOD 시스템)

  • Kim, Back-Hyun;Hwang, Tae-June;Kim, Ik-Soo
    • The KIPS Transactions:PartB
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    • v.11B no.3
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    • pp.361-368
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    • 2004
  • This paper proposes an interactive VOD system to serve truly interactive VCR services using multicast delivery, client buffer and web-caching technique which implements the distributed proxy in Head-End- Network(HNET). This technique adopts some caches in the HNET that consists of a Switching Agent(SA), some Head-End-Nodes(HEN) and many clients. In this model, HENs distributively store the requested video under the control of SA. Also, client buffer dynamically expands to support various VCR playback rate. Thus, interactive services are offered with transmitting video streams from network, HENs and stored streams on buffer. Therefore this technique makes the load of network occur In the limited area, minimizes the additional channel allocation from server and restricts the transmission of duplicated video contents

Implementation of Bi-directional Broadcasting System Using Interaction Channel (대화 채널을 이용한 양방향 방송 시스템의 구현)

  • Jeong Jong-Myeon;Choi Jin Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.1002-1011
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    • 2005
  • In this paper. we design and implement a bi-directional broadcasting system, so called return channel server, to allow users to participate in a broadcasting program by using a hi-directional interaction channel. To provide user participation in a program and reflect the user's opinions or responses in real time, the return channel server can be viewed as consisting of four major functional modules: a control module, network interface module, DBMS module, and real-time content authoring module. To construct a return channel server that has a service independent architecture, we designed a return channel server to include the hierarchical structure. The presented return channel server consists of two parts: an RCSAE(return channel server application environment) and RCSA(return channel server application). An RCSA is composed of an execution code and a parameter for executing the execution code. RCSA defines the procedures for providing a specific broadcasting program using the return channel server. On the other hand, an RCSAE provides the environment for the execution of RCSAS. By adopting RCSAE and RCSA, we construct the return channel server that has a service-independent architecture which are shown by the test.

A Web-based Conversational Agent (웹기반 대화형 에이전트)

  • 이승익;오성배
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.5
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    • pp.530-540
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    • 2003
  • As the amount of information on Internet sites increases, it becomes more necessary to provide information in efficient ways. However, information search methods based on Boolean combination of keywords that most sites provide are difficult to express user's intention adequately so that there are numerous unexpected search results. This paper proposes a conversational agent that provides users with accurate information in a friendly manner through natural language conversation. The agent recognizes user's intention by applying finite state automata to natural language queries, utilizes the intention for structured pattern matching with response knowledge, and thus provides answers that are robust against changes in word order and consistent with the user's intention. To show its practical utility, the agent is applied to the problem of introducing a Web site. The results show that the conversational agent has the ability to provide accurate and friendly responses.

Development of a Conversational Help Agent Using Approximate Pattern Matching (근사 패턴매칭을 이용한 대화형 도우미 에이전트의 개발)

  • 김수영;조성배
    • Korean Journal of Cognitive Science
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    • v.13 no.4
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    • pp.1-8
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    • 2002
  • As Internet grows, many web sites have been built, therefore much information has been registered. Because the web sites have more information, it is more difficult that the user can find the information wanted. Therefore, to get information that user wants easily, the full-text engine may be embedded to the web site. This paper is about developing the help conversational agent for a user to find the information that he wants through conversation with agent. The proposed method is based on the pattern matching of artificial intelligence, not natural language processing. If a user inputs any sentence, the help conversational agent responds to the sentence through preprocessing and pattern matching with knowledge. The knowledge is built with the XML format. With the approximate pattern matching, the agent picks up the appropriate response with some degree of similarities. At the experiment, some different sentences with the same meaning have been entered, then the agent recognized them as the same pattern, and it made a correct answer.

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