과제정보
본 연구는 문화체육관광부 및 한국콘텐츠진흥원의 2023년도 문화기술 연구개발 사업으로 수행되었음 과제번호: RS-2023-00224524
참고문헌
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- J.B. Ahn, "Study on future advertising change a ccording to the development of artificial intellige nce and metaverse,"The journal of the converge nce on culture technology, vol. 8, no. 6, pp. 873 -879, Nov. 2022, https://doi.org/10.17703/JCCT.2022.8.6.873
- M.J. Son, D.B. Kim, and J.H. Ju, "A Study on the New Paradigm of the Performing Arts Production Environment: Focused on the Case of Digital Twin Production of SKON1 at Seokyeong Performing Arts Center," Korean Journal of Arts Education, vol. 20, no. 4, pp. 239-250, 2022.
- K.H. An and M. Yoo, "A Study on Features of Virtual Reality Theatre," Journal of the Korea Entertainment Industry Association, vol. 17, no. 4, pp. 119-134, 2023, doi: 10.21184/jkeia.2023.6.17.4.119.9
- https://www.techm.kr/news/articleView.html?idxno=96112
- LI SHANGJIAO, "A Study on the Immersive Performance Type and Directing Method of Black Box Theater," Master's Thesis, HongIk University, Seoul, 2021.
- https://auditorium.kr/2022/08/%EB%B8%94%EB%9E%99%EB%B0%95%EC%8A%A4-%EA%B7%B9%EC%9E%A5%EC%9D%98-%EC%8B%9C%EB%8C%80%EA%B0%80-%EC%98%A8%EB%8B%A4/
- Y. Kwoun, "A Study on Space as an Extended Meaning of Immersive Performance: Focused on 《Memorial: The Silent Table》," Journal of the Korea Entertainment Industry Association, vol. 11, no. 5, pp. 17-26, 2017, doi: 10.21184/jkeia.2017.07.11.5.17.