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A study on factors how Christian characteristics affects between christian theology major students and non-major students(focused upon personal profile and college life satisfaction) (신학전공 학생과 비신학전공 학생간의 기독교인성에 미치는 요인에 관한 연구(개인신상과 대학생활 만족도 중심으로))

  • Han, Man-Oh
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.37-43
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    • 2016
  • This study is based on finding out how christian characteristics affects between christian theology major and non major students upon factors. Among various impacts, we especially have focused on personal profile and college life satisfaction, and what factors could relate to christian characteristics between personal characteristics variable (gender, age, grade, group activities, religion, communication time with parents, interpersonal relationship, ect.) and college satisfaction. Also, this study focused on what could be the differences between the christian theology major and non major students and if there are the differences, the survey will be analyzed and researched to figure out how much it differs from each other. Through this study christian theology major have presented the right christian virtue and had more effects of christian world view than non christian theology major students.

Study on the impact of each family communication type on children's use of media (가족의 커뮤니케이션 유형이 아동의 미디어 이용에 미치는 영향에 관한 연구)

  • Lee, Woo-Hyun;Lim, Shang-Ho
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.173-179
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    • 2013
  • For this study, we conducted a survey targeting elementary school students to examine how the type of family communication shows differences in the children's use of media to draw up effective measures to use media. The result of study is that meaningful differences showed according to the time spent watching TV(F=6.719, p<.05) and using PC(F=7.713, p<.05) or cell phone(F=6.404, p<.05). The authoritative type pursuing obedience preferred entertainment programs and spent much time watching TV and preferred entertainment games when using a PC. The deliberating type pursuing conversations preferred educational and informative programs when watching TV and informative programs when using a PC. This study is meaningful in that it presents lessons learned to draw up measures for children to effectively use media based on the study results.

Internet ID Management System based on ID Federation: e-IDMS (ID 연계 기반의 인터넷 ID Management System: e-IDMS)

  • Cho Yeong-Sub;Jin Seung-Hun;Moon Phil-Joo;Chung Kyo-Il
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.7 s.349
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    • pp.104-114
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    • 2006
  • In order to use an Internet service, it is a general procedure that user subscribes to the service and then registers her or his id(identifier). As Internet has been more widely used, however, user has more and more ids than ever before. In this environments, whenever user uses an Internet service, she or he must authenticate to the service provider, which makes her or him inconvenient. As user's data is scattered and unmanaged on various web sites, user privacy has been revealed more often. This paper specifies e-IDMS which ETRI has been developing to solve such problems. e-IDMS is an Internet ID(IDentity) management system based on ID Federation Mechanism e-IDMS provides ID Federation-based facilities such as composite authentication, Internet SSG, ID information management, privacy protection and interactive query. e-IDMS is used in establishing integrated ill management system for public institutions.

Design of an Infrared Multi-touch Screen Controller using Stereo Vision (스테레오 비전을 이용한 저전력 적외선 멀티 터치스크린 컨트롤러의 설계)

  • Jung, Sung-Wan;Kwon, Oh-Jun;Jeong, Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.2
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    • pp.68-76
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    • 2010
  • Touch-enabled technology is increasingly being accepted as a main communication interface between human and computers. However, conventional touchscreen technologies, such as resistive overlay, capacitive overlay, and SAW(Surface Acoustic Wave), are not cost-effective for large screens. As an alternative to the conventional methods, we introduce a newly emerging method, an optical imaging touchscreen which is much simpler and more cost-effective. Despite its attractive benefits, optical imaging touchscreen has to overcome some problems, such as heavy computational complexity, intermittent ghost points, and over-sensitivity, to be commercially used. Therefore, we designed a hardware controller for signal processing and multi-coordinate computation, and proposed Infrared-blocked DA(Dark Area) manipulation as a solution. While the entire optical touch control took 34ms with a 32-bit microprocessor, the designed hardware controller can manage 2 valid coordinates at 200fps and also reduce energy consumption of infrared diodes from 1.8Wh to 0.0072Wh.

Design of a Background Image Based Multi-Degree-of-Freedom Pointing Device (배경영상 기반 다자유도 포인팅 디바이스의 설계)

  • Jang, Suk-Yoon;Kho, Jae-Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.6
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    • pp.133-141
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    • 2008
  • As interactive multimedia have come into wide use, user interfaces such as remote controllers or classical computer mice have several limitations that cause inconvenience. We propose a vision-based pointing device to resolve this problem. We analyzed the moving image from the camera which is embedded in the pointing device and estimate the movement of the device. The pose of the cursor can be determined from this result. To process in the real time, we used the low resolution of $288{\times}208$ pixel camera and comer points of the screen were tracked using local optical flow method. The distance from screen and device was calculated from the size of screen in the image. The proposed device has simple configurations, low cost, easy use, and intuitive handhold operation like traditional mice. Moreover it shows reliable performance even in the dark condition.

Classification of Online and Offline linked Advertisements in 4th Industrial Revolution (4차 산업혁명 시대에 따른 온라인과 오프라인 연계 광고의 유형화)

  • Kim, Eun Seo;Park, Jae Wan
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.147-153
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    • 2020
  • The purpose of this study is to suggest the value and type of online and offline linked advertisement, which is a new advertisement type that emerged with the advent of the 4th industrial revolution. In this study, based on literature research, we understood the marketing method that evolves from "4P (product, price, place, promotion)" to "4C (co-creation, community, conversation, currency)" and extracted derive 4C elements. Based on this, we analyzed what elements of 4C showed online and offline connectivity through the investigation of on and offline linked advertisements. Through the analysis results, online and offline linked advertisements were classified into 4 types and 14 detailed types according to how they were connected to the number of 4C elements. In this paper, as a final result, we verified that 4C elements of marketing that appeared in the era of the 4th Industrial Revolution are represented in advertisements and suggested the typology of advertisements accordingly. This study is expected to contribute to providing new insights to advertisers and researchers who produce and study online and offline advertisements.

Analysis on Preschoolers' Mean Length of Utterance and Type-Token Ratio by their Sex and Play Situation Type (유아의 성별과 놀이상황 유형별 평균발화길이와 어휘다양도)

  • Sung, Mi Young;Chang, Moon Soo
    • Korean Journal of Childcare and Education
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    • v.10 no.6
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    • pp.43-56
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    • 2014
  • The purpose of this study was to analyze the differences of preschoolers' utterance features by their gender and play situation type. For this purpose, a total of 40 5-year-old children participated in this study. Dyad were participated in each play session during 10 minutes. The play session was videotaped and the videotaped data were transcribed by CBS(2014). The collected data were analyzed by using a independent t-test and paired t-test. The main results are as follows. First, girls' MLU-e, MLU-w, MLU-m were longer than that of boys in a familiar play situation. Second, preschoolers' MLU-w was longer in an unfamiliar play situation than in familiar ones and preschoolers' type-token ratio were higher in an unfamiliar play situation than in familiar ones. Implications for the importance of preschoolers' spontaneous speech are discussed.

The Relationships Between Fathers and Children with Internet Addiction (인터넷 중독 아동이 지각하는 '아버지-자녀' 관계)

  • Yee, Young Hwan;Lee, Hwa Sook
    • Korean Journal of Childcare and Education
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    • v.9 no.1
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    • pp.129-148
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    • 2013
  • The purpose of this study is to examine the relationships between fathers and children with Internet addiction. To achieve the goal, researchers chose face to face interview methods with 12 children who had been considered'at risk'with Internet addiction. More specifically, examiners conducted individual in-depth interviews with 12 children associated with Internet addiction for 30~40 minutes during four sessions through structured questions and non-structured questions. After collecting data, examiners conducted a categorical analysis based on collected data. Finally, the research results, discovered in this research, were as follows: First, the Internet set up the inter-generational barrier in the relationship between father and child, second, children took an interest in the Internet instead of their busy father, Third, the Internet played the role of a place to escape from the awkwardness with their father, fifth, fathers were not able to control the Internet use of their children. Based on the research results, this study suggests a desirable behavior pattern for fathers which can be conducive to children with Internet addiction and their fathers along with a follow-up study.

Examining the Experiences and Significance of a Mothers' Learning Community (어머니 학습공동체의 경험이 영유아기 자녀, 가정, 지역사회에 주는 의미 탐색)

  • Byun, Kyung Ae;Kim, Eun Ju
    • Korean Journal of Childcare and Education
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    • v.9 no.3
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    • pp.121-145
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    • 2013
  • This study aims to examine the experiences and significance of a mother's learning community, which is a voluntary small get together of mothers who have infants and young children. For this, a participatory observation and in-depth interview were carried out from June 2012 to January 2013 targeting eight mothers who participated in the mothers' learning community. The mother's learning community is organized by mothers who mainly live and raise young children in P city. First, the mother's learning community gave three kinds of experience to mothers: finding ways of communication through the new meetings, a feeling of fulfillment through voluntary participation, and enjoying the pleasure of being recognized from other people. Second, the significance in this experience could be observed to allow children to have the pleasure of rapport with their mothers, to make more conversation at home, and to allow the community to have significance as network of life. The results of this study will be used as basic data in the mother's learning community in the near future, and for casting a lime light for follow-up research.

A Character Speech Animation System for Language Education for Each Hearing Impaired Person (청각장애우의 언어교육을 위한 캐릭터 구화 애니메이션 시스템)

  • Won, Yong-Tae;Kim, Ha-Dong;Lee, Mal-Rey;Jang, Bong-Seog;Kwak, Hoon-Sung
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.389-398
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    • 2008
  • There has been some research into a speech system for communications between those who are hearing impaired and those who hear normally, but the system has been pursued in inefficient teaching ways in which existing teachers teach each individual due to social indifference and a lack of marketability. In order to overcome such a weakness, there appeared to be a need to develop contents utilizing 3D animation and digital technology. For the investigation of a standard face and a standard spherical shape for the preparation of a character, the study collected sufficient data concerning students in the third-sixth grades in elementary schools in Seoul and Gyeonggi, Korea, and drew up standards for a face and a spherical shape of such students. This data is not merely the basic data of content development for the hearing impaired, but it can also offer a standard measurement and a standard type realistically applicable to them. As a system for understanding conversations by applying 3D character animation and educating self-expression, the character speech animation system supports effective learning for language education for hearing impaired children who need language education within their families and in special education institutions with the combination of 3D technology and motion capture.

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