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Development of Automotive Engine Assembly Augmented Reality Simulation for Blended Learning

블렌디드 러닝을 위한 자동차 엔진 조립 증강현실 시뮬레이션 개발

  • Kang, Min-Sik (Dept. of Industrial Management Engineering, Namseoul University)
  • 강민식 (남서울대학교 산업경영공학과)
  • Received : 2020.02.07
  • Accepted : 2020.02.20
  • Published : 2020.02.29

Abstract

This study developed augmented reality contents for assembly of automobile engine parts for blended learning and confirmed the usefulness of educational effects through questionnaire.The curriculum for automobile engine assembly was designed and the shape, location, and assembly order of parts to be assembled according to each curriculum were developed as augmented reality contents. The AR simulations are combined with learner-centered collaborative activities so that students are actively involved in knowledge acquisition. The teachers' role, therefore, shifts. Rather than delivering direct instruction, they take on the role of facilitator, allowing them to personalize learning according to student performance, learning preferences and learning goals. As the responsibility of knowledge acquisition shifts to the students, higher level skills such as complex problem solving, social skills, process skills, systems skills and cognitive abilities are deepened and reinforced.

본 연구는 블렌디드 러닝을 위한 자동차 엔진 부품 조립에 대한 증강현실 콘텐츠 개발을 하고 설문을 통해 교육 효과의 유용성을 확인하였다. 자동차 엔진 조립에 대한 커리큘럼을 설계하고, 각 커리큘럼에 따라 조립해야 할 부품의 모양, 위치, 조립 순서 등을 증강현실 콘텐츠로 개발하였다. 개발된 증강현실 시뮬레이션 콘텐츠는 학습자 중심의 협력 활동과 결합하여 학생들이 능동적으로 학습할 수 있도록 하였고, 교사는 촉진자 역할을 수행하도록 설계하였다. 본 콘텐츠와 전통적인 학습을 한 학생들과 비교 실험하여 약 2배의 학습 시간이 절감되는 것으로 나타났다. 본 연구를 통해 학생들의 문제해결, 프로세스 기술, 시스템 기술 및 인지 능력 등이 강화되는 것을 확인할 수 있었다.

Keywords

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