Fig. 1 Three different cloud types [12]
Fig. 2 Ray marching algorithm overview
Fig. 3 Cloud Rendering Process
Fig. 4 Atmosphere rendering (OceanColor=(0, 0.73,0.95) ColorNearHorizon=0.0, 0.16, 0.51)
Fig. 5 Cloud Rendering: (a) cumulus (b) stratocumulus(c) stratus (f = 2.57 r = 0.5 #of octave = 5 g=0.99 b=.19)
Fig. 6 Cloud coverages : (a) 0.2 (b) 0.5 (c) 0.75
Fig. 7 Visual comparison of rendering result with [10] (Top : result of [10], Botton : Proposed algorithm)
Table. 1 Performance
참고문헌
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