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A Study on UI/UX design of mobile application of Mindfulness

마음챙김 훈련을 위한 모바일 인터페이스 디자인

  • OH, Jun-yep (Life media Interdisciplinary Programs(Media Contents), Ajou University) ;
  • Ma, Jung-Yi (Life media Interdisciplinary Programs(IT psychology), Ajou University) ;
  • Kyu, Mam-Sang (Life media Interdisciplinary Programs(IT psychology), Ajou University) ;
  • Gim, Wan-Suk (Department of Psychology, Ajou University) ;
  • Lee, Joo-yeop (Department of Digital Media, Ajou University)
  • 오준엽 (아주대학교 라이프미디어협동과정(미디어콘텐츠전공)) ;
  • 마정이 (아주대학교 라이프미디어협동과정(IT심리전공)) ;
  • 남상규 (아주대학교 라이프미디어협동과정(IT심리전공)) ;
  • 김완석 (아주대학교 심리학과) ;
  • 이주엽 (아주대학교 미디어학과)
  • Received : 2018.09.21
  • Accepted : 2018.11.20
  • Published : 2018.11.28

Abstract

The purpose of this study is to research the design solutions that should be taken into consideration when developing mobile applications of Mindfulness Training. We aim to provide basic UI / UX design guidances for being effectiveness of mobile application of Mindfulness Training. For this purpose, We research in various aspects. Base on this, We select an approach and apply the application screen prototypes. We suggest some points for to be considered in the development of UI / IX design for mobile applications for Mindfulness Training based on obtained knowledge through this research process.

본 연구는 디지털 미디어를 활용한 비공식 명상 기반의 훈련 애플리케이션을 제안하고, 이를 통해 향후 마음챙김 훈련의 UI/UX디자인 개발의 기초 자료로써 활용되는 것을 목적으로 한다. 이를 위해 마음챙김에 대한 사용자 인식을 분석하기 위해 트위터 데이터 기반의 텍스트 분석과 전문가 인터뷰를 진행하였다. 또한 기존 출시된 애플리케이션이 제공하는 기능이 훈련으로써 실효성이 있는지 확인하고자 세분화하여 분류하고, 이에 대한 평가를 바탕으로 문제점을 도출하였다. 그 결과, 비공식 명상기반의 훈련 서비스의 필요성을 도출하였다. 그에 따라 비공식 명상기반의 마음챙김 훈련 프로세스에 적합한 디자인 프로세스를 선정하고, 훈련 효과의 증대를 위해 심리학과 긍정컴퓨팅(positive computing) 연구를 사용자 경험 설계에 활용하여 애플리케이션 디자인에 적용하였다. 최종적으로 프로토타입 디자인을 진행하고, 향후 진행될 마음챙김 훈련 서비스의 UI/UX 디자인 개발 연구에 활용될 수 있는 점을 제언하여 후속 연구와 서비스 개발에 기여할 수 있다고 판단한다.

Keywords

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Fig. 1. Visualizing Text analysis results with word clouds

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Fig. 2. The process for improving usability and training effectiveness (beginning from the left)

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Fig. 3. Final prototype design(1)

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Fig. 4. Final prototype design(2)

Table 1. Classify services based on provided-contents

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Table 2. Classify services that include essential elements for mindfulness training

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Table 3. Emotion classification for providing interface

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