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Qualitative Study on Sexual Harassment in Digital Games : Applying the Grounded Theory

디지털 게임에서의 성적 괴롭힘 피해 경험에 대한 질적 연구 : 근거이론을 적용하여

  • Kim, Jee Yeon (Dept. of Counseling Psychology, Seoul Cyber University)
  • 김지연 (서울사이버대학교 상담심리학과)
  • Received : 2019.11.11
  • Accepted : 2019.12.10
  • Published : 2019.12.20

Abstract

The purpose of this study is to explore the contents and process of sexual harassment experience in digital games. We interviewed 12 Female gamers and analyzed their experiences through grounded theory. In the paradigm model, the core phenomenon was psychological confusion and influence. Various causal, contextual and interventional conditions have been identified. The strategies were 'direct and passive action', and 'anger expression'. The consequences were 'decreasing the value of game' and 'negative perception of Korean society and men'.

본 연구의 목적은 디지털 게임 내 성적 괴롭힘 경험의 내용과 과정을 심층적으로 탐색하는 것이다. 이를 위해 여성 게이머 12명을 심층면접하고 근거이론방법으로 분석하였다. 패러다임 모형을 구성한 결과, 중심현상은 심리적 혼란과 영향이었고 인과적 조건은 성적 괴롭힘 경험과 이에 대한 인지였다. 맥락적 조건은 성적 괴롭힘에 대한 리터러시 부족 등으로 나타났고 중재적 조건은 신고시스템에 대한 불신 등이었다. 작용/상호작용 전략은 직접적, 수동적 대응, 분노표출 등이고, 결과로 게임의 가치 부여 중지 등이 확인되었다. 본 연구는 디지털 게임 내 성적 괴롭힘에 대한 실제적 경험의 내용과 과정을 체계적으로 밝혔다는데 의의가 있다.

Keywords

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