참고문헌
- KDI, "Global Trends and Policy Implications in the XR Device Industry", 2023, pp.53~54. www.kiet.re.kr
- F. Asa, L. Gong, D. Li, "Testing and validating Extended Reality technologies in manufacturing", Procedia Manufacturing, 25, 2018, p. 32. https://doi.org/10.1016/j.promfg.2018.06.054
- D. Reiners, et al., "The Combination of Artificial Intelligence and Extended Reality: A Systematic Review", Frontiers in Virtual Reality, 2, 2021, p. 2. https://www.frontiersin.org/articles/10.3389/frvir.2021.721933/full
- W. Park, J. Boo, B. Kim, "The Effect of Virtual Reality Rehabilitation Program on Upper function, Cognition and Activity of Daily of Living in the with Stroke Patients", JCCT, 2024, p.196. https://dx.doi.org/10.17703/JCCT.2023.9.4.195
- A. Turolla, M. Dam, L. Ventura, P. Tonin, M. Agostini, C. Zucconi, L. Piron, "Virtual reality for the rehabilitation of the upper limb motor function after stroke: A prospective controlled trial", Journal of Neuroengineering and Rehabilitation, 10(1), 2013, pp.1~6.
- A. Faria, A. Andrade, L. Soares, S. Badia, "Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: A randomized controlled trial with stroke patients", Journal of Neuro Engineering and Rehabilitation, 13 (1), 2016, pp.1~11.
- H. Kim, "A Study on Optimization of User Interaction through the Analysis of Artificial Intelligence Art in Extended Reality", Cartoon & Animation Studies, 72, 2023, pp.500~501. DOI : 10.7230/KOSCAS.2023.72.499
- S. Lee, "Analysis of Miryang Tourism Trend Using News Big Data", APJCRI, 9(9), 2023. http://dx.doi.org/10.47116/apjcri.2023.09.21
- S. Lee, "Analyzing OTT Interactive Content Using Text Mining Method", JCCT, 9(5), pp.859~861. https://doi.org/10.17703/JCCT.2023.9.5.859