과제정보
This study was supported by the research grant of the KODISAFoundation in 2022.
참고문헌
- Aleksandra, K., Ivona, V. R., & Antonija, P. (2021). Strategic and digital marketing in cultural institutions and the impact of the covid-19 pandemic-A comparative analysis of two case studies. Interdisciplinary Description of Complex Systems: INDECS, 19(2), 257-280. https://doi.org/10.7906/indecs.19.2.6
- Cha, S. S. (2020). Customers' intention to use robot-serviced restaurants in Korea: relationship of coolness and MCI factors. International Journal of Contemporary Hospitality Management. 32(9), 2947-2968. https://doi.org/10.1108/ijchm-01-2020-0046
- Cha, S. S., & LEE, S. H. (2021). The Effects of User Experience Factors on Satisfaction and Repurchase Intention at Online Food Market. The Journal of Industrial Distribution & Business, 12(4), 7-13. https://doi.org/10.13106/JIDB.2021.VOL12.NO4.7
- Cha, S. S., Hong, G. J., & Shin, M. H. (2021). Study on the Relationship between the Characteristics of SNS and Intention to Visit F&B Stores. Journal of Distribution and Management Research, 24(5), 5-18.
- Dionisio, J. D. N., III, W. G. B., & Gilbert, R. (2013). 3D virtual worlds and the metaverse: Current status and future possibilities. ACM Computing Surveys (CSUR), 45(3), 1-38. https://doi.org/10.1145/2480741.2480751
- Food Service Economy (2021). Convenience store industry targets the MZ generation using 'Metaverse'. Retrieved from https://www.foodbank.co.kr/news/articleView.html?idxno=62006.
- Foodnews (2021). Baskin Robbins in Metaverse... buy play. Retrieved from https://www.foodnews.co.kr/news/articleView.html?idxno=95134.
- Hendaoui, A., Limayem, M., & Thompson, C. W. (2008). 3D social virtual worlds: research issues and challenges. IEEE internet computing, 12(1), 88-92. https://doi.org/10.1109/MIC.2008.1
- Kong, D. R., & Lin, T. C. (2021). Alternative investments in the Fintech era: The risk and return of Non-Fungible Token (NFT). Available at SSRN 3914085.
- Lee, S. H., KWAK, M. K., & CHA, S. S. (2020). Consumers' choice for fresh food at online shopping in the time of covid19. The journal of distribution science, 18(9), 45-53. https://doi.org/10.15722/JDS.18.9.202009.45
- Liu, G., An, H., Han, W., Xu, G., Yao, P., Xu, M., ... & Wang, Y. (2009, December). A program behavior study of block cryptography algorithms on GPGPU. In 2009 Fourth International Conference on Frontier of Computer Science and Technology (pp. 33-39). IEEE.
- Nam, H. W. (2021). Changes in the environment and technology trends in the metaverse. The Journal of Korean Institute of Communication Sciences 38(9), 24-31.
- Ondrejka, C. (2004). Escaping the gilded cage: User created content and building the metaverse. NYL Sch. L. Rev., 49, 81.
- Seok, W. H. (2021). Metaverse business model and ecosystem analysis. [ETRI] Electronic Communication Trend Analysis, 36(4), 81- 91.
- Shackelford, S. J., & Myers, S. (2017). Block-by-block: leveraging the power of blockchain technology to build trust and promote cyber peace. Yale JL & Tech., 19, 334.
- Wilson, K. B., Karg, A., & Ghaderi, H. (2021). Prospecting non-fungible tokens in the digital economy: Stakeholders and ecosystem, risk and opportunity. Business Horizons. https://doi.org/10.1016/j.bushor.2021.10.007.
- Xue, L., Parker, C. J., & Hart, C. (2020). How to design fashion retail's virtual reality platforms. International Journal of Retail & Distribution Management. 48(10), 1057-1076. https://doi.org/10.1108/ijrdm-11-2019-0382