Acknowledgement
This work was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIT) (NRF-2020R1A2C1012847).
References
- L. Kovar, M. Gleicher, and F. Pighin, "Motion graphs," ACM SIGGRAPH 2008 classes, pp. 1-10, 2008.
- J. Ho, and S. Ermon, "Generative adversarial imitation learning," Advances in neural information processing systems, vol. 29, 2016.
- X. B. Peng et al., "Amp: Adversarial motion priors for stylized physics-based character control," ACM Transactions on Graphics (TOG), vol. 40, no. 4, pp. 1-20, 2021. https://doi.org/10.1145/3476576.3476723
- X. B. Peng et al., "ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters," arXiv preprint arXiv:2205.01906, 2022.
- D. Holden, T. Komura, and J. Saito, "Phase-functioned neural networks for character control," ACM Transactions on Graphics (TOG), vol. 36, no. 4, pp. 1-13, 2017. https://doi.org/10.1145/3072959.3073663
- H. Zhang et al., "Mode-adaptive neural networks for quadruped motion control," ACM Transactions on Graphics (TOG), vol. 37, no. 4, pp. 1-11, 2018. https://doi.org/10.1145/3197517.3201366
- D. Holden et al., "Learned motion matching," ACM Transactions on Graphics (TOG), vol. 39, no. 4, pp. 53: 1-53: 12, 2020. https://doi.org/10.1145/3386569.3392440
- X. B. Peng et al., "Deeploco: Dynamic locomotion skills using hierarchical deep reinforcement learning," ACM Transactions on Graphics (TOG), vol. 36, no. 4, pp. 1-13, 2017. https://doi.org/10.1145/3072959.3073602
- W. Yu, G. Turk, and C. K. Liu, "Learning symmetric and low-energy locomotion," ACM Transactions on Graphics (TOG), vol. 37, no. 4, pp. 1-12, 2018. https://doi.org/10.1145/3197517.3201397
- A. Elgammal, and C.-S. Lee, "The role of manifold learning in human motion analysis," Human Motion, pp. 25-56: Springer, 2008.
- D. Holden, J. Saito, and T. Komura, "A deep learning framework for character motion synthesis and editing," ACM Transactions on Graphics (TOG), vol. 35, no. 4, pp. 1-11, 2016. https://doi.org/10.1145/2897824.2925975
- H. Y. Ling et al., "Character controllers using motion vaes," ACM Transactions on Graphics (TOG), vol. 39, no. 4, pp. 40: 1-40: 12, 2020. https://doi.org/10.1145/3386569.3392422
- J. Won, D. Gopinath, and J. Hodgins, "Physics-based character controllers using conditional VAEs," ACM Transactions on Graphics (TOG), vol. 41, no. 4, pp. 1-12, 2022. https://doi.org/10.1145/3528223.3530067
- H. Yao et al., "ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters," ACM Transactions on Graphics (TOG), vol. 41, no. 6, pp. 1-16, 2022. https://doi.org/10.1145/3550454.3555434
- G. E. Henter, S. Alexanderson, and J. Beskow, "Moglow: Probabilistic and controllable motion synthesis using normalising flows," ACM Transactions on Graphics (TOG), vol. 39, no. 6, pp. 1-14, 2020. https://doi.org/10.1145/3414685.3417836
- J. Juravsky et al., "PADL: Language-Directed Physics-Based Character Control." pp. 1-9.
- S. Agrawal, and M. van de Panne, "Task-based locomotion," ACM Transactions on Graphics (TOG), vol. 35, no. 4, pp. 1-11, 2016. https://doi.org/10.1145/2897824.2925893
- K. Lee, S. Lee, and J. Lee, "Interactive character animation by learning multi-objective control," ACM Transactions on Graphics (TOG), vol. 37, no. 6, pp. 1-10, 2018. https://doi.org/10.1145/3272127.3275071
- J. Merel et al., "Catch & carry: reusable neural controllers for vision-guided whole-body tasks," ACM Transactions on Graphics (TOG), vol. 39, no. 4, pp. 39: 1-39: 12, 2020.
- L. Fussell, K. Bergamin, and D. Holden, "Supertrack: Motion tracking for physically simulated characters using supervised learning," ACM Transactions on Graphics (TOG), vol. 40, no. 6, pp. 1-13, 2021. https://doi.org/10.1145/3478513.3480527
- T. Bansal et al., "Emergent complexity via multi-agent competition," arXiv preprint arXiv:1710.03748, 2017.
- B. Baker et al., "Emergent tool use from multi-agent autocurricula," arXiv preprint arXiv:1909.07528, 2019.
- J. Won, D. Gopinath, and J. Hodgins, "Control strategies for physically simulated characters performing two-player competitive sports," ACM Transactions on Graphics (TOG), vol. 40, no. 4, pp. 1-11, 2021. https://doi.org/10.1145/3450626.3459761
- Z. L. Huang Ziming, Wu Yutong, Flood Sung. "TimeChamber: A Massively Parallel Large Scale Self-Play Framework," https://github.com/inspirai/TimeChamber.
- CMU, "CMU Graphics Lab Motion Capture Database," 2002.
- E. Coumans, "Bullet physics library," Open source: bulletphysics. org, vol. 15, no. 49, pp. 5, 2013.
- V. Makoviychuk et al., "Isaac gym: High performance gpu-based physics simulation for robot learning," arXiv preprint arXiv:2108.10470, 2021.
- G. Tevet et al., "Human motion diffusion model," arXiv preprint arXiv:2209.14916, 2022.
- M. Zhang et al., "Motiondiffuse: Text-driven human motion generation with diffusion model," arXiv preprint arXiv:2208.15001, 2022.
- Y. Shafir et al., "Human Motion Diffusion as a Generative Prior," arXiv preprint arXiv:2303.01418, 2023.
- Y. Yuan et al., "PhysDiff: Physics-Guided Human Motion Diffusion Model," arXiv preprint arXiv:2212.02500, 2022.