DOI QR코드

DOI QR Code

대학 커리큘럼을 통한 게임개발의 사용성 연구

A Usability Study on Game Development using University Curriculum

  • 안덕기 (동국대학교 영상대학원 멀티미디어학과) ;
  • 정진헌 (동국대학교 영상대학원 멀티미디어학과)
  • Ahn, Duck-ki (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University) ;
  • Chung, Jean-Hun (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University)
  • 투고 : 2019.05.03
  • 심사 : 2019.07.20
  • 발행 : 2019.07.28

초록

본 연구는 콘솔 게임개발에 비하여 상대적으로 개발 가능성이 수월한 게임개발 사례를 중심으로, 15주의 대학과정 커리큘럼을 게임개발 기간으로 지정, 교수와 학생 그룹의 수업 적용 활용 가능성을 분석하였다. 이를 위한 선행연구로, 효율성 검증을 위한 개발인원의 업무적 책임역량을 지정하고, 한국과 북미의 게임개발 학과들의 가능성 사례의 검증과정을 조사하였다. 또한 향후 대학 커리큘럼을 통한 단계별 제작 가이드라인의 활용성을 위하여, 게임 프로토타입의 진행과 더불어 학생과 교수 집단을 구분, 참여의사 서베이를 통하여 잠재적 참여자들의 사용성 평가를 진행하였다. 본 연구는 게임개발의 단계별 제작 가이드라인과 활용성을 제시함에 연구의 목적과 의의를 가진다.

This study is analytical prototype and usability studies centering on game development for game major in university curriculum by the collaboration of professor and students. The study set up the assumption of successful game development throughout the school curriculum initialized by fifteen weeks of time period. In the previous study, we defined the responsibility of positional personnel, and possibilities of current game majored school from both USA and Korea. The study aimed to analyze the productional guideline for the game development courses by conducting a usability survey from the groups of potential participants.

키워드

DJTJBT_2019_v17n7_331_f0001.png 이미지

Fig. 1. Research procedure

DJTJBT_2019_v17n7_331_f0002.png 이미지

Fig. 2. Interrelationship between positions

DJTJBT_2019_v17n7_331_f0003.png 이미지

Fig. 3. Example of games by game major

Table 1. List of schools with game major

DJTJBT_2019_v17n7_331_t0001.png 이미지

Table 2. Responsibility in developer's position

DJTJBT_2019_v17n7_331_t0002.png 이미지

Table 3. Summary of terminal developing process

DJTJBT_2019_v17n7_331_t0003.png 이미지

Table 4. Chart of usability evaluation

DJTJBT_2019_v17n7_331_t0004.png 이미지

Table 5. Evaluation scale from professors

DJTJBT_2019_v17n7_331_t0005.png 이미지

Table 6. Evaluation scale from graphic students

DJTJBT_2019_v17n7_331_t0006.png 이미지

Table 7. Evaluation scale from program students

DJTJBT_2019_v17n7_331_t0007.png 이미지

참고문헌

  1. Y. M. Kown. (2013). A Case Study on the Game Industry Optimized Human Resource Development Program. Journal of Korea Game Society, 13(2), 71-80. DOI: 10.7583/JKGS.2013.13.2.71
  2. N. Y. Kim. (2015). Game Development Methodology as a Teaching Tool for Elementary School. Journal of Korea Game Society, 15(2), 53-62. DOI: 10.7583/JKGS. 2015.15.2.53
  3. S. H. Jung. (2012). Design and Engineering Convergence Education, Korean Society for Engineering Education, 19(1), 23-27. ISSN: 2093-2677 https://doi.org/10.4491/KSEE.2012.34.1.023
  4. Unity3D. https://unity3d.com/kr
  5. M. J. Lee. (2013). A Study on Game production Education through recent trend analysis of 3D game engine. Journal of the Korea convergence Society, 4(1), 15-20. DOI: 10.5539/jel.v1n2p282
  6. H. S. Shin. (2017). A Status Analysis of the Education Game Graphic Design in the Universities. The Korea Contents Society, 17(5), 114-121.
  7. J. W. Park & H. D. Baek. (2014). Analysis and Improvement on the College Convergence Education with Game Departments. Journal of Engineering Education Research. 17(2). 68-74. DOI: 10.18108/jeer.2014.17.2.68
  8. R. Coleman & M. Krembs. (2005). Game Design & Programming concentration within the Computer Science Curriculum. ACM SIGCSE Bulletin, 37(1), 545-550. DOI: 10.1145/1047344.1047514
  9. Y. S. Jeon & K. H. Lee. (2012). Educational Program Plan to Train The Multi Professional Person. Journal of Engineering Education Research, 15(1), 26-31.
  10. Game Industry White Paper. (2017). Industry Promotion Policy Division. Korea Creative Content Agency, (1), 59.
  11. The Game Awards. https://thegameawards.com/student
  12. T. Jiravansirikul, T. Dheandhanoo & M. Chantamas. (2017). University-industry collaboration for game curriculum: The open innovation model. International Conference on Information Technology and Electrical Engineering(IEEE), 1-4. DOI: 10.1109/ICITEED.2017.8250501
  13. Y. J. Kim & M. J. Kang. (2007). Problems and Improvement Direction of Educating Game Manpower. The Korea Contents Association, 5(1), 25-31. DOI: 10.20924/CCTHBL.2007.5.1.025
  14. H. J. Kim. (2005), The Research of Development Direction for the Professional Human Resource Education in University, Journal of The Korean Society for Computer Game, (6), 50-55.
  15. S. K. Kim & C. J. Jung, (2005), The Study on Curriculum of Digital Game Design, Korean Society of Basic Design & Art, 6(2), 15-23.
  16. W. B. Lee & S. H. Ryu, (2017), Specialized Manpower Training System for Technology-friendly Game Graphic Designer. Journal of the Korea Convergence Society, 8(11), 257-262. DOI: 10.15207/JKCS.2017.8.11.257