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Geophysical surveys for delineation of leachate flows from AMD and buried rock wastes in Kwangyang abandoned mine (광양 폐광산의 산성광산배수의 유동경로 및 폐광석 탐지를 위한 지구물리탐사)

  • 김지수;한수형;윤왕중;김대화;이경주;최상훈;이평구
    • Economic and Environmental Geology
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    • v.36 no.2
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    • pp.123-131
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    • 2003
  • Geophysical surveys(electrical resistivity, self-potential, seismic refraction, GPR) were conducted to investigate the physical properties of the subsurface, and to delineate the flow channel of leachate from a AMD(acid mine drainage), buried rock wastes and tailings, and drainage pipes at an abandoned mine(Kwangyang mine). Especially in rainy season the sites appear to be abundant in AMD leachate, characterized by electrical conductivities of 0.98-1.10 ms/S. Electrical resistivity sections indicate that the leachate flows running in two directions at southern part rise up through the narrow fracture zones at the central part and contaminates the surrounding soil and stream. Such schematic features at the anomalous zone are well correlated with negative peaks in self-potential data, the limited penetration depth in GPR data and low velocity zone in seismic refraction data. Shallow high-resistivity zone is associated with the buried rock wastes which cause the diffractions in GPR image. In addition, the events at depth of approximately 1-1.25 m in GPR sections must be the metal pipes through which AMD is drained off to the inner bay.

The Development of Real-time Video Associated Data Service System for T-DMB (T-DMB 실시간 비디오 부가데이터 서비스 시스템 개발)

  • Kim Sang-Hun;Kwak Chun-Sub;Kim Man-Sik
    • Journal of Broadcast Engineering
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    • v.10 no.4 s.29
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    • pp.474-487
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    • 2005
  • T-DMB (Terrestrial-Digital Multimedia Broadcasting) adopted MPEG-4 BIFS (Binary Format for Scene) Core2D scene description profile and graphics profile as the standard of video associated data service. By using BIFS, we can support to overlay objects, i.e. text, stationary image, circle, polygon, etc., on the main display of receiving end according to the properties designated in broadcasting side and to make clickable buttons and website links on desired objects. Therefore, a variety of interactive data services can be served by BIFS. In this paper, we implement real-time video associated data service system far T-DMB. Our developing system places emphasis on real-time data service by user operation and on inter-working and stability with our previously developed video encoder. Our system consists of BIFS Real-time System, Automatic Stream Control System and Receiving Monitoring System. Basic functions of our system are designed to reflect T-DMB programs and characteristics of program production environment as a top priority. Our developed system was used in BIFS trial service via KBS T-DMB, it is supposed to be used in T-DMB main service after improvement process such as intensifying system stability.

Construction and Feedback of an Information System by Analyzing Physicians' Information-Seeking Behavior (의사들의 정보추구행태를 반영한 의학정보시스템 개발 및 평가)

  • Kim, Na Won;Lee, Jee Yeon
    • Journal of the Korean Society for information Management
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    • v.33 no.1
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    • pp.161-180
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    • 2016
  • Physicians have information needs related to academic research and clinical practice but encounter difficulties seeking appropriate medical resources and information. The goal of this study is to develop a search system to support Korean physicians' information needs. To access sources to meet the identified need, in-depth interviews were conducted, and MediSearching, a new search system, was developed accordingly. To verify its usefulness and to obtain users' suggestions, interviews were conducted and feedback was solicited via collected test searches. The initial set of interviews indicated that physicians' information needs and search behaviors differed by type of hospital and clinical department. Physicians in university hospitals with a greater need for research materials searched for academic articles, whereas physicians in specialty hospitals or primary care clinics with a stronger need for materials related to clinical practice asked their colleagues for information. Consequently, MediSearching was designed to satisfy both groups' needs, and the test search provided useful search results compared with existing services. Korean physicians have previously had to repeat their search process on separate sites that provide different services according to type of information and search method. MediSearching may reduce this inconvenience and add documents in various formats and languages.

Exploring the Possibility of Using Lesson Play in Pre-Service Teacher Education (예비교사 교육에서 레슨 플레이의 활용가능성 탐색)

  • Kwon, Oh Nam;Park, Jung Sook;Park, Jae Hee;Park, Ji Hyun;Oh, Hye Mi;Jo, Hyung Mi
    • School Mathematics
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    • v.15 no.4
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    • pp.819-832
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    • 2013
  • This study was performed to investigate the pedagogical knowledge of pre-service teachers and to explore the possibility of using Lesson Play in pre-service teacher education. Lesson Play refers to a lesson written in script form, featuring imagined interactions between a teacher and his/her students. The participants of this study were 20 pre-service teachers enrolled in mathematics education at a University in Seoul and they conducted a dialogue between a teacher and students who said that 91 is a prime number and 462 is a multiple number of 4. Conclusions were drawn based on the virtual scripts of pre-service teachers. First, it was found that the teaching strategies of pre-service teachers were not diverse. Second, pre-service teachers mainly explained the mathematical principles and concepts. Third, pre-service teachers could not understand the current state of students. Therefore, Lesson Play is helpful to analyse the pedagogical knowledge of pre-service teachers and is a applicable teaching method that can improve the practical knowledge of pre-service teachers.

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Career Cognition, Key Competency, Vocational Values of University Students and Junior College Students (대학생의 진로 관련 인식, 직업기초능력, 직업가치)

  • Lee, Myung-Hun;Lee, Sang-Min;Terada, Moriki
    • 대한공업교육학회지
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    • v.39 no.2
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    • pp.58-80
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    • 2014
  • The purpose of this study was to analyze career cognition, key competency, vocational values of university students and junior college students. The study was carried out through questionnaire survey method. The population sample for the study constituted 368 completed questionnaires from sample of 373 freshmen-women of university and students. A survey questionnaire consisted of career cognition items, key competency scale, vocational values scale, and personal characteristics items. The construct validity of key competency scale and vocational values scale were confirmed by factor analysis with varimax rotation. Both descriptive and inferential statistics were employed for data analysis. Major findings of this study were as follows: First, university students and junior college students most wanted to get a job after graduate. Many students decided their career at high school days. Many students were not prepared for their career after graduate. They recognized that major curriculum of university and junior college was very helpful to prepare their career. And many students discussed with their parents about their career. Second, key competency of them was moderately high. In the items of key competencies, 'communication and following' was the highest. And key competency of university students was better than that of junior college students. Key competency of male students was better than that of female students. Third, vocational values of them were high. In the items of vocational values, 'occupational stability' was the highest, and 'work in freedom and challenge' was the lowest. 'Occupational stability' and 'work in freedom and challenge' of junior college students was higher than that of university students. And 'occupational stability' of female students was higher than that of male students.

How Socio-economic Factors, Relationships, Daily Life, and Future Orientation Affect Happiness for College Students (대학생의 행복에 영향을 미치는 사회경제적 요인, 관계, 일상생활, 미래지향성에 관한 연구)

  • Jung, Jeaah;Lee, Song Yi;Shim, Tae Eun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.6
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    • pp.237-249
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    • 2017
  • This research aims to gain a better understanding of college students' thoughts on what factors make them happy and contribute to enhancing their happiness. We focused on the relationship between their self-assessed happiness and various factors affecting happiness, such as their socio-economic status, relationships with others, future orientation, and daily activities. Survey data were collected from October, 2014 to December, 2014 at a South Korean University. The final total number of respondents was 474 from 500 distributed questionnaires, after excluding 26 responses with missing values and unanswered items. The response was comprised of 247 male students, and 227 female students, and of 268 freshmen, 145 sophomores, 35 juniors, and 26 senior students. Factors that were statistically significant were gender, year, average cost of leisure, appearance satisfaction, conversation hour with parents, having girlfriend/boyfriend, sexual experience, number of friends, satisfaction with major, Grade Point Average (GPA), studying hours, time for self-improvement, reading hours, use of smart phone hours, number of daily meals, exercise hour, schedule management and future goal setting. This research was conducted utilizing only data from one university and so it may not be appropriate to generalize the results. Moreover, some of the variables are not in line with previous studies on happiness. Some other mediating variables may exist. Therefore, following research should be conducted.

Correction of Malunited Fracture of Zygoma Through Limited Incisions (제한적 접근을 통한 부정유합된 관골골절의 교정)

  • Kim, Yong-Ha;Kim, Sung-Ho;Seul, Jeung-Hyun;Lee, Kyung-Ho
    • Journal of Yeungnam Medical Science
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    • v.13 no.1
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    • pp.22-31
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    • 1996
  • It is difficult to get a satisfactory result for the correction of malunited fracture of zygoma. Triple osteotomy and reposition of malunited zygoma is accepted as the better surgical method than camouflage surgery by means of onlays, if the orbital floor is to be reconstructed. The surgical approach can be divided into bicoronal, periorbital, intraoral and old scar. In 7 patients with malunited fracture of zygoma, the authors used a limited approach through extension of periorbital incision and intraoral incision instead of wide exposure including bicoronal incision. And we performed triple osteotomy and advancement of zygoma complex. The patients were followed for 4.5 months with acceptable result, and this approach was an effective method for the relatively simple tripod type-malunited fracture of zygoma. The authors obtained following conclusions: 1. Preoperative evaluation through thorough measurement of X-rays, investigation of photographs and detail communication with the patients was an important process. 2. Through lateral extension of subciliary incision, lateral eyebrow and intraoral incision, we could obtain adequate exposure for triple osteotomy and advancement of zygoma. 3. The zygoma should be reduced and fixed in an overcorrected superior and medial direction. 4. Return of zygoma to its anatomical position was possible only when it is completely freed from the surrounding soft tissue including masseter. 5. We could not find any different results between autogenous calvareal bone graft and $Medpor^{(R)}$ insertion on the floor of orbit.

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Securing of Potential Users of Smartphone UI due to the Philosophy of its Design (스마트 폰 UI의 디자인 철학에 따른 잠재적 사용자 확보)

  • Kim, Su-Hee;Oh, Chi-Gyu
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.503-513
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    • 2016
  • Innovator and Early Adopter are main clients of smart phone until now, but the silver generation enjoying price stability and the Internet emerges, so a strategy of the importance, systematic classification, and focus of a neglected class is needed. It is necessary to analyze UI that can departmentalize not a neglected class limited to the silver generation but potential users who can be voluntarily users and can secure them. To secure them, the researcher analyzes how Windows, Icons, Mouse Pull-Down-Menus(WIMP) of UI has been applied in the process that skeuomorphism UI of iPhone, Metro UI of MS, and Material UI of Google change. As a result of an analysis, skeuomorphism is not entirely new and has secured potential users slowly with a method to compensate and improve a part that users disregard. As a concept of touch UI, Metro UI considered potential users from the beginning but did not secure them with new and epoch-making UI. However, Material UI of Google compensates the weaknesses of skeuomorphism UI and Metro UI and emphasizes cost-effectiveness, so has developed into UI that can secure final consumers of potential users. Therefore, to secure potential users, it should make users themselves understand why they should use smart phone, and it should approach with more organized studies on UI through feedback of observation and direct talks.

Comparative Analysis on Pronunciation Contents in Korean Integrated Textbooks (한국어 통합 교재에 나타난 발음 내용의 비교 분석)

  • Park, Eunha
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.268-278
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    • 2018
  • The purpose of this study is to compare and analyze phonetic items such as the phonemic system, phonological rules, and pronunciation descriptions and notations incorporated in the textbooks. Based on our analysis results, we point out the problems related to pronunciation education, and suggest directions for improvement. First, the presentation order of consonants and vowels in the phonological systems sections of each textbook was different. We recommend that a standard for consonant and vowel presentation order should be prepared, but that this standard should take into consideration the specific purpose of the textbook; the learning strategies and goals, as well as the possibility of teaching and learning. Second, similar to phonemic systems, the presentation order of phonological rules was different for each textbook. To create a standard order for phonological rules, we have to standardize the order of presentation of rules and determine which rules should be presented. Furthermore, when describing phonological rules, the content should be described in common and essential terms as much as possible without the use of jargon. Third, in other matters of pronunciation, there were problems such as examples for pronunciation and lack of exercises. Regarding this, we propose to provide sentences or dialogues as examples for pronunciation, and to link these to various activities and other language functions for pronunciation practice.

Interactive Realtime Facial Animation with Motion Data (모션 데이터를 사용한 대화식 실시간 얼굴 애니메이션)

  • 김성호
    • Journal of the Korea Computer Industry Society
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    • v.4 no.4
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    • pp.569-578
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    • 2003
  • This paper presents a method in which the user produces a real-time facial animation by navigating in the space of facial expressions created from a great number of captured facial expressions. The core of the method is define the distance between each facial expressions and how to distribute into suitable intuitive space using it and user interface to generate realtime facial expression animation in this space. We created the search space from about 2,400 raptured facial expression frames. And, when the user free travels through the space, facial expressions located on the path are displayed in sequence. To visually distribute about 2,400 captured racial expressions in the space, we need to calculate distance between each frames. And we use Floyd's algorithm to get all-pairs shortest path between each frames, then get the manifold distance using it. The distribution of frames in intuitive space apply a multi-dimensional scaling using manifold distance of facial expression frames, and distributed in 2D space. We distributed into intuitive space with keep distance between facial expression frames in the original form. So, The method presented at this paper has large advantage that free navigate and not limited into intuitive space to generate facial expression animation because of always existing the facial expression frames to navigate by user. Also, It is very efficient that confirm and regenerate nth realtime generation using user interface easy to use for facial expression animation user want.

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