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2015 개정 교육과정에 따른 실과 교과서 '소프트웨어 교육' 단원 분석

The Analysis of 'Software Education' Unit in the Practical Arts Textbooks According to 2015 Revised Curriculum

  • 투고 : 2019.06.19
  • 심사 : 2019.06.26
  • 발행 : 2019.06.30

초록

현대 사회는 소프트웨어가 국가 경쟁력을 결정하는 핵심 요소로 자리잡게 되었다. 이에 우리나라는 2015 개정 교육과정에 실과 교과에서 연간 17시간 이상 소프트웨어 교육을 필수화 하였다. 본 논문은 '2015 개정 교육과정'에 근거하여 출판된 6종의 초등학교 실과 교과서에 수록된 소프트웨어 관련 단원을 분석하여, 초등현장에서 소프트웨어 교육 관련 교과서 선정을 위한 기초자료를 제공하고자 하였다. 분석 결과, 2015 개정 교과서 6종은 '소프트웨어의 이해', '절차적 문제해결', '프로그래밍 요소와 구조'의 내용 요소 모두를 적절하게 반영하고 있었으며, 내용 요소에 따른 성취기준에 도달 할 수 있는 적절한 활동들을 잘 제시하고 있었다. 단원 보조 자료는 흥미유발이나 본문 보충, 심화 학습을 위해 만화나 삽화 등을 사용하고 있으며, 4종의 교과서에서는 읽기 자료 등을 제시하여 추가 정보를 제공하고 있다. 하지만 대부분의 교과서에서 부록을 활용한 학습 비중이 낮게 나타났다. 지식 이해와 실습 위주의 단원으로 구성되어 있기는 하지만, 생활 속 소프트웨어, 절차적 사고에 의한 문제 해결 내용 등을 붙임 딱지 등으로 제작하면 학생들의 흥미와 참여를 높이는 교과서가 될 수 있을 것이다.

Modern society has become a key factor in determining software competitiveness. Therefore, Korea has required more than 17 hours of software education per year in the actual course subject to the 2015 revised curriculum. In this paper, we analyzed the software related units in 6 kinds of textbooks of elementary school published based on '2015 revised curriculum' and tried to provide basic data for selection of textbooks related to software education in elementary school. As a result of the analysis, the 6 revised textbooks of 2015 appropriately reflected both 'understanding of software', 'procedural problem solving', 'contents of programming element and structure', and I was suggesting appropriate activities. Unit support materials use comics and illustrations to stimulate interest, supplement text, and deepen learning. Four kinds of textbooks provide additional information by presenting reading materials. However, in most textbooks, the proportion of learning using the appendix was low. Although it consists of units focused on knowledge understanding and practice, it can be a textbook that enhances students' interest and participation if they are made of software in daily life, problem solving by procedural thinking, and so on.

키워드

참고문헌

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피인용 문헌

  1. 2015 개정 실과교과서의 로봇교육 체제 분석 vol.24, pp.1, 2019, https://doi.org/10.14352/jkaie.2020.24.1.99
  2. 초등학교 소프트웨어교육 교육과정 및 교과서의 비판적 검토 및 인식 비교 연구; 전문가 교사와 초보 교사 중심으로 vol.24, pp.2, 2019, https://doi.org/10.6109/jkiice.2020.24.2.297
  3. 초등 실과 교과서 내 소프트웨어교육 영역에 나타난 컴퓨팅 사고력 요소 분석 vol.24, pp.6, 2020, https://doi.org/10.14352/jkaie.2020.24.6.653