과제정보
본 논문은 2024학년도 서울여자대학교 학술연구비의 지원을 받았음(2024-0024)
참고문헌
- Home Fitness Equipment Market Size, Share, and Industry Analysis, By Type (Cardiovascular Training Equipment and Strength Training Equipment), Sales Channel (Online and Offline) and Regional Forecast(2024-2032).
- Jaeyoon Kwon, Sang-Back Nam, "How Has the Home Training Trend Changed before and after the COVID-19 Pandemic?", Journal of Sport and Leisure Studies, Vol. 90, pp. 279-293, Oct. 2022. DOI : 10.51979/KSSLS.2022.10.90.279
- Sang-Hwa Kim, "A study on the interference effect and profitability enhancement strategies between exercise videos and physical activity in home training apps", Master's Thesis, Graduate School, Korea University, 2021.
- Jung-Hee Oh, Jae-Woo Oh, Kwang-Min Cho, "Research on Consistent Use Intention of Home-training Program on Personal Media Service YouTube Based on Post-Adoption Model", Journal of the Korean Convergence Society, Vol. 10, No. 2, pp. 183-193, Feb. 2019. DOI : 10.15207/JKCS.2019.10.2.183
- Jae-Hyung Park, Cheol-Won Lee, Min-Jung Kim, "A Study on the Intention to Use Home Training Devices with Extended Technology Acceptance Model", Korean Journal of Leisure, Recreation & Par k, Vol. 45, No. 3, pp. 13-24, 2017.
- Hyung-Won Kim, "Let's check out home training devices that give you money when you work out", IT Chosun, June 24, 2021. http://it.chosun.com/site/data/html_dir/2021/06/24/2021062401526.html.
- Jia-Yan Li, Chang-Wook Lee, "Motion Graphics Study Applied to Home Fitness App", Communication Design Research, No. 76, pp. 93-106, 2021. DOI : 10.25111/jcd.2021.76.07
- Na-Rae Kim, Jae-Ryel Seo, "The Relationship Between Motivation, Satisfaction with Exercise, Immersion in Exercise, And Continuous Behaviors in Cycling Based on Gamification Content", Korean Journal of Sports Science, Vol. 30, No. 4, pp. 339-350, 2021. DOI : 10.35159/kjss.2021.8.30.4.339
- Jae-young Han, "Creating a collection game that interacts with reality for the reality of the game", Master's thesis, Soongsil University, 2018.
- MediaPipe Solution Guide, https://ai.google.dev/edge/mediapipe/solutions/guide?hl=ko
- Dong-hyun Kim, "The influence of squat types and knee joint flexion angle on the activity of lower extremities and trunk muscles during a squat exercise in healthy adult", Master's Thesis, Gachon University, 2022.
- Tae-Hwan Kim, Byung-Pyo Kyung, "Performance Comparison of JSON Libraries for Game Development using Unity Engine", Journal of Digital Contents Society, Vol. 25, No. 3, pp. 771-779, Mar. 2024. DOI : 10.9728/dcs.2024.25.3.771