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Production of Virtual Electrical Circuit Practice Education Contents based on Mixed Reality using Meta Quest Pro

메타 퀘스트 프로를 활용한 혼합현실 기반 가상 전기회로 실습교육 콘텐츠 제작

  • Sumin Kong (Division of Computer Engineering, Hansung University) ;
  • Jongseon Kim (Division of Computer Engineering, Hansung University) ;
  • Goohyun Jeong (Division of Computer Engineering, Hansung University) ;
  • Gyeongbin Roh (Division of Computer Engineering, Hansung University) ;
  • Esther Park (Division of Computer Engineering, Hansung University) ;
  • Yunsik Cho (Department of Information and Computer Engineering, Graduate School, Hansung University) ;
  • Jinmo Kim (Division of Computer Engineering, Hansung University)
  • 공수민 (한성대학교 컴퓨터공학부) ;
  • 김종선 (한성대학교 컴퓨터공학부) ;
  • 정구현 (한성대학교 컴퓨터공학부) ;
  • 노경빈 (한성대학교 컴퓨터공학부) ;
  • 박에스더 (한성대학교 컴퓨터공학부) ;
  • 조윤식 (한성대학교 일반대학원 정보컴퓨터공학과) ;
  • 김진모 (한성대학교 컴퓨터공학부)
  • Received : 2024.06.15
  • Accepted : 2024.07.05
  • Published : 2024.07.25

Abstract

Mixed reality(MR) technology combines the advantages of virtual reality(VR) and augmented reality(AR) technology, allowing MR users to interact with virtual objects against the background of the real world. In addition, since virtual objects interact with the real world, users can experience a higher immersion. This study proposes electric circuit practical training content using Meta Quest Pro to produce immersive MR content based on reality. To this end, first, the development process for producing MR content by linking Meta Quest Pro equipment with the Unity 3D engine is organized. Then, based on the traditional electric circuit practical training method used in elementary school science classes, virtual electric circuit practical training content with the same training method and operation process is produced based on MR. Finally, survey experiments are conducted to analyze the presence and experience of the MR-based educational environment provided using the produced content. Through this, the usability of the proposed practical training content is evaluated and future research directions are suggested.

혼합현실 기술은 가상현실과 증강현실 기술의 장점을 결합한 기술로 혼합현실 사용자는 현실 세계를 배경으로 가상의 객체와 상호작용할 수 있다. 또한, 가상의 객체는 현실 세계와 상호작용이 가능하여 사용자는 더욱 높은 몰입감을 경험할 수 있다. 본 연구는 현실을 기반으로 하는 혼합현실 기반의 몰입형 콘텐츠를 제작하기 위하여 메타 퀘스트 프로를 활용한 전기회로 실습교육 콘텐츠를 제안한다. 이를 위해, 우선, 유니티 3D 엔진에서 메타 퀘스트 프로 장비를 연동하여 혼합현실 콘텐츠를 제작하기 위한 개발 과정을 정리한다. 그리고 초등학교 과학 수업 등에서 활용되는 전통적인 전기회로 실습교육 방식에서 착안하여 혼합현실을 기반으로 같은 교육 방식과 조작 과정을 가지는 가상 전기회로 실습교육 콘텐츠를 제작한다. 마지막으로, 제작된 콘텐츠를 활용하여 제공하는 혼합현실 기반의 교육환경이 사용자에게 미치는 영향으로 현존감과 경험을 분석하기 위한 설문 실험을 진행한다. 이를 통해, 제안하는 실습교육 콘텐츠의 활용성을 평가하고 향후 연구 방향을 제시한다.

Keywords

Acknowledgement

본 연구는 한성대학교 학술연구비 지원과제임 (김진모, Jinmo Kim).

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