DOI QR코드

DOI QR Code

A game-type rehabilitation system that can be helpful for exercise and cognitive rehabilitation for the elderly or patients with mild brain disease

노인 또는 경증 뇌질환 환자들의 운동 및 인지재활에 도움이 될 수 있는 게임형 재활 시스템

  • Choi, Goon-Ho (Dept. of Electrical Engineering, KyungSung University)
  • 최군호 (경성대학교 전기공학과)
  • Received : 2020.11.11
  • Accepted : 2021.02.20
  • Published : 2021.02.28

Abstract

Among the elderly and patients with mild brain diseases (such as dementia and stroke), when there is a certain degree of self-acting ability and cognitive ability, exercise and cognitive rehabilitation are often required. However, since most of the existing rehabilitation systems are separated or specialized in exercise or cognitive rehabilitation, there is a need for a form linking both. In this paper, we propose a game-type rehabilitation system that enables both exercise and cognitive rehabilitation using CAN communication protocol, one of ICT technologies. This system uses the CAN BUS structure to separate and combine each individual module constituting the rehabilitation system in various forms. A prototype of the proposed system was actually produced to show that various types of rehabilitation environments can be implemented according to the degree of cognitive ability and motor ability of the patient (or the elderly). In addition, through several experiments using this system, it is possible to implement exercise/cognitive parallel rehabilitation applicable to various environments.

노인과 경증 뇌질환(치매 및 뇌졸중 등) 환자들 중 일정 정도의 자력 행동 능력과 인지 능력이 있는 경우에는 운동과 인지 재활을 병행해야만 하는 경우가 많다. 그러나 기존의 재활 시스템은 대부분 운동 또는 인지 재활로 분리 또는 특화 되어 있는 경우가 많아서 두 가지 모두를 연계하는 형태에 대한 필요성이 있다고 생각된다. 본 논문에서는 ICT 기술의 하나인 CAN 통신 프로토콜을 이용하여 운동과 인지 재활을 병행할 수 있도록 하는 게임형 재활시스템을 제안하고자 한다. 이 시스템은 CAN BUS 구조를 이용하여 재활 시스템을 구성하는 각각의 개별 모듈들을 다양한 형태로 분리 및 결합 사용이 가능하도록 한다. 환자(또는 노인)의 인지 능력과 운동 능력의 정도에 따라 다양한 형태의 재활 환경을 구현할 수 있음을 보이고자 제안된 시스템의 프로토 타입을 실제로 제작하였다. 아울러 이 시스템을 이용한 몇 가지 실험을 통하여 여러 환경에 적용 가능한 운동/인지 병행 재활의 구현 가능성을 보이고 있다.

Keywords

References

  1. K. H. Cho. (2020). An Exercise Rehabilitation Field Revitalization Plan for Promoting Elderly Sport for All. J. of the Korea Entertainment Industry Association 14(4), 305-319. DOI : 10.21184/jkeia.2020.6.14.4.30
  2. Y. R. Paik. (2012). The Effects of Occupational Therapy Program using a Board Games for the Cognition and Activities of Daily Living(ADL) in Mild Dementia Case. The Journal of Occupational Therapy for the Aged and Dementia, 6(1), 27-38.
  3. C. J. Lee & M. H. Kim. (2011). A Serious Game for Language/Cognitive Rehabilitation Therapy of Stroke Patient. Journal of the Korea Entertainment Industry Association, 5(1), 73-80. https://doi.org/10.21184/jkeia.2011.03.5.1.73
  4. K. Y. Jung, B. Y. Lim, C. T. Park, J. Y. Kim & E. S. Dong. (2011). Trends in virtual reality contents related to exercise devices for increasing muscle strength of the elderly. Machine & Material. Mar.2011, 14-22.
  5. J. H. Jo, H. J. Park, Y.H. Lim, J. J. Yeo, M. H. Ryu & Y. S. Yang. (2013). Development of Cognitive Evaluation and Rehabilitation Program Using Touch-Pad Interface. Conf. of The HCI Society of Korea, 100-103.
  6. G. H. Kim, K. H. Song, K. H. Kwon & L. H. Kim. (2012). Development of Tangible Tabletop Interface for Cognitive Rehabilitation. Conf. of The HCI Society of Korea, 770-772
  7. S. H. Park, B. S. Kim & M. M. Lee. (2019). The Effect of Trunk Control Training Using Virtual Reality Game-based Training Program on Balance and Upper Extremity Function of Subacute Stroke Patients. J. of Convergence for Information Technology, 9(5), 172-179. DOI : 10.22156/CS4SMB.2019.9.5.172
  8. Y. J. Kim, J. H. Park, Y. S. Cho & K. S. Kim. (2020). The Effect of Cognitive Rehabilitation Program Using Virtual Reality (VR) Contents on Cognitive function, Depression, Upper Extremity Function and Activities of Daily Living in the Elderly. Journal of Convergence for Information Technology, 10(8), 203-212. DOI : 10.22156/CS4SMB.2020.10.08.203
  9. H. J. Park, D. W. Oh. Efficacy of Exercise Therapy Intervention on Cognitive Function of Older Adults with Dementia: A Systematic Review, Kor J Neuromuscul Rehabilitation, 8(1), 44-64.
  10. Y. S. Chae. (2014). A Serious Game Design and Prototype Development for Rehabilitation using KINECT Tools. J. of Korea Multimedia Society, 17(2), 248-256 DOI : 10.9717/kmms.2014.17.2.24
  11. J. H. Lee, J. H. Kang, H. M. Lee. (2011). Feasibility of Using the Nintendo Wii Game for a Dimentia, J Korean Soc Phys Med., 6(2), 225-233.
  12. S. H. Jung, J. W. Ko, S. H. Heo, B. P. Kyung. (2018). AR Motion based game contents research for user healthcare. Journal of Korea Game Society 18(4), 53-63 DOI : 10.7583/JKGS.2018.18.4.53
  13. www.twall.de.
  14. R. Bosch. (1991). CAN specification 2.0, Part A and B. Robert Bosch GmbH, Germanv.
  15. K. Tindell & A. Burns. (1994). Guaranteed message latencies for distributed safety-critical hard real-time control networks. Dept. of Computer Science, University of York.
  16. J. Yun, S. Nam, K. W. Kim & S. Lee. (1997). Evaluation of Network Protocols for Automotive Data Communication, J. of Control Automation and Systems Engineering, 3(6), 632-638.
  17. G. H. Choi. (2014). Network Type Distributed Control of a System with Inner Loop Control Structure. J. of the KIIEE, 28(2). 100-108. DOI : 10.5207/JIEIE.2014.28.2.001
  18. F.-L. Lian, J. R. Moyne & D. M. Tilbury. (2001), Performance Evaluation of Control Networks: Ethernet, ControlNet, and DeviceNet. IEEE Control Sys. Mag., 21(1), 66-83.
  19. K. Y. Yi. (2002). An Implementation of The Position Controller for Multiple Motors Using CAN. The Transactions of the Korean Institute of Electrical Engineers, 51D(2). 55-60.
  20. J. Rufino & P. Verissimo. (1995) A Study on the Inaccessibility Characteristics of the CAN. 2nd International CAN Conference
  21. Atmel Corp. (2008). Datasheet of ATMega90CAN32/64/128. Atmel Corp.
  22. National Instrument. (2020). Overview of CAN Communication. National Instrument. (Online). https://www.ni.com/ko-kr/innovations/white-papers/06/cont roller-area-network-can-overview.html
  23. J. J. Kim & J. W. Jang. (2009). In-Vehicle Auto temperature control System by CAN Network. In Proceedings of the Korean Institute of Information and Commucation Sciences Conference (pp. 90-93). The Korea Institute of Information and Commucation Engineering.
  24. D. K. Lee, S. J. Kim, Y. J. Ko, K. H. Ann & S. C. Lee. (2013). Development of the Semi-Auto Clutch Control Module using AT90CAN128 MCU for Commercial Vehicle. Conf. of Korean Society for Precision Engineering, Spring. 443-444.
  25. www.avrmall.com