DOI QR코드

DOI QR Code

A Comparative Study of Immersive 360-degree Virtual Cycling System and Head-mounted Virtual Cycling System for Young adults

  • Wonjae Choi (Department of Physical Therapy, Joongbu University) ;
  • Gyugeong Hwang (Department of Physical Therapy, Graduate School of Sahmyook University) ;
  • Seungwon Lee (Department of Physical Therapy, Sahmyook University)
  • Received : 2024.06.11
  • Accepted : 2024.06.27
  • Published : 2024.06.30

Abstract

Objective: Physical activity can promote physical and mental well-being. University students are more sedentary recently due to the increased use of computers and other technology. The aim of this study was to investigate differences between immersive 360-degree virtual cycling (IVC) and virtual cycling with head-mounted display (VCHMD) on aerobic capacity and usability in young adults. Design: A crossover study. Methods: Twenty-five university students (13 male, 12 female) participated in this study and completed 2 separate 30 min cycling sessions, such as IVC and VCHMD. In the IVC, participants rode on a stationary cycle while watching curved TV where recorded video was played. To enhance the sense of realism, auditory stimulation was given to the headset, and the gyroscope sensor was used to track the screen as the head moved. In the VCHMD, participants rode on the stationary cycle with head-mounted display, and other conditions were the same as IVC. Participants were assessed the aerobic capacity which included gas analyzer and portable near-infrared spectroscopy, and usability which included simulator sickness questionnaire and system usability scale. Results: Aerobic capacity was significantly difference in the IVC compared with the VCHMD except for the total hemoglobin of right and left rectus femoris and muslce oxygen saturation of left rectus femoris (p<0.05). Cybersickness was less in the IVC than VCHMD and usability was high in the IVC than VCHMD (p<0.05). Conclusions: The findings suggested that IVC might be beneficial exericse to improve aerobic capacity and has lower cybersickness and higher usability than VCHMD.

Keywords

Acknowledgement

This work was supported by Sahmyook University and this research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education (NRF-2017R1D1A1B03035018).

References

  1. Fotheringham MJ, Wonnacott RL, Owen N. Computer use and physical inactivity in young adults: public health perils and potentials of new information technologies. Ann Behav Med. 2000;22:269-75.
  2. Lee IM, Shiroma EJ, Lobelo F, Puska P, Blair SN, Katzmarzyk PT. Effect of physical inactivity on major non-communicable diseases worldwide: an analysis of burden of disease and life expectancy. Lancet. 2012;380:219-29.
  3. Dinger MK, Brittain DR, Hutchinson SR. Associations between physical activity and health-related factors in a national sample of college students. J Am Coll Health. 2014;62:67-74.
  4. Liu W, Zeng N, Pope ZC, McDonough DJ, Gao Z. Acute Effects of Immersive Virtual Reality Exercise on Young Adults' Situational Motivation. J Clin Med. 2019;8.
  5. Calfas KJ, Sallis JF, Nichols JF, Sarkin JA, Johnson MF, Caparosa S, et al. Project GRAD: two-year outcomes of a randomized controlled physical activity intervention among young adults. Graduate Ready for Activity Daily. Am J Prev Med. 2000;18:28-37.
  6. Sawyer SM, Afifi RA, Bearinger LH, Blakemore SJ, Dick B, Ezeh AC, et al. Adolescence: a foundation for future health. Lancet. 2012;379:1630-40.
  7. Sakurai R, Kawai H, Yoshida H, Fukaya T, Suzuki H, Kim H, et al. Can You Ride a Bicycle? The Ability to Ride a Bicycle Prevents Reduced Social Function in Older Adults With Mobility Limitation. J Epidemiol. 2016;26:307-14.
  8. Hazamy AA, Altmann LJ, Stegemoller E, Bowers D, Lee HK, Wilson J, et al. Improved cognition while cycling in Parkinson's disease patients and healthy adults. Brain Cogn. 2017;113:23-31.
  9. Yin C, Hsueh YH, Yeh CY, Lo HC, Lan YT. A Virtual Reality-Cycling Training System for Lower Limb Balance Improvement. Biomed Res Int. 2016;2016:9276508.
  10. Nadeau A, Lungu O, Duchesne C, Robillard ME, Bore A, Bobeuf F, et al. A 12-Week Cycling Training Regimen Improves Gait and Executive Functions Concomitantly in People with Parkinson's Disease. Front Hum Neurosci. 2016;10:690.
  11. Eder B, Hofmann P, von Duvillard SP, Brandt D, Schmid JP, Pokan R, et al. Early 4-week cardiac rehabilitation exercise training in elderly patients after heart surgery. J Cardiopulm Rehabil Prev. 2010;30:85-92.
  12. Villablanca PA, Alegria JR, Mookadam F, Holmes DR, Jr., Wright RS, Levine JA. Nonexercise activity thermogenesis in obesity management. Mayo Clin Proc. 2015;90:509-19.
  13. Fares EJ, Isacco L, Monnard CR, Miles-Chan JL, Montani JP, Schutz Y, et al. Reliability of low-power cycling efficiency in energy expenditure phenotyping of inactive men and women. Physiol Rep. 2017;5.
  14. Barclay A, Paul L, MacFarlane N, McFadyen AK. The effect of cycling using active-passive trainers on spasticity, cardiovascular fitness, function and quality of life in people with moderate to severe Multiple Sclerosis (MS); a feasibility study. Mult Scler Relat Disord. 2019;34:128-34.
  15. Johnston TE. Biomechanical considerations for cycling interventions in rehabilitation. Phys Ther. 2007;87:1243-52.
  16. Batson CD, Brady RA, Peters BT, Ploutz-Snyder RJ, Mulavara AP, Cohen HS, et al. Gait training improves performance in healthy adults exposed to novel sensory discordant conditions. Exp Brain Res. 2011;209:515-24.
  17. Vogt T, Herpers R, Askew CD, Scherfgen D, Struder HK, Schneider S. Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State. Neural Plast. 2015;2015:523250.
  18. Saredakis D, Szpak A, Birckhead B, Keage HAD, Rizzo A, Loetscher T. Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis. Front Hum Neurosci. 2020;14:96.
  19. Arshad I, De Mello P, Ender M, McEwen JD, Ferre ER. Reducing Cybersickness in 360-Degree Virtual Reality. Multisens Res. 2021:1-17.
  20. Brisswalter J, Tartaruga MP. Comparison of COSMED'S FitMate and K4b2 metabolic systemsTM reliability during graded cycling exercise. Scand J Clin Lab Invest. 2014;74:722-4.
  21. Klodd E, Hansen A, Fatone S, Edwards M. Effects of prosthetic foot forefoot flexibility on oxygen cost and subjective preference rankings of unilateral transtibial prosthesis users. J Rehabil Res Dev. 2010;47:543-52.
  22. Dalamitros AA, Mavridis G, Semaltianou E, Loupos D, Manou V. Psychophysiological and performance-related responses of a potentiation activity in swimmers of different competitive levels. Physiol Behav. 2019;204:106-11.
  23. Crum EM, O'Connor WJ, Van Loo L, Valckx M, Stannard SR. Validity and reliability of the Moxy oxygen monitor during incremental cycling exercise. Eur J Sport Sci. 2017;17:1037-43.
  24. Kennedy RS, Lane NE, Berbaum KS, Lilienthal MG. Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness. Int J Aviat Psychol. 1993;3:203-20.
  25. Mohamad Marzuki MF, Yaacob NA, Yaacob NM. Translation, Cross-Cultural Adaptation, and Validation of the Malay Version of the System Usability Scale Questionnaire for the Assessment of Mobile Apps. JMIR Hum Factors. 2018;5:e10308.
  26. Dianat I, Ghanbari Z, AsghariJafarabadi M. Psychometric properties of the persian language version of the system usability scale. Health Promot Perspect. 2014;4:82-9.
  27. Lee N, Choi W, Lee S. Development of an 360-degree virtual reality video-based immersive cycle training system for physical enhancement in older adults: a feasibility study : Development of immersive virtual cycle for older adults. BMC Geriatr. 2021;21:325.
  28. Chaput JP, Schwartz C, Boirie Y, Duclos M, Tremblay A, Thivel D. Energy intake adaptations to acute isoenergetic active video games and exercise are similar in obese adolescents. Eur J Clin Nutr. 2015;69:1267-71.
  29. Wang TC, Tsai CL, Tang TW, Wang WL, Lee KT. The Effect of Cycling Through a Projection-Based Virtual Environment System on Generalized Anxiety Disorder. J Clin Med. 2019;8:973.
  30. Gallagher R, Damodaran H, Werner WG, Powell W, Deutsch JE. Auditory and visual cueing modulate cycling speed of older adults and persons with Parkinson's disease in a Virtual Cycling (V-Cycle) system. J Neuroeng Rehabil. 2016;13:77.
  31. Bird JM, Karageorghis CI, Baker SJ, Brookes DA. Effects of music, video, and 360-degree video on cycle ergometer exercise at the ventilatory threshold. Scand J Med Sci Sports. 2019;29:1161-73.
  32. Chester S, Zucker-Levin A, Melcher DA, Peel SA, Bloomer RJ, Paquette MR. Lower Limb Kinematics and Metabolic Cost During Elliptical Exercises and Treadmill Running. J Appl Biomech. 2016;32:113-9.
  33. Hudson AL, Gandevia SC, Butler JE. The effect of lung volume on the co-ordinated recruitment of scalene and sternomastoid muscles in humans. J Physiol. 2007;584:261-70.
  34. Pimentel RE, Baker BS, Soliday K, Reiser RF, 2nd. Bone mineral density and lean mass asymmetries are greater in cyclists than non-cyclists. J Sports Sci. 2019;37:2279-85.
  35. Gallagher M, Dowsett R, Ferre ER. Vection in virtual reality modulates vestibular-evoked myogenic potentials. Eur J Neurosci. 2019;50:3557-65.
  36. Wang Y, Zhai G, Chen S, Min X, Gao Z, Song X. Assessment of eye fatigue caused by head-mounted displays using eye-tracking. Biomed Eng Online. 2019;18:111.
  37. Dennison M, D'Zmura M. Effects of unexpected visual motion on postural sway and motion sickness. Appl Ergon. 2018;71:9-16.
  38. Rosa PJ, Morais D, Gamito P, Oliveira J, Saraiva T. The Immersive Virtual Reality Experience: A Typology of Users Revealed Through Multiple Correspondence Analysis Combined with Cluster Analysis Technique. Cyberpsychol Behav Soc Netw. 2016;19:209-16.
  39. Nalivaiko E, Davis SL, Blackmore KL, Vakulin A, Nesbitt KV. Cybersickness provoked by head-mounted display affects cutaneous vascular tone, heart rate and reaction time. Physiol Behav. 2015;151:583-90.