참고문헌
- Korea Institute of Curriculum & Evaluation(2008), Study of Classroom Learning at Home and Abroad(I).
- Jinsu Kim, Namje Park, Geonwoo Kim and Seunghun Jin (2019), CCTV Video Processing Metadata Security Scheme Using Character Order Preserving-Transformation in the Emerging Multimedia, Journal of ELECTRONICS.
- Donghyeok Lee, Namje Park, Geonwoo Kim and Seunghun Jin (2018), De-identification of metering data for smart grid personal security in intelligent CCTV-based P2P cloud computing environment, Journal of Peer-to-Peer Networking and Applications, 11(6), 1299-1308. https://doi.org/10.1007/s12083-018-0637-1
- Jimin Kim(2014), The Development and Implementation of a Gamification-applied Museum Education Program : Case study linked to Elementary School, Master's Thesis, Kyunghee University.
- Sitzmann, T. (2011) A Meta-analytic Examination of the Instructional Effectiveness of Computer-based Simulation Games. Personnel Psychology. 64(2), 489-528. https://doi.org/10.1111/j.1744-6570.2011.01190.x
- Donghyeok Lee, Namje Park (2017), Electronic identity information hiding methods using a secret sharing scheme in multimedia-centric internet of things environment, Journal of Personal And Ubiquitous Computing.
- Donghyeok Lee, Namje Park (2016), Geocasting-based synchronization of Almanac on the maritime cloud for distributed smart surveillance, Journal of Supercomputing.
- Kapp, K. M. (2012) The Gamification of Learning and Instruction. Pfeiffer.
- Klabbers, H. G. (1999). Three Easy Pieces: A Taxanomy on Gaming. In The International Simulation & Gaming Yearbook: Simulations and Games for Strategy and Policy Planning. Kogan Page.
- Namje Park, Hyochan Bang (2014), Mobile middleware platform for secure vessel traffic system in IoT service environment", Journal of SECURITY AND COMMUNICATION NETWORKS.
- Namje Park, Namhi Kang (2015), Mutual Authentication Scheme in Secure Internet of Things Technology for Comfortable Lifestyle, Journal of Sensors (Basel), 16(1), 1-16. https://doi.org/10.3390/s16010001
- Livingston, S. A. & Stoll, C. S.(1973). Simulation games :An introduction for the Social Studies teacher, Tress Press.
- Kapsu Kim, Youngki Park (2017), A Development and Application of the Teaching and Learning Model of Artificial Intelligence Education for Elementary Students, Journal of KAIE, 21(1).
- Incheol Kim (2013), Utilizing Computer Games for Effective AI Education, Journal of KSFCG, 26(3), 109-118.
- Elena Nunez Castellar, Jan Van Looy, Arnaud Szmalec, Lievende Marez (2014), Improving arithmetic skills through gameplay: Assessment of the effectiveness of an educational game in terms of cognitive and affective learning outcomes, Journal of Information Sciences, 264, 19-31. https://doi.org/10.1016/j.ins.2013.09.030
- Namje Park, Jin Kwak, Seungjoo Kim, Dongho Won, and Howon Kim (2006), "WIPI Mobile Platform with Secure Service for Mobile RFID Network Environment", Journal of AWNTA.
- Namje Park, Hongxin Hu and Qun Jin (2016), Security and Privacy Mechanisms for Sensor Middleware and Application in Internet of Things (IoT), Journal of Distributed Sensor Networks, 12(1).
- Yeonjeong Choe (2017), The Development and Implementation of a Gamification-based Museum Education Program for Elementary School Students : Focused on The National Folk Museum of Korea, Master's Thesis, Seoul National University.
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