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Design of Home Furnishing Simulation System using Real Space Information

현실공간 정보를 이용한 셀프 홈퍼니싱 시뮬레이션 시스템 설계

  • Received : 2018.11.29
  • Accepted : 2018.01.20
  • Published : 2019.01.28

Abstract

As the interest in home furnishing becomes more focused due to the increase of small-sized households, the need for a virtual simulation system for this purpose is increasing. However, in the case of existing virtual simulation systems, simulation is performed using a virtual object in a virtual space, so accurate simulation results can not be derived. In the case of a simulation using an augmented reality, Thereby causing inconsistency in space. In this paper, we propose a system that performs the home furnishing simulation by modifying and enhancing objects in the process of matching feature coordinates of real space.

소규모 가구 증가로 인하여 홈퍼니싱에 대한 관심이 집중되면서 이를 위한 가상의 시뮬레이션 시스템의 필요성이 증대되고 있는 추세이다. 그러나 기존의 가상 시뮬레이션 시스템들의 경우 가상의 공간에서 가상의 객체를 이용하여 시뮬레이션을 수행하기 때문에 정확한 시뮬레이션 결과를 도출할 수 없으며 증강현실을 이용한 시뮬레이션의 경우 현실 공간의 대한 정보가 포함되지 않아 증강되는 객체가 공간의 부정합을 발생시키는 문제가 있었다. 본 논문에서는 현실 공간의 특징 좌표를 이용하여 객체를 정합하는 과정에서 이를 변형하여 증강시켜 홈퍼니싱 시뮬레이션을 수행하는 시스템을 제안한다.

Keywords

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Fig.1. Object Detection Method based on Edge

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Fig. 2. System Flowchart

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Fig. 3. Result of Histogram Equalization

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Fig. 4. Result of Image Binarization

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Fig. 5. Detection of Noise Area in Image

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Fig. 6. Result of Outline Detection

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Fig. 7. Result of Spatial Feature Point Detection

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Fig. 8. Labeling Method

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Fig. 9. Feature Point Detection

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Fig. 10. Conner Point Detection

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Fig. 11. 3D Contents Augmented

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