DOI QR코드

DOI QR Code

초등과학 수업에서 메이커교육프로그램의 적용 효과 - '식물의 한살이' 단원을 중심으로 -

Effects of the Application of a Maker Education Program to Elementary Science Online Class: Focusing on the Unit " Life Cycle of a Plant"

  • 투고 : 2022.03.21
  • 심사 : 2022.05.17
  • 발행 : 2022.05.31

초록

본 연구는 초등과학 '식물의 한살이' 단원 온라인수업에 적용할 메이커교육프로그램을 개발하고 그 효과로 과학에 대한 흥미도와 창의적 문제해결력에 미치는 영향을 알아보는 것이다. 개발된 메이커교육프로그램의 주제는 '식물의 한살이를 주제로 동화 오디오북 만들기'이다. 프로그램은 TMI 메이커교육 모형 단계에 따라 학습한 개념을 활용하여 창의적 오디오북을 제작하는 활동으로 구성하였다. 연구결과, 초등과학 '식물의 한살이' 단원 온라인수업에 메이커교육프로그램은 초등학생의 과학에 대한 흥미도와 창의적 문제해결력에 긍정적인 영향을 미쳤다. 따라서 초등과학 온라인수업에 메이커교육의 적용은 학생들의 과학에 대한 흥미도와 창의적 문제해결력 향상에 효과적이다. 그리고 초등과학 온라인 수업에 메이커교육을 활발하게 적용할 수 있는 추가적인 연구가 필요하다.

This study aims to apply a maker education program in an online class for a unit in elementary science entitled "Life of a Plant." Furthermore, it aims to investigate the effect of the program on the interest of students in science and creative problem-solving. The theme of the proposed maker education program is "Making a fairy tale audio book with the theme: the life cycle of a plant." The program consists of activities intended to produce creative audiobooks using concepts learned from the TMI maker education model stage. The result points to the positive effect of maker education on the interest of elementary school students in science and creative problem-solving. Therefore, applying the maker education program to online classes for elementary science is effective in improving the interest of students. In addition, further research is required to effectively apply the maker education program to online classes in science.

키워드

참고문헌

  1. Choi, Y., & Hong, S. (2016). The development and application effects of "Life cycle of plants" STEAM program using time-lapse based on smart media. Biology Education, 44(1), 35-48. https://doi.org/10.15717/BIOEDU.2016.44.1.35
  2. Jang, S. (2021). Case study of an online maker education program for scientific inquiry experience: Interest and interaction of elementary students. The Journal of Education, 41(4), 313-328.
  3. Jeong, E. (2008). Effects of squeak etoys based informatics education on the effects of squeak etoys based informatics education on elementary school student's creative problem solving ability. Master's thesis, Korea National University of Education, Cheongju, Korea.
  4. Joe, G., & Lee, Y. (2018). The development and effects of an early childhood science education program based on maker education. Korean Journal of Early Childhood Education, 38(1), 341-366. https://doi.org/10.18023/KJECE.2018.38.1.014
  5. Kang, I., & Kang, Y. (2011). The effects of a cyber science museum mediated elementary science class in terms of the learner's satisfaction and interest toward science. The Journal of Elementary Education, 24(2), 313-340.
  6. Kim, H., & Choi, S. (2021). A study of elementary teachers perceptions on the online science class in elementary school. The Journal of Education, 41(3), 21-37.
  7. Kim, J. (2019). Direction of maker education and school education. Journal of the Edutainment, 1(1), 1-14. https://doi.org/10.36237/koedus.1.1.1
  8. Kim, J., & Kim, J. (2020). A theoretical exploration of process model for MBS education. Journal of Korean Practical Arts Education, 26(3), 41-64. https://doi.org/10.29113/skpaer.2020.26.2.003
  9. Kim, K., & Kim, H. (2013). Design and implementation of plant's life cycle educational application. Journal of the Korean Association of Information Education, 17(3), 357-365. https://doi.org/10.14352/jkaie.2013.17.3.357
  10. Kim, L., & Lim, C. (2021). Effects of online s cience learning on elementary school students' interest and academic achievement. Korean Society of Elementary Science Education Conference, 80, 88-88.
  11. Kim, S., Jung, Y., & Hwang, Y. (2016). A s tudy on the composition and characteristic of maker space. proceedings of Korean institute of interior design conference, 2016, 203-206.
  12. Kim, S., Lim, C., Kim, S., & Hong, J. (2016). Effects of a brain-based evolutionary approach using rapid-cycling brassica rapa on elementary school students' interests in life cycle of plants. Journal of Korean Elementary Science Education, 35(3), 336-347. https://doi.org/10.15267/KESES.2016.35.3.336
  13. Korean Educational Development Institute. (2001). A study on the development of a simple creative problem-solving ability test (I) [간편 창의 문제해결력 검사 개발].
  14. Lee, J., & Hong, S. (2020). Application effects of TPACK based STEAM program utilizing animation production: Focusing on 'Life cycle of plants' unit. Biology Education, 48(3), 356-367. https://doi.org/10.15717/BIOEDU.2020.48.3.356
  15. Lee, S., & Kang, S. (2021). Research on the development and application of elementary science program based on maker education. School Science Journal, 15(3), 295-308. https://doi.org/10.15737/SSJ.15.3.202108.295
  16. Lee, S., Kim, T., & Lee, S. (2018). The development and application of a design thinking-based maker class for improving elementary school students' collaborative problem solving ability. The Journal of Education, 39(3), 19-41.
  17. Martinez, S. L., & Stager, G. (2013). Invent to learn. making, tinkering, and engineering in the classroom. Torrance. Canada: Constructing Modern Knowledge.
  18. Ministry of Education (MOE). (2020). Science 4-1 teacher's guide [4-1 과학 교사용 지도서], Seoul: Chunjae Education.
  19. Moon, C. (2016). An action research on the engineering.design convergence education for the creative developer. Journal of Cultural Industry Studies, 16(3), 23-31.
  20. Seoul Metropolitan Office of Education. (2017). Maker education mid to long term('18-22) development plan [메이커교육 중장기 발전계획]. Retrieved from http://www.sen.go.kr/web/services/bbs/bbsView.action?bbsBean.bbsCd=361&bbsBean.bbsSeq=206
  21. Yeo, H., Yoon, J., & Kang, S. (2021). Exploratory study on maker education activity based on scientific concept: for university students. Journal of the Korean Association for Science Education, 41(5), 359-370. https://doi.org/10.14697/JKASE.2021.41.5.359