• 제목/요약/키워드: Physics-based Simulation

검색결과 443건 처리시간 0.024초

물리 엔진에 관한 고찰 : 실시간 물리 기술을 중심으로 (A study on game physics engine focused on real time physics)

  • 하유종;박경주
    • 한국게임학회 논문지
    • /
    • 제9권5호
    • /
    • pp.43-52
    • /
    • 2009
  • 본 연구는 게임 물리 엔진을 실시간 물리 기술의 관점으로 고찰한다. 실시간 물리 기술이란 물리 시뮬레이션 기술을 게임에 적용하기 위해서 간략화 하는 기술을 말한다. 조사 대상으로 상용 물리 엔진인 Havok Physics SDK와 NVIDIA PhysX SDK를 선택하였고, 오픈 소스기반 물리 엔진인 ODE와 Bullet을 선택하였다. 그 결과 물리 엔진은 강체 역학, 변형체 시뮬레이션, 유체 시뮬레이션을 구현하고 있었고, 실시간 시뮬레이션을 위해서 수식의 간략화, 충돌 처리의 효율성 재고 등 소프트웨어 측면의 기술과 멀티 코어 CPU의 이용, PPU, GPU 활용 등 병렬처리 하드웨어 기술을 사용하고 있었다.

  • PDF

Particle-based simulation of proton therapy for QA

  • Yasuoka, Kiyoshi
    • 한국의학물리학회:학술대회논문집
    • /
    • 한국의학물리학회 1999년도 Japanese Journal of Medical Physics
    • /
    • pp.69-72
    • /
    • 1999
  • We present a method of quality assurance (QA) for dose and dose distribution anticipated in treatment planning at proton therapy using a particle-based simulation method.

  • PDF

Virtual Domino: Interactive Physics Simulation and Experience

  • ;권용무;고희동
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2006년도 학술대회 1부
    • /
    • pp.954-959
    • /
    • 2006
  • Virtual Reality simulation enables immersive 3D experience of a Virtual Environment. A simulation-based VE can be used to map real world phenomena into virtual experience. This research studies on the use of Newton's physics law to demonstrate the effects of forces upon object's falling movement, and their effects towards other fallible objects. A reconfigurable simulation enables users to reconfigure the parameters of the objects involved in the simulation, so that they can see different effects from the different configurations, such as force magnitude and distance between objects. This concept is suitable for a classroom learning of physics law. Preliminary implementation is done on a PC with a joystick for 4DOF movement. The graphics is implemented by SGI OpenGL Performer. A middleware called NAVERLib that consists of Performer's modules for easy XML-based configuration is used for management of visualization, network and devices connection, and where the engine of this domino simulation is attached.

  • PDF

Comparative simulation of microwave probes for plasma density measurement and its application

  • 김대웅;유신재;김시준;이장재;김광기;이영석;염희중;이바다;김정형;오왕열
    • 한국진공학회:학술대회논문집
    • /
    • 한국진공학회 2016년도 제50회 동계 정기학술대회 초록집
    • /
    • pp.185.2-185.2
    • /
    • 2016
  • The plasma density is an essential plasma parameter describing plasma physics. Furthermore, it affects the throughput and uniformity of plasma processing (etching, deposition, ashing, etc). Therefore, a novel technique for plasma density measurement has been attracting considerable attention. Microwave probe is a promising diagnostic technique. Various type of cutoff, hairpin, impedance, transmission, and absorption probes have been developed and investigated. Recently, based on the basic type of probes, modified flat probe (curling and multipole probes), have been developing for in situ processing plasma monitoring. There is a need for comparative study between the probes. It can give some hints on choosing the reliable probe and application of the probes. In this presentation, we make attempt of numerical study of different kinds of microwave probes. Characteristics of frequency spectrum from probes were analyzed by using three-dimensional electromagnetic simulation. The plasma density, obtained from the spectrum, was compared with simulation input plasma density. The different microwave probe behavior with changes of plasma density, sheath and pressure were found. To confirm the result experimentally, we performed the comparative experiment between cutoff and hairpin probes. The sheath and collision effects are corrected for each probe. The results were reasonably interpreted based on the above simulation.

  • PDF

Analysis of Computational Science and Engineering SW Data Format for Multi-physics and Visualization

  • Ryu, Gimyeong;Kim, Jaesung;Lee, Jongsuk Ruth
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제14권2호
    • /
    • pp.889-906
    • /
    • 2020
  • Analysis of multi-physics systems and the visualization of simulation data are crucial and difficult in computational science and engineering. In Korea, Korea Institute of Science and Technology Information KISTI developed EDISON, a web-based computational science simulation platform, and it is now the ninth year since the service started. Hitherto, the EDISON platform has focused on providing a robust simulation environment and various computational science analysis tools. However, owing to the increasing issues in collaborative research, data format standardization has become more important. In addition, as the visualization of simulation data becomes more important for users to understand, the necessity of analyzing input / output data information for each software is increased. Therefore, it is necessary to organize the data format and metadata for the representative software provided by EDISON. In this paper, we analyzed computational fluid dynamics (CFD) and computational structural dynamics (CSD) simulation software in the field of mechanical engineering where several physical phenomena (fluids, solids, etc.) are complex. Additionally, in order to visualize various simulation result data, we used existing web visualization tools developed by third parties. In conclusion, based on the analysis of these data formats, it is possible to provide a foundation of multi-physics and a web-based visualization environment, which will enable users to focus on simulation more conveniently.

물리 시뮬레이션에 기반한 사실적인 키보드 타이핑 모션 생성 (Realistic Keyboard Typing Motion Generation Based on Physics Simulation)

  • 장용호;엄해광;노준용
    • 한국컴퓨터그래픽스학회논문지
    • /
    • 제21권5호
    • /
    • pp.29-36
    • /
    • 2015
  • 사람의 손가락은 도구를 다루는 세밀한 동작을 하기 위해 필수적인 부위이며, 캐릭터 애니메이션에 있어 자연스러운 손가락 움직임 표현은 중요한 이슈 중 하나이다. 그 중에서도 키보드 타이핑 모션은 다양한 관절을 자연스럽게 사용하는 고난도 동작이며, 기존 애니메이션 파이프라인을 활용해서는 만들기 쉽지 않다. 본 논문에서는 물리 시뮬레이션을 이용하여 사실적인 키보드 타이핑 모션을 자동으로 생성하는 방법을 제시한다. 물리 기반 시뮬레이션에서 타이핑 모션을 잘 수행하기 위해서는 손과 키보드 모델이 허용된 범위를 벗어나지 않아야 하며, 사용자의 입력에 맞는 키만 정확히 타건해야 한다. 또한 실제 키보드 타건을 관찰한 결과 항상 손의 위치 및 자세는 키보드 위의 특정 기본 자세를 유지하려고 하며, 타건하는 손가락 이외의 움직임을 최소화하려는 경향을 확인할 수 있었고 이를 반영하고자 하였다. 이러한 다양한 제약 조건을 하나의 해결기에서 다루어 실시간으로 자연스러운 키보드 타이핑 시뮬레이션 결과를 얻을 수 있고, 이러한 결과는 애니메이션 및 가상 현실 기반 인터랙션 컨텐츠 등에서 유용하게 사용될 수 있다.

Collaborative Authoring based on Physics Simulation

  • ;권용무;고희동
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2007년도 학술대회 1부
    • /
    • pp.612-615
    • /
    • 2007
  • This research studies the Virtual Reality simulation of Newton's physics law on rigid body type of objects for physics learning. With network support, collaborative interaction is enabled so that people from different places can interact with the same set of objects in Collaborative Virtual Environment. The taxonomy of the interaction in different levels of collaboration is described as: distinct objects and same object, in which there are same object - sequentially, same object - concurrently - same attribute, and same object - concurrently - distinct attributes. The case studies are the interaction of users in two cases: destroying and creating a set of arranged rigid bodies. We identify a specific type of application for contents authoring with modeling systems integrated with real-time physics and implemented in VR system. In our application called Virtual Dollhouse, users can observe physics law while constructing a dollhouse using existing building blocks, under gravity effects.

  • PDF

산불 전파의 수치 시뮬레이션 (Numerical Simulation of a Forest Fire Spread)

  • 이명성;원찬식;허남건
    • 설비공학논문집
    • /
    • 제20권2호
    • /
    • pp.137-143
    • /
    • 2008
  • In the present study, a forest fire spread was simulated with a three-dimensional, fully-transient, physics-based, computer simulation program. Physics-based fire simulation is based on the governing equations of fluid dynamics, combustion and heat transfer. The focus of the present study is to perform parametric study to simulate fire spread through flat and inclined wildland with vegetative fuels like trees or grass. The fire simulation was performed in the range of the wind speeds and degrees of inclination. From the results, the effect of the various parameters of the forest fire on the fire spread behavior was analyzed for the future use of the simulation in the prediction of fire behavior in the complex terrain.

Dynamic analysis of multi-functional maintenance platform based on Newton-Euler method and improved virtual work principle

  • Li, Dongyi;Lu, Kun;Cheng, Yong;Zhao, Wenlong;Yang, Songzhu;Zhang, Yu;Li, Junwei;Shi, Shanshuang
    • Nuclear Engineering and Technology
    • /
    • 제52권11호
    • /
    • pp.2630-2637
    • /
    • 2020
  • The structure design of divertor Multi-Functional Maintenance Platform (MFMP) actuated by hydraulic system for China Fusion Engineering Test Reactor (CFETR) was introduced in this paper. The model of MFMP was established according to maintenance requirements. In this paper, Newton-Euler method and the improved virtual work principle were used, the equivalent driving force of each actuator was obtained through the equivalent Jacobian inverse matrix derived from velocity relationship among the components. The accuracy of the model was verified by ADAMS simulation. The stability control of the heavy-duty components driven by hydraulic cylinders based on Newton-Euler method and improved virtual work principle was established.

Lifting off simulation of an offshore supply vessel considering ocean environmental loads and lifting off velocity

  • Jeong, Dong-Hoon;Roh, Myung-Il;Ham, Seung-Ho
    • Ocean Systems Engineering
    • /
    • 제5권3호
    • /
    • pp.181-198
    • /
    • 2015
  • An OSV (Offshore Support Vessel) is being used to install a structure which is laid on its deck or an adjacent transport barge by lifting off the structure with its own crane, lifting in the air, crossing splash zone, deeply submerging, and lastly landing it. There are some major considerations during these operations. Especially, when lifting off the structure, if operating conditions such as ocean environmental loads and lifting off velocity are not suitable, the collision can be occurred due to the relative motion between the structure and the OSV or the transport barge. To solve this problem, this study performs the physics-based simulation of the lifting off step while the OSV installs the structure. The simulation includes the calculation of dynamic responses of the OSV and the structure, including the collision detection between the transport barge and the structure. To check the applicability of the physics-based simulation, it is applied to a problem of the lifting off step by varying the ocean environmental loads and the lifting off velocity. As a result, it is confirmed that the operability of the lifting off step are affected by the conditions.