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Development of STEAM Program Using the Infographic and 3D Modeling for Creative Problem Solving Ability

창의적 문제해결력 향상을 위한 인포그래픽과 3D모델링을 활용한 STEAM 프로그램 개발

  • 전지현 (청주교육대학교 교육대학원 로봇전공) ;
  • 김동호 (청주교육대학교 컴퓨터교육과)
  • Received : 2017.01.17
  • Accepted : 2017.02.20
  • Published : 2017.02.28

Abstract

Recently, the Ministry of Education is pursuing various educational reforms for the cultivation of creative talent in preparation for the fourth industrial revolution. In this study, we developed STEAM program using the info-graphic and 3D modeling. As a result of applying the developed STEAM program to 2 classes of 6 grade in ${\circ}{\circ}$ elementary school in Seoul, it showed that creative problem solving ability of all students participating in the program has improved. Particularly, Motivational component has shown the greatest improvement among the creative problem solving ability elements. Through the results of this study, it is expected that various STEAM programs using the infographic and 3D modeling will be developed and applied in the field of elementary school for the cultivation of creative talent with creative thinking ability in preparation for future society.

최근 교육부는 4차 산업혁명에 대비한 창의인재 양성을 위한 다양한 교육 개혁을 추진하고 있다. 본 연구에서는 인포그래픽과 3D모델링을 활용하여 창의적 문제해결력 향상을 위한 STEAM 프로그램을 개발하였다. 개발된 STEAM 프로그램을 활용하여 서울시 ${\circ}{\circ}$초등학교 6학년 2개 학급을 대상으로 적용한 결과 본 프로그램에 참여한 모든 학생들의 창의적 문제해결력이 향상되는 결과를 보였으며, 특히 창의적 문제해결력 요소 중에서 동기적사고가 가장 큰 향상을 보였다. 본 연구 결과를 통하여 초등학교 현장에서 인포그래픽과 3D모델링을 활용한 다양한 STEAM 프로그램을 개발하여 적용함으로써, 미래 사회를 대비한 창의적 사고력을 갖춘 인재를 양성할 수 있을 것으로 기대된다.

Keywords

References

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