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Frame Analysis of Media Reports on 'Game Self-Regulation': In Connection with the Game Self-Governance Organization of KOREA(GSOK)

'게임 자율규제'에 대한 언론 보도의 프레임 분석 : 한국게임정책자율기구의 자율규제 시스템과 연계하여

  • Park, Hyun-Ah (Dept. of Media & Communication, Hanyang University) ;
  • Lee, Jae-Jin (Dept. of Media & Communication, Hanyang University)
  • 박현아 (한양대학교 미디어커뮤니케이션학과) ;
  • 이재진 (한양대학교 미디어커뮤니케이션학과)
  • Received : 2021.05.10
  • Accepted : 2021.07.12
  • Published : 2021.08.20

Abstract

In the current discourse landscape where the opinions of stakeholders on game self-regulation are opposed, this study was conducted for the purpose of finding improvements by examining the effects of media reports on self-regulatory policies or perceptions. From July 2018 to June 2020, all articles reported for about two years were selected and the final 325 data were used for the study. For detailed frame analysis, the first and second frames were derived inductively. In the results of the study, it was analyzed that the in-depth understanding of the topic of self-regulation, the use of objective data, and the diversity of information sources were insufficient throughout the report.

본 연구는 게임 자율규제를 둘러싼 이해관계자들의 의견이 대립하고 있는 현재의 담론 지형에서 미디어의 보도가 자율규제 정책 혹은 미디어 수용자들과 정책 관계자들의 인식에 미치는 영향을 살펴보고 개선점을 찾고자 하는 목적으로 수행되었다. 연구는 강화된 자율규제안이 적용되기 시작한 2018년 7월부터 2020년 6월까지 약 2년여 간보도된 기사 전량을 대상으로 선정하여 최종 325건의 자료를 연구에 활용하였다. 구체적인 프레임분석을 위해 1·2차 프레임을 귀납적으로 도출하였으며, 보도날짜, 미디어의 성격, 보도주제, 보도유형, 보도논조, 보도프레임, 논거의 기준, 정보원의 형태 등 8가지 항목을 사용하였다. 연구의 결과에서는 보도 전반에서 자율규제라는 주제에 대한 심도 있는 이해, 객관적 자료의 사용, 정보원의 다양성이 부족한 것으로 분석되었고, 비판적 심층보도와 문제해결을 위한 제언의 기능이 강화되어야 할 것으로 보였다.

Keywords

Acknowledgement

This work was supported by GAME SELF-GOVERNANCE ORGANIZATION OF KOREA(GSOK).

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