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Development of a Mobile Game for Smart Education of Rebar Work

철근공사 스마트 학습을 위한 모바일 게임 개발

  • Park, U-Yeol (Department of Architectural Engineering, Andong National University)
  • Received : 2022.02.14
  • Accepted : 2022.02.28
  • Published : 2022.04.20

Abstract

In this study, to improve educational motivation and learning outcomes, a mobile app using game elements was developed, and the effect of its application in rebar work education was analyzed. Using the 4F(Figure out-Focus-Fun design-Finalize) process, which is a game development model, a mobile learning app for rebar work was developed that considers the characteristics of college students familiar with smartphone use, and the app was developed in a manner that utilizes game mechanics such as learning missions and points to stimulate a learner's interest and improve educational motivation. The results show that the proposed app for rebar work is positively evaluated in terms of interface style, perceived usefulness, perceived ease of use, perceived enjoyment, attitude toward using, and intention to use. Therefore, it can be concluded that using the learning game app for rebar work in classes can contribute to improving a learner's performance in various aspects.

본 연구는 학습자의 자발적인 참여를 유도하고 학습성과를 높이기 위해 철근공사 교육에 게임적 요소를 활용한 모바일 앱을 개발하고 적용 효과를 분석하였다. 게임 개발 모델인 4F 프로세스를 활용하여 스마트 폰 사용에 익숙한 대학생의 특성을 고려한 스마트폰 앱을 개발하였으며, 학습미션과 포인트 등의 게임 메커닉스와 낱말 맞추기나 퍼즐 게임과 같은 친숙한 게임 유형을 활용하여, 학습자의 흥미를 자극하고 학습 동기를 높일 수 있는 방식으로 앱을 개발하였다. 적용 결과 인터페이스 스타일, 지각된 유용성, 지각된 활용의 용이성, 지각된 즐거움, 활용 태도, 활용 의도 측면에서 긍정적으로 평가되었다. 따라서 철근 교육용 게임 앱을 도입하여 수업에 활용하는 것은 다양한 측면에서 교육적 성과를 낼 수 있을 것으로 판단된다.

Keywords

Acknowledgement

The research was supported by a grant from 2019 Subsidy for overseas dispatch research of Andong National University

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