과제정보
This work was supported by the Ministry of Education of the Republic of Korea and the National Research Foundation of Korea (NRF-2021S1A5B8096558).
참고문헌
- Akcayir, M., & Akcayir, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1-11. https://doi.org/10.1016/j.edurev.2016.11.002
- Badiee, F., & Kaufman, D. (2014). Effectiveness of an online simulation for teacher education. Journal of Technology and Teacher Education, 22(2), 167-186.
- Bradley, E. G., & Kendall, B. (2014). A review of computer simulations in teacher education. Journal of Educational Technology Systems, 43(1), 3-12. https://doi.org/10.2190/ET.43.1.b
- Butler, A., & Monda-Amaya, L. (2016). Preservice teachers' perceptions of challenging behavior. Teacher Education and Special Education, 39(4), 276-292. https://doi.org/10.1177/0888406416654212
- Carrington, L., Kervin, L., & Ferry, B. (2011). Enhancing the development of preservice teacher professional identity via an online classroom simulation. Journal of Technology and Teacher Education, 19(3), 351-368.
- Colvin, G., & Scott, T. M. (2014). A seven-phase model for describing acting-out behavior. In G. Colvin & T. M. Scott (Eds.), Managing the cycle of acting-out behavior in the classroom. Corwin Press.
- Dalinger, T., Thomas, K. B., Stansberry, S., & Xiu, Y. (2020). A mixed reality simulation offers strategic practice for pre-service teachers. Computers & Education, 144, 103696.
- Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319-340. https://doi.org/10.2307/249008
- De Jong, R., Mainhard, T., Van Tartwijk, J., Veldman, I., Verloop, N., & Wubbels, T. (2014). How pre-service teachers' personality traits, self-efficacy, and discipline strategies contribute to the teacher-student relationship. British Journal of Educational Psychology, 84(2), 294-310. https://doi.org/10.1111/bjep.12025
- Evertson, C. M., & Weinstein, C. S. (2006). Handbook of classroom management: research, practice and contemporary issues. Routledge.
- Field, A. (2013). Discovering statistics using IBM SPSS statistics (4th ed.). Sage.
- Gonzalez-Franco, M., Steed, A., Hoogendyk, S., & Ofek, E. (2020). Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification. IEEE Transactions on Visualization and Computer Graphics, 26(5), 2023-2029. https://doi.org/10.1109/TVCG.2020.2973075
- Gregory, S., Dalgarno, B., Crisp, G., Reiners, T., Masters, Y., Dreher, H., & Knox V. (2013). VirtualPREX: Innovative assessment using a 3D virtual world with pre-service teachers (Report No.394). Office for Learning & Teaching. http://www.olt.gov.au/resource-virtualprexassessment
- Grinberg, A. M., Careaga, J. S., Mehl, M. R., & O'Connor, M. F. (2014). Social engagement and user immersion in a socially based virtual world. Computers in Human Behavior, 36, 479-486. https://doi.org/10.1016/j.chb.2014.04.008
- Izard, C. E., & Ackerman, B. P. (2000). Motivational, organizational, and regulatory functions of discrete emotions. Handbook of emotions, 2, 253-264.
- Johnson, E., Hervas, R., Gutierrez Lopez de la Franca, C., Mondejar, T., Ochoa, S. F., & Favela, J. (2018). Assessing empathy and managing emotions through interactions with an affective avatar. Health Informatics Journal, 24(2), 182-193. https://doi.org/10.1177/1460458216661864
- Jones, J. L., & Jones, K. A. (2013). Teaching reflective practice: Implementation in the teacher-education setting. The Teacher Educator, 48(1), 73-85. https://doi.org/10.1080/08878730.2012.740153
- Kang, S. H., & Watt, J. H. (2013). The impact of avatar realism and anonymity on effective communication via mobile devices. Computers in Human Behavior, 29(3), 1169-1181. https://doi.org/10.1016/j.chb.2012.10.010
- Kaufman, D., & Ireland, A. (2016). Enhancing teacher education with simulations. TechTrends, 60(3), 260-267. https://doi.org/10.1007/s11528-016-0049-0
- Kelleci, O ., & Aksoy, N. C. (2020). Using game-based virtual classroom simulation in teacher training: User experience research. Simulation & Gaming, 1-22.
- Keller, J. M. (2010). Motivational design for learning and performance: The ARCS model approach. Springer.
- Kim, P. W., Shin, Y. S., Ha, B. H., & Anisetti, M. (2017). Effects of avatar character performances in virtual reality dramas used for teachers' education. Behaviour & Information Technology, 36(7), 699-712, doi: 10.1080/0144929X.2016.1275809
- Kruzic, C. O., Kruzic, D., Herrera, F., & Bailenson, J. (2020). Facial expressions contribute more than body movements to conversational outcomes in avatar-mediated virtual environments. Scientific Reports, 10(1), 1-23. https://doi.org/10.1038/s41598-019-56847-4
- Larradet F., Barresi G., & Mattos L.S. (2020). Affective communication enhancement system for locked-in syndrome patients. In M. Antona & C. Stephanidis (Eds.), Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies (pp.143-156). Springer Cham. doi:10.1007/978-3-030-49282-3_10
- Lindgren, R., Tscholl, M., Wang, S., & Johnson, E. (2016). Enhancing learning and engagement through embodied interaction within a mixed-reality simulation. Computers and Education, 95, 174-187. doi: 10.1016/j.compedu.2016.01.001
- Lu, X., Yang, Z., Xu, Z., & Xiong, C. (2020). Scenario simulation of indoor post-earthquake fire rescue based on building information model and virtual reality. Advances in Engineering Software, 143, 102792.
- McGarr, O. (2020). The use of virtual simulations in teacher education to develop pre-service teachers' behaviour and classroom management skills: Implications for reflective practice. Journal of Education for Teaching, 46(2), 159-169. https://doi.org/10.1080/02607476.2020.1724654
- Motejlek, J., & Alpay, E. (2019). A taxonomy for virtual and augmented reality in education. European Society for Engineering Education Conference 2018.
- Nordvall, M., Arvola, M., & Samuelsson, M. (2014). Exploring Simulated Provocations. Teacher Education, 1(3).
- Nowak, K. L., & Fox, J. (2018). Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations. Review of Communication Research, 6, 30-53. https://doi.org/10.12840/issn.2255-4165.2018.06.01.015
- Papadopoulos, A. (2019). Integrating the natural environment in social work education: Sustainability and scenario-based learning. Australian Social Work, 72(2), 233-241. https://doi.org/10.1080/0312407X.2018.1542012
- Park, S., & Ryu, J. (2019). Exploring preservice teachers' emotional experiences in an immersive virtual teaching simulation through facial expression recognition. International Journal of Human-Computer Interaction, 35(6), 521-533. https://doi.org/10.1080/10447318.2018.1469710
- Pekrun, R., & Perry, R. P. (2014). Control-value theory of achievement emotions. In R. Pekrun & L. Linnenbrink-Garcia (Eds.), International handbook of emotions in education (pp. 120-141). Routledge.
- Rim, D., & Shin, H. (2020). Effective instructional design template for virtual simulations in nursing education. Nurse Education Today, 96, 104624.
- Rosson, M. B., & Carroll, J. M. (2002). Scenario-based design. In J. Jacko & A. Sears (Eds.), The human-computer interaction handbook: Fundamentals, evolving technologies and emerging applications. Lawrence Erlbaum.
- Ryu, J., Jo, I., Heo, H., Kim, J., & Kye, B. (2006). The Next Generation of Learning Model for Augmented Reality Enhanced in Tangible Interface (CR2006-18). Retrieved from Korean Education and Search Information Service website: https://www.keris.or.kr/main/ad/pblcte/selectPblcteRRInfo.do?mi=1138&pblcteSeq=11740
- Ryu, J., & Kim, K. (2020). The effects of emotional interaction with virtual student on the user's eye-fixation and virtual presence in the teaching simulation. The Journal of the Korea Contents Association, 20(2), 581-593. https://doi.org/10.5392/JKCA.2020.20.02.581
- Sabbagh, A. J., Bajunaid, K. M., Alarifi, N., Winkler-Schwartz, A., Alsideiri, G., Al-Zhrani, G., Alotaibi, F. E., Bugdadi, A., Laroche, D., & Del Maestro, R. F. (2020). Roadmap for developing complex virtual reality simulation scenarios: Subpial neurosurgical tumor resection model. World Neurosurgery, 139, e220-e229. https://doi.org/10.1016/j.wneu.2020.03.187
- Schultze, U., & Brooks, J. A. M. (2019). An interactional view of social presence: Making the virtual other "real". Information Systems Journal, 29(3), 707-737. https://doi.org/10.1111/isj.12230
- Selzer, M. N., Gazcon, N. F., & Larrea, M. L. (2019). Effects of virtual presence and learning outcome using low-end virtual reality systems. Displays, 59, 9-15. https://doi.org/10.1016/j.displa.2019.04.002
- Shin, H., Rim, D., Kim, H., Park, S., & Shon, S. (2019). Educational characteristics of virtual simulation in nursing: an integrative review. Clinical Simulation in Nursing, 37, 18-28. https://doi.org/10.1016/j.ecns.2019.08.002
- Shin, S., Kim, H., Noh, T., & Lee, J. (2020). High school students' verbal and physical interactions appeared in collaborative science concept learning using augmented reality. Journal of The Korean Association for Science Education, 40(2), 191-201. https://doi.org/10.14697/JKASE.2020.40.2.191
- Smink, A. R., van Reijmersdal, E. A., van Noort, G., & Neijens, P. C. (2020). Shopping in augmented reality: The effects of spatial presence, personalization and intrusiveness on app and brand responses. Journal of Business Research, 118, 474-485. https://doi.org/10.1016/j.jbusres.2020.07.018
- Treal, T., Jackson, P. L., & Meugnot, A. (2020). Combining trunk movement and facial expression enhances the perceived intensity and believability of an avatar's pain expression. Computers in Human Behavior, 112, 106451.
- Turchet, L. (2015). Designing presence for real locomotion in immersive virtual environments: An affordance-based experiential approach. Virtual Reality, 19(3-4), 277-290. https://doi.org/10.1007/s10055-015-0267-3
- Wang, S., & Rochat, P. (2017). Human perception of animacy in light of the uncanny valley phenomenon. Perception, 46(12), 1386-1411. https://doi.org/10.1177/0301006617722742
- Wubbels, T., & Brekelmans, M. (2005). Two decades of research on teacher-student relationships in class. International Journal of Educational Research, 43(1-2), 6-24. https://doi.org/10.1016/j.ijer.2006.03.003
- Yang, E., Kim, K., & Ryu, J. (2021b). A comparative study between in-service and pre-service teachers on scenario usefulness, virtual presence, and interest development in using a teaching simulation. The Journal of Educational Information and Media, 27(3), 899-923. https://doi.org/10.15833/KAFEIAM.27.3.899
- Yang, E., Tak, Y., & Ryu, J. (2021a). The effects of gender identification and reality of avatar on intimacy and intention to use the AI speaker. Journal of Digital Contents Society, 22(12), 2027-2037. https://doi.org/10.9728/dcs.2021.22.12.2027