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마이크로비트 기반의 창의 컴퓨팅 교육 프로그램 개발

The Development of A Micro:bit-Based Creative Computing Education Program

  • 구덕회 (서울교육대학교 컴퓨터교육과) ;
  • 우석준 (서울교육대학교 컴퓨터교육과)
  • Koo, Dukhoi (Dept. of Computer Education, Seoul National University of Education) ;
  • Woo, Seokjun (Dept. of Computer Education, Seoul National University of Education)
  • 투고 : 2018.04.16
  • 심사 : 2018.04.21
  • 발행 : 2018.04.30

초록

소프트웨어 교육이 교육 현장에서 다루어지기 시작했지만 현장 교사가 활용할 수 있는 피지컬 컴퓨팅 교구 및 수업 가이드라인이 부족한 실정이다. 따라서 본 연구에서는 마이크로비트라는 피지컬 컴퓨팅 교구를 활용한 창의 컴퓨팅 교육 프로그램을 제시하였다. 교육 프로그램에 적용된 동시따응발(MDIAP) 교수학습모형은 동기 유발, 시연하기, 따라하기, 응용하기, 발표하기의 5단계로 구성되었다. 교수-학습 과정은 마이크로비트의 기본 센서와 추가적인 센서, 구동장치를 활용한 메이커 학습으로 구성하여 나선형으로 제시하였다. 이러한 일련의 교수 학습 활동을 통하여 학생들의 창의 컴퓨팅 사고력을 키울 수 있을 것으로 기대한다.

Software education has started as a compulsary subject or part in elementary, middle and high school, but there is a limitation for using the physical computing toolkit and instructional guidelines that teacher can use. The purpose of this study is to propose a computing education program using a physical computing toolkit called the Micro:bit. The novel instructional model is called "MDIAP" which consists of five stages : Motivation, Demonstration, Imitation, Application, Presentation. Instructional process is presented in spiral, consisting of basic micro-bit sensors, and maker's learning using additional sensors and actuators. This study will help students to enhance creative computational thinking through the MDIAP instructional activities.

키워드

참고문헌

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피인용 문헌

  1. 앱인벤터를 활용한 PBL 기반 데이터 사이언스 교육 수업이 초등학생의 컴퓨팅 사고력과 창의성 향상에 미치는 효과 vol.24, pp.6, 2018, https://doi.org/10.14352/jkaie.2020.24.6.551