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The Effects of Subjective Happiness and Status and Growth in the Virtual World on Changes in Their Subjective Happiness

주관적 행복과 가상 세계에서의 지위 및 성장이 주관적 행복 변화에 미치는 효과

  • 이국희 (경기대학교 진성애교양대학 교양학부)
  • Received : 2022.01.11
  • Accepted : 2022.02.14
  • Published : 2022.04.28

Abstract

This study was conducted to explore the relationship between social status and happiness in the virtual world, which was not dealt with in previous studies. In addition, this study checked whether people were interested in social status itself or social status growth according to their level of happiness. To this end, the researcher composed conditions of high and low social status, and conditions of large and small growth in social status in online games, and presented them differently depending on the participant. Next, the researcher measured how much happiness level changed before and after exposure to each condition. As a result, happy participants had less of an effect of status on happiness in online games. However, unhappy participants were found to be happy when their status in online games was high and unhappy when they were low. Happy participants also paid attention to whether their status in online game had grown. However, unhappy participants paid attention to their high and low status in online games. This study has implications in that it is a rare study on the effect of happiness on the judgment of social status in the virtual world.

본 연구는 선행연구에서 다루지 못했던 가상 세계의 사회적 지위와 행복 사이의 관련성을 탐구해보고자 이루어졌다. 또한 본 연구는 행복 수준에 따라 사회적 지위 자체에 관심을 가지는지 사회적 지위 성장에 관심을 가지는지도 확인해보았다. 이를 위해 연구자는 온라인 게임에서 사회적 지위가 높은 조건과 낮은 조건, 사회적 지위가 크게 성장한 조건과 작게 성장 조건을 구성하여 참가자에 따라 다르게 제시하였다. 이어서 연구자는 각 조건이 노출되기 전후로 행복 수준이 얼마나 달라지는지 측정해보았다. 결과적으로 행복한 참가자들은 온라인 게임에서 지위가 행복에 미치는 영향이 적었다. 그러나 불행한 참가자들은 온라인 게임에서 지위가 높을 때는 행복해지고, 낮을 때는 불행해지는 것으로 나타났다. 또한 행복한 참가자들은 온라인 게임에서 자신의 지위가 성장했는지 주의를 기울였다. 그러나 불행한 참가자들은 온라인 게임에서 자신의 지위가 높고 낮은지에 주의를 기울였다. 본 연구는 행복이 가상 세계 사회적 지위의 판단에 미치는 효과에 대한 보기 드문 연구라는 점에서 시사점이 있다.

Keywords

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