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The Exploring of Educational Meaning on Software Education for a 5-year-old

만5세 소프트웨어 수업에 나타난 교육적 의미 탐색

  • Hong, Chan-Ui (Department of Early Childhood Education, Baewha Women's University)
  • 홍찬의 (배화여자대학교 유아교육과)
  • Received : 2020.07.31
  • Accepted : 2020.09.20
  • Published : 2020.09.28

Abstract

The purpose of this study is to conduct computational thinking-based software education for a 5-year-old, and to analyze educational meanings. For the study, a total of 10 activities were applied for 50 children at two kindergartens located in Seoul and the collected data were analyzed qualitatively. As a result of the study, the educational meaning that founded to young children in software classes was finding problems in prior experiences, approaching the simulation process with stories, and feeling of interest and achievement through software devices. The educational meanings that founded to the teacher were to ask questions to support the procedural thinking process, to lead the thought process to concrete experiences, and to move between group activities and individual activities appropriately. In the future, research on the effectiveness of computational thinking-based software education should be conducted.

본 연구의 목적은 만5세 유아들에게 컴퓨팅 사고력 중심 소프트웨어 수업을 실행하고, 수업에 참여한 유아와 수업을 실행한 교사에게 각각 어떠한 교육적 의미가 있는지 분석하여 바람직한 유아기 소프트웨어 교육을 위한 시사점을 밝혀보기 위함이었다. 이를 위해 서울시에 소재한 유치원 두 곳에서, 만5세 유아 50명을 대상으로 총 10개의 수업을 진행하고 수집된 자료를 질적으로 분석하였다. 연구결과, 소프트웨어 수업에서 유아에게 나타난 교육적 의미는 선행 경험에서 문제를 발견하기, 스토리로 시뮬레이션 과정에 다가가기, 소프트웨어 기기를 통해 흥미와 성취감 느끼기였으며, 교사에게 나타난 교육적 의미는 절차적 사고과정을 지원하는 발문하기, 사고과정을 구체적 경험으로 이끌기, 집단 활동과 개별 활동 사이에서 적절하게 오고가기였다. 연구를 통해 발견된 교육적 의미는 바람직한 유아기 소프트웨어 교육을 위한 다양한 시사점을 주었으며, 향후에는 컴퓨팅 사고력 중심 유아 소프트웨어 교육의 효과성 연구가 이루어져야 할 것이다.

Keywords

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