• Title/Summary/Keyword: (Ubiquitous Agent)

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A Design and Implementation of Shopping Preference Goods Recommendation System Using Ubiquitous Agent Technology (유비쿼터스 에이전트 기술을 이용한 쇼핑 선호 상품 추천 시스템의 설계 및 구현)

  • Lee, Min-Gyu
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.562-565
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    • 2010
  • 본 논문에서는 RFID 태그를 이용하여 고객의 위치를 인식할 수 있는 개체 인식 기술과 고객의 현재 위치 및 쇼핑 동선파악을 위한 데이터 무선 전송 및 저장 기술, 마지막으로 고객화된 정보를 자동으로 생성하고 적시에 해당 고객에게 제공해 줄 유비쿼터스형 에이전트 기술을 적용하여 쇼핑 선호 상품추천 시스템을 설계 및 구현 하고자 한다.

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A Study on Patient Management System using RFID in Ubiquitous (1)RFID를 이용한 유비쿼터스 환자 관리 시스템에 관한 연구)

  • 백장미;홍인식
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.346-349
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    • 2004
  • 본 논문은 유비쿼터스 환경에서 효율적으로 환자 관리 서비스를 제공할 수 있는 시스템을 제안하고자 한다. 환자 관리를 위한 기본적인 환자 정보는 RFID 태그를 통하여 관리되며 RFID 리더 장비는 PDA 및 다양한 모바일 장치로 설계된다. RFID를 기반으로 한 시스템은 기본적으로 환자의 위치 관리 서비스를 제공하며 환자의 센싱 장비를 통하여 환자에 대한 정보를 수시로 체크하고 관리할 수 있다. 특히, 물리적 요소(환자)와 다양한 서비스를 지원할 수 있는 애플리케이션을 위한 프레임 워크를 구성하고, 모바일 Agent를 개발하여 모바일 단말기와 컴퓨팅 시스템에서의 환자 관리 시스템을 위한 프로토타입을 구현한다.

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Design of Multi Agent Using Ontology in Ubiquitous Environment (유비쿼터스 환경에서의 온톨로지 기반 멀티 에이전트 설계)

  • Kim, Je-Min;Park, Young-Tack
    • Annual Conference of KIPS
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    • 2004.05a
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    • pp.393-396
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    • 2004
  • 유비쿼터스 환경은 어디서든지 항상 컴퓨터 액세스가 가능한 세계를 뜻한다. 유비쿼터스 환경에서의 멀티 에이전트들은 객체들의 상황을 인지하고 그 상황에 따르는 이벤트 메시지를 서로 전달한다. 본 논문은 유비쿼터스 환경에서 각 개인의 위치를 인지하여, 최적의 환경을 만들어주기 위한 온톨로지 기반의 멀티 에이전트 시스템을 제안하고 다음 두 가지 부분의 중점을 두어 시스템을 설계하였다. 첫째, 각 객체의 위치와 상황을 인지하는 센서기반의 상황인지 시스템을 이용하여 이벤트 메시지를 서로 주고받는 온톨로지 기반 에이전트들을 설계한다. 둘째, 각 객체의 현재 상황과 위치를 기준으로 객체에 맞는 이벤트를 추론하는 추론 엔진을 설계한다.

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3D Simulation of Environmental Conflict Resolution in Intelligent Environments

  • Lee, Jae-Wook
    • Architectural research
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    • v.14 no.1
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    • pp.3-9
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    • 2012
  • Owing to the advent of ubiquitous computing technologies, the concept of Intelligent Environments has emerged, as an alternative approach to overcome the limitation of the built environment. Intelligent Environments can be more responsive to user-and context-specific human activities by automatically and dynamically modifying their settings without explicit human intervention. However, the conventional approach to the development of Intelligent Environments has mainly focused on the technical issues without paying much attention to the dynamic interrelationship between the user and the built environment. Therefore, differing or conflicting needs of multiple simultaneous users remain unresolved. The objective of this study is to present types of environmental conflicts and their resolution through agent collaboration and negotiation. For the demonstration and validation of the conflict resolution process, a set of hypothetical test cases is simulated in a 3D test environment. The result of the case simulations shows that the proposed approach is computationally feasible and applicable to the development of Intelligent Environments, and, furthermore, it can overcome the drawback of the conventional approach.

A Study on Licence Management Model for Contents Circulation which Ubiquitous Environment is Safe (유비쿼터스 환경의 안전한 콘텐츠 유통을 위한 라이센스 관리 모델 연구)

  • Cho, Hyun-Seob;Oh, Myoung-Kwan
    • Proceedings of the KAIS Fall Conference
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    • 2011.05a
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    • pp.366-370
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    • 2011
  • This paper propose an interested digital rights protection scheme using license agent to address problems facing contemporary DRM approached : static digital rights management, and limited application to on-line environment. We introduce a dynamic mission control technology to realize dynamic digital rights management. And we incorporate license agent to on- and off-line monitoring and tracking. The proposed system prevent illegal access and use by using PKI security method, real time action monitoring for user, data security for itself.

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Intelligent Mobile Agents in Personalized u-learning

  • Cho, Sung-Jin;Chung, Hwan-Mook
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.10 no.1
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    • pp.49-53
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    • 2010
  • e-learning and m-learning have some problems that data transmission frequently discontinuously, communication cost increases, the computation speed of mass data drops, battery limitation in the mobile learning environments. In this paper, we propose the PULIMS for u-learning systems. The proposed system intellectualize the education environment using intelligent mobile agent, supports the customized education service, and helps that learners feasible access to the education information through mobile phone. We can see the fact that the efficience of proposed method is outperformed that of the conventional methods. The PULIMS is new technology that can be used to learn whenever and wherever learners want in Ubiquitous education environment.

An Effective Service Discovery Architecture at Wired/Wireless Networks (유무선 네트워크에서 효율적인 서비스탐색 구조 설계)

  • Seo, Hyun-Gon;Kim, Ki-Hyung;Hong, You-Sik;Lee, U-Beom
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.10
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    • pp.64-75
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    • 2007
  • Service discovery protocols is software components to find specific services or resources on network. The SLP defined by IETF protocol is a framework for automatic service discovery on IP based networks. Automatic service discovery is an important component on ubiquitous computing environment. This paper proposes a service discovery architecture named as SLPA(Service Location Protocol based on AMAAM). AMAAM(Mobility Agent Advertisement Mechanism) is an aggregation-based Mobile IP implementation in MANET. In SLPA, the role of the directory agent is assigned to the mobility agent in AMAAM. The mobility agent periodically beacons an advertisement message which contains both the advertisement of the directory agent in SLP and the advertisement of the mobility agent in Mobile IP. For evaluating the functional correctness of SLPA and the overhead of maintaining a service directory of SLPA. We simulate SLPA using ns-2 and analyze the overhead of control overheads for the aggregation. Through the simulation experiments we show the functional correctness of the proposed architecture and analyze the performance results.

Effects of Self-disclosing Agents (자기노출 에이전트의 효과)

  • Park, Joo-Yeon
    • Journal of the HCI Society of Korea
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    • v.1 no.2
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    • pp.35-42
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    • 2006
  • The importance of interface agent as user interface increases in the ubiquitous computing environment. It is essential that an interface agent can develop social relationship with users. We propose that self-disclosure, a major factor to form and maintain human relationship, can be useful to achieve this goal. This study examined the effects of the degree of a computer agent's self-disclosure on the users' social responses. The experiment was conducted in a 2(intimacy of agent's disclosure: high vs. low) by 2(amount of agent's disclosure: high vs. low) between-group design. The results show that: 1) reciprocity of self-disclosure was found in both sub-dimensions (intimacy and amount) of self-disclosure; 2) in case that participants received highly intimate self-disclosure from the agent, social attraction, trustworthiness and expectation of mutual influence toward agent were lower than when the agent's disclosure was less intimate. These findings suggest that the intimacy of agent's self-disclosure can affect on gathering user information and human-agent relationship formation separately. While agent's highly intimate disclosure can be useful to gather user information, agent's appropriate disclosure can be useful to form positive user-agent relationship.

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Enhanced Packet Transmission in Ad-hoc Networks using Unicast with Temporary Routing (애드혹 네트워크에서 임시 경로 설정 유니캐스트를 기반으로 한 향상된 멀티 홉 전송 기법)

  • Ko, Sung-Hyun;Yoo, Sung-Jae;Jung, Sou-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.2
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    • pp.131-140
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    • 2011
  • Smart packet agent is an application that is proposed to provide routing protocol and service module in ubiquitous network environment. However, it uses multi-hop broadcast, thus it causes increasing network traffic, low-speed data transmission, and the unnecessary joining nodes. In this paper, a transmit technique that uses unicast-based multi-hop to have lower network traffic and faster transmission time than the multi-hop broadcast technique. In our scheme, u-Zone Master establishes temporary routing paths by calculating moving nodes' hop-counter. Therefore, it reduces smart packet agent's network traffic and retransmission rate. Besides, this paper proposed an UDP transmission that bases on sliding window. Hence, the Stop & Wait transmission speed is improved. The results, which are taken by analyzing performance prove that the proposed scheme has better performance.

Self Re-Encryption Protocol (SREP) providing Strong Privacy for Low-Cost RFID System (저가형 RFID 시스템에 강한 프라이버시를 제공하는 자체 재암호화 프로토콜)

  • Park Jeong-Su;Choi Eun-Young;Lee Su-Mi;Lee Dong-Hoon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.16 no.4
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    • pp.3-12
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    • 2006
  • RFID (Radio Frequency Identification) system is expected to play a critical role providing widespread services in the ubiquitous period. However, widespread use of RFID tags may create new threats to the privacy of individuals such as information leakage and traceability. It is difficult to solve the privacy problems because a tag has the limited computing power that is not the adequate resource to support the general encryption. Although the scheme of [2] protects the consumer privacy using an external agent, a tag should compute exponential operation needed high cost. We propose Self Re-Encryption Protocol (SREP) which provides song privacy without assisting of any external agent. Our SREP is well suitable to low-cost RFID system since it only needs multiplication and exclusive-or operation.