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Effects of Gamified Disability Awareness Program on the Peers' Disability

게임화된 장애체험활동이 비장애아동의 장애인식에 미치는 영향

  • Kwon, Jungmin (Dept. of Early Childhood & Special Education, Seoul National Univ of Education)
  • 권정민 (서울교육대학교 유아.특수교육과)
  • Received : 2019.02.06
  • Accepted : 2019.03.18
  • Published : 2019.04.20

Abstract

In this study, the effect of gamified disability awareness program was researched to examine its potential to be used as a disability awareness curriculum particular to Korean schools. The gamified program consisted of lessons related to disability skiing such as learning about Paralympic skier, experiencing mono skis, and participating in cooperative games. To examine its effectiveness, Multidimensional Attitudes Scale towards persons with disabilities (MAS) was used. Results indicate that the attitude of the experiment group showed significant change.

본 연구에서는 장애이해교육으로서의 게임화된 장애체험활동의 효과를 알아보기 위해, 초등학생을 대상으로 게임화된 수업을 실시하고 장애에 대한 태도에 미치는 영향을 알아보았다. 중재는 장애아동과 일반아동이 함께 하는 통합체육 수업으로 내용은 장애인 스키와 관련한 영상시청, 스키장비 체험, 장애/비장애 아동간의 협력적 게임 등이 포함되었다. 비교집단이 있는 사전, 사후 준실험연구를 실시한 결과, 비교집단에 비해 실험집단의 장애에 대한 태도가 긍정적으로 변화한 것으로 나타났다.

Keywords

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[Fig. 1] Process of translating and revising MAS

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[Fig. 2] Results for feelings

[Table 1] Summary of participants

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[Table 2] Gamified activities

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[Table 3] Gamification elements

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[Table 4] Results for cognitive attitude (* p<0.05)

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[Table 5] Results for behavioral attitude (* p<0.05)

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