DOI QR코드

DOI QR Code

Research of Character Design in Side-scrolling Horror Puzzle Games

  • Yi, Qi (Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University) ;
  • Chung, Jeanhun (Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University)
  • 투고 : 2022.04.10
  • 심사 : 2022.04.16
  • 발행 : 2022.06.30

초록

The third-person side view game perspective of side-scrolling games makes playing such games a completely different gaming experience from other traditional games. Nowadays, many game elements are combined with each other, and horror and puzzle elements are often combined to appear in side-scrolling games, bringing players a unique gaming experience. In such games, players seem to be watching their own manipulation of characters. The performance is the same as a stage play, so how to let players better experience such a horror and puzzle-solving stage play through the design of the characters is a key point. However, it is often difficult to accurately classify only from game elements, so first of all, the author will explain the game division of the side scrolling horror puzzle game. After that, this article will analyze the character designs in the three works with high sales and good reputation on Steam, and then draw conclusions.

키워드

참고문헌

  1. M. Fukumoto and Y. Tsukino, "Relationship of Terror Feelings and Physiological Response During Watching Horror Movie," 14th International Conference on Computer Information Systems and Industrial Management(IFIP ) TC 8 International Conference, pp.500-507, September 24-26, 2015. DOI:https://dx.doi.org/10.1007/978-3-319-24369-6_41
  2. V. Vachiratamporn, R.S. Legaspi, K. Moriyam, K. Fukui and M. Numao, "An Analysis of Player Affect Transitions in Survival Horror Games," Journal on Multimodal User Interfaces Vol. 9, No. 1, pp. 43-54, March 2015. DOI:https://doi.org/10.1007/s12193-014-0153-4
  3. P. A. Nogueira, V. Torres, R. Rodrigues, E. Oliveira and L. E. Nacke, "Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game," Journal on Multimodal User Interfaces Vol.10 No.1 31-62 , March 2016. DOI: https://doi.org/10.1007/s12193-015-0208-1
  4. Hyeon-Cheol Kim, "Exploring Social Experience as Mediator of Shopping Behavior in Live Streaming Commerce," International Journal of Advanced Smart Convergence, Vol. 11, No. 1, pp. 76-86, March 2022. DOI: http://dx.doi.org/10.7236/IJASC.2022.11.1.76
  5. H. J. So, J. H. Lee and H. J. Park, "Affective Computing in Education: Platform Analysis and Academic Emotion Classification," International Journal of Advanced Smart Convergence, Vol. 8, No. 2, pp. 8-17, June 2019. DOI:http://dx.doi.org/10.7236/IJASC.2019.8.2.8