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A Study on the Metaverse Experience Economy Factors and Advertisement Acceptance Intention

메타버스 체험경제 요인과 광고 수용의도에 관한 연구

  • Lee, Sangho (Dept. of Smart Business, Mokpo National University) ;
  • Kim, Taegyu (Dept. of Electronic Commerce, Graduate School of Business Administration, Mokpo National University) ;
  • Cho, Kwangmoon (Dept. of Electronic Commerce, Mokpo National University)
  • 이상호 (목포대학교 스마트비즈니스학과) ;
  • 김태규 (목포대학교 경영행정대학원 경영학과 전자상거래학전공) ;
  • 조광문 (목포대학교 전자상거래학과)
  • Received : 2022.09.20
  • Accepted : 2022.10.22
  • Published : 2022.10.31

Abstract

The purpose of this study is to verify the effect of experiential economy factors using metaverse on the intention to accept advertisements reflecting new technologies. The subjects of this study were those located in G Metropolitan City and J Province, and those who experienced metaverse. From August 1 to September 10, 2022, 150 people participated in the survey without face-to-face. Analysis methods were frequency analysis, factor analysis, reliability analysis, correlation analysis, multiple regression analysis, and three-step mediated regression analysis. The conclusion is as follows. First, the influence of metaverse experience on advertisement acceptance intention was shown in the order of relational experience, educational experience, and escapist experience. Second, it was found that the relational and educational experiences of metaverse partially mediate metaverse usefulness and affect the advertisement acceptance intention. Third, it was found that the relational and educational experiences of the metaverse partially mediate the metaverse presence and affect the advertisement acceptance intention. Also, it was found that the metaverse's escapist experience completely mediates the metaverse's presence and affects the advertisement acceptance intention. Fourth, it was found that the escapist experience of metaverse completely mediates the ease of use of metaverse and affects the advertisement acceptance intention. It is expected that this study will contribute to the construction of a new platform in the advertising market using various platforms of metaverse.

본 연구의 목적은 메타버스를 활용한 체험경제 요인이 신기술을 반영한 광고 수용의도에 미치는 영향을 검증하는 것이다. 연구대상은 G광역시와 J도에 소재하며 메타버스 경험자를 대상으로 하였고, 설문조사는 2022년 8월 1일부터 9월 10일까지 비대면으로 150명이 참여하였다. 분석방법은 빈도분석, 요인분석, 신뢰도분석, 상관관계분석, 다중회귀분석, 3단계 매개회귀분석으로 하였다. 결론은 다음과 같다. 첫째, 메타버스 체험이 광고 수용의도에 미치는 영향력은 관계적 체험, 교육적 체험, 일탈적 체험 순으로 나타났다. 둘째, 메타버스의 관계적 체험과 교육적 체험은 메타버스 유용성을 부분매개로 하여 광고 수용의도에 영향을 미치는 것으로 나타났다. 셋째, 메타버스의 관계적 체험과 교육적 체험은 메타버스 현존감을 부분매개로 하여 광고 수용의도에 영향을 미치는 것으로 나타났다. 또한 메타버스의 일탈적 체험은 메타버스 현존감을 완전매개로 하여 광고 수용의도에 영향을 미치는 것으로 나타났다. 넷째, 메타버스의 일탈적 체험은 메타버스 사용용이성을 완전매개로 하여 광고 수용의도에 영향을 미치는 것으로 나타났다. 이러한 연구를 통하여 메타버스의 다양한 플랫폼을 활용한 광고 시장에서 새로운 플랫폼 구축에 기여하길 기대한다.

Keywords

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