Acknowledgement
Supported by : 한국연구재단
References
- PowerVR Ray Tracing, "PowerVR Ray Tracing," https://imgtec.com/powervr/ray-tracing/
- T. Whitted, "An improved illumination model for shaded display," Communications of the ACM, Vol. 23, No. 6, pp. 343-349. Jun. 1980. https://doi.org/10.1145/358876.358882
- V. Havran, Heuristic Ray Shooting Algorithms, PhD thesis, Czech Technical University, 2001.
- I. Wald, Realtime Ray Tracing and Interactive Global Illumination, PhD thesis, Saarland University, 2004.
- I. Wald, S. Boulos, P. Shirley, "Ray tracing deformable scenes using dynamic bounding volume hierarchies," ACM Transactions on Graphics, Vol. 26, Issue 2, Article no. 6, 2007.
- I. Wald, T. Ize, A. Kensler, A. Knoll, S. Parker, "Ray tracing animated scenes using corerent grid traversal," ACM Transactions on Graphics, Vol. 25, Issue 3, pp. 485-493, 2006. https://doi.org/10.1145/1141911.1141913
- I. Wald, W. Mark, J. Gunther, S. Boulos, T. Ize, W. Hunt, S. Parker, P. Shirley, "State of the art in ray tracing animated scene," STAR - State of The Art Report, Eurographics 2007, 2007.
- Y. Kim, W. Seo, Y. Kim, Y. Lim, J. Nah, and I. Ihm, "Adaptive Undersampling for Efficient Mobile Ray Tracing," The Visual Computer (Computer Graphics International 2016), Vol. 32, No. 6-8, pp. 801-811, Jun. 2016.
- W.-J. Lee, Y. Shin, J. Le, J.-W. Kim. J.-H. Nah, S.-Y. Jung, S. Lee, H.-S. Park, T.-D. Han, "SGRT: A mobile GPU architecture for real-time ray tracing," Proc. of ACM High Performance Graphics (HPG) 2013, pp. 109-119, 2013.
- J.-H. Nah, Y.-S. Kang, K.-J. Lee, S.-J. Lee, T.-D. Han, and S.-B. Yang, "MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices," Proc. of ACM SIGGRAPH ASIA 2010 Sketches, 2010.
- J. Leech, The OpenGL ES 3.1 Specification. Khronos OpenGL ES Working Group, 2016.