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스크래치 활용 데이터 시각화 교육이 초등학교 예비교사의 창의성에 미치는 영향

Effect of Data Visualization Education using Scratch on the Creativity of Elementary Preservice Teacher

  • 투고 : 2020.10.03
  • 심사 : 2020.12.15
  • 발행 : 2020.12.31

초록

본 연구에서는 데이터 시각화 교육에 초점을 맞춘 스크래치를 초등학교 예비교사 26명에게 적용하여 창의성 향상에 미치는 효과를 분석해 보았다. 현직 초등교사 60명을 대상으로 실시한 요구분석 결과를 바탕으로, 데이터 시각화의 절차에 따른 스크래치를 활용한 프로그램을 개발하였다. 개발한 교육 프로그램을 초등학교 예비교사 26명에게 총 4개월 동안 42시간의 수업을 진행하였다. 창의성 증진을 살펴보기 위해 창의성 검사를 실시하여 사전·사후 비교 검사를 통해 적용한 프로그램의 효과를 분석하였다. 분석 결과 초등학교 예비 교사를 대상으로 한 데이터 시각화 교육 중심 스크래치를 활용한 소프트웨어 교육은 초등학교 예비교사들의 창의성 하위요소 중 유창성, 정교성, 창의성 평균, 창의성 지수에 유의미한 효과가 있는 것으로 확인되었다.

In this study, a scratch focused on data visualization was applied to 26 elementary school pre-service teachers to analyze the effect on improvement of creativity. Based on the results of the needs analysis conducted on 60 in-service elementary school teachers, the program using scratches according to the data visualization procedure was developed. With the developed educational program, 26 elementary school pre-service teachers were taught for 42 hours for a total of 4 months. In order to examine whether their creativity was improved, a creativity test was conducted and the effectiveness of the applied program was analyzed through a pre/post comparison tests. As a result of the analysis, it was found that the software education using scratch-oriented data visualization for elementary school pre-service teachers had significant effects on the fluency, sophistication, creativity average, and creativity index among the sub-elements of their creativity.

키워드

과제정보

이 논문은 2020학년도 제주대학교 교육·연구 및 학생지도비 지원에 의해서 연구되었음

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