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Discussing Metaverse Ethics with a Movie on Metaverse, 'Ready Player One'

메타버스를 영화 '레디 플레이어 원(Ready Player One)'을 통해 살펴본 메타버스 윤리

  • Kim, Seong-Hee (Center for Creative convergence Education : Science Philosophy Education Committee, Hanyang University) ;
  • Yi, Sang-Wook (Dept. of philosophy, Hanyang University)
  • 김성희 (한양대학교 창의융합교육원:과학철학교육위원회) ;
  • 이상욱 (한양대학교 철학과)
  • Received : 2022.07.12
  • Accepted : 2022.08.30
  • Published : 2022.09.30

Abstract

After the COVID-19 pandemic, there has been growing interests in metaverse technology and social use of virtual reality platforms in non-face-to-face environments, but social issues and ethical concerns raised by metaverse have not been sufficiently discussed. In this paper, we discuss the social functions of the metaverse by examining the movie 'Ready Player One', and investigate the ethical problems that may arise in various implementation of metaverse. We identify the potential ethical problems that could occur in the context of metaverse including identity fragmentation, metaverse violence and crime, and mismanagement of personal information. We also propose some promising approaches to tackle these ethical problems ranging over descriptive ethics, normative ethics, and analytical (meta) ethics.

팬데믹 이후 가상현실 플랫폼을 활용한 메타버스 기술과 사회적 활용이 비대면 환경에서 메타버스를 활용에 대한 관심이 커지고 있지만, 메타버스로 인한 사회적 문제, 윤리적 우려에 대한 논의는 충분히 하지 못한 상황이다. 본 논문에서는 영화 '레디 플레이어 원'을 통해 메타버스의 사회적 기능이 무엇인지, 메타버스에서 발생할 수 있는 윤리적 문제는 무엇인가?, 메타버스에서 발생한 윤리적 문제를 해결할 수 있는 방법은 무엇인가? 에 대해 살펴보았다. 영화 '레디 플레이어 원'을 통해 살펴본 메타버스 윤리 이슈를 통해, 메타버스에서 발생할 수 있는 윤리적 문제는 정체성 분열, 메타버스 폭력 및 범죄, 개인정보관리 소홀이었다. 그리고 이러한 메타버스 내 윤리문제를 해결하는 방법으로 기술윤리학, 규범윤리학, 분석(메타)윤리학 측면에서 해결방안을 제시했다.

Keywords

Acknowledgement

This article is a result of research conducted with the support of Daejeon Technopark in 2022 (ethical consideration and guideline design for the realization of AI/Metaverse service in 2022)

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